Physical damage
From Guild Wars Wiki
This article is about the damage type. For attacks with martial weapons, see physical attack.
Physical damage is a type of damage which includes three subtypes:
- Blunt damage is usually dealt by hammers.
- Piercing damage is usually dealt by bows, daggers, and spears.
- Slashing damage is usually dealt by swords, axes, daggers, and scythes.
Any source of damage from these types will trigger effects that check for physical damage.
Physical damage is a damage type caused by the majority of non-magical physical attacks, such as those performed by rangers, warriors, dervishes, paragons, and assassins. Physical damage is a common damage type, and as such many skills cause it or prevent it. Many skills are also triggered by this damage type, such as Order of the Vampire. Controlling the damage types of your party or of enemy teams can mean huge changes in damage output.
In addition to blunt, piercing and slashing damage, a few skills, such as Ursan Rage, inflict generic physical damage without any subtype. Some skills (i.e. Splinter Weapon) also deal armor-ignoring damage, which is classified as physical damage by skills which benefit from physical damage.
[edit] Equipment which protects against physical damage
- Armor
- Inscriptions
- Focus item Inscriptions
- "Survival of the Fittest"
- Focus item or Shield Inscriptions
- "Luck of the Draw" (20% chance)
- "Sheltered by Faith" (while enchanted)
- "Nothing to Fear" (while hexed)
- "Run for your Life!" (while in a stance)
- Focus item Inscriptions
- Suffix upgrades
[edit] Skills which protect against physical damage
- Stances
Physical Resistance (also reduces armor vs. Elemental damage)
- Enchantments
[edit] Skills which benefit from physical damage
| Damage types | |
|---|---|
| Elemental damage | Cold damage • Earth damage • Fire damage • Lightning damage |
| Physical damage | Blunt damage • Piercing damage • Slashing damage |
| Miscellaneous | Chaos damage • Dark damage • Holy damage • Shadow damage |

