Overload

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Hex Spell. For 5 seconds, target foe suffers -1...3...3 Health degeneration. If target foe is using a skill, then Overload deals 15...63...75 damage to that foe and all adjacent foes.

Hex Spell. For 5 seconds, target foe suffers -1...3...3 Health degeneration. If target foe is using a skill, then Overload deals 15...63...75 damage to that foe and all adjacent foes.

Concise description
Hex Spell. (5 seconds.) Causes -1...3...3 Health degeneration. If target foe is using a skill, that foe and all adjacent foes take 15...63...75 damage.


Progression
Conditional damage
0
15
1
1
19
1
2
23
1
3
27
1
4
31
2
5
35
2
6
39
2
7
43
2
8
47
2
9
51
2
10
55
2
11
59
2
12
63
3
13
67
3
14
71
3
15
75
3
16
79
3
17
83
3
18
87
3
19
91
4
20
95
4
21
99
4

Acquisition[edit]

Skill trainers

Signet of Capture

Related skills[edit]

Hero Usage[edit]

  • Heroes will only use this skill against foes using a skill. They occasionally use it when the target's skill is too close to completion for the secondary effect to activate.

Notes[edit]

  • Unlike Mistrust, this hex does not apply the direct damage the next time the target activates a skill. The direct damage is applied only if this hex is cast while the target is activating a skill.
  • This is an excellent cover hex due to the short casting time, which makes it hard for foes to remove the hex before the cover hex has been applied.