Feigned Neutrality

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Enchantment Spell. For 4...9...10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill.

Concise description

Enchantment Spell. (4...9...10 seconds.) You have +7 Health regeneration and +80 armor. Ends if you hit with an attack or use a skill.

Progression
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[edit] Acquisition

Skill trainers:

Hero skill trainers:

[edit] Notes

  • Can be used with Illusionary Weaponry as it will not end, as long as IW is active when you cast Feigned Neutrality.

[edit] Related skills

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