Illusion of Weakness

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Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.

Concise description

Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum.

Progression
Health loss
0
50
50
1
63
63
2
75
75
3
88
88
4
101
101
5
113
113
6
126
126
7
139
139
8
151
151
9
164
164
10
177
177
11
189
189
12
202
202
13
215
215
14
227
227
15
240
240
16
253
253
17
265
265
18
278
278
19
291
291
20
303
303
21
316
316

[edit] Acquisition

Skill quests

Skill trainers

[edit] Related skills

[edit] Notes

  • You can kill yourself with this skill if your health is less than the amount you are going to lose. Divine Intervention at a sufficient level will prevent your death should this occur.
  • Be careful using this skill on heroes. If they accumulate death penalty, or if for other reasons their maximum health drops below the health loss for this skill they will use it regardless, killing themselves in the process. It may be wise to disable this on your heroes should they accrue death penalty.
  • Has no time limit. Illusion of Weakness does not expire until health is below 25% of your maximum, but only from damage. Health degeneration will not trigger it.
  • You do not lose health again if you recast this enchantment before the initial casting expires.
  • This skill will not protect you from death like Divine Intervention will. An attack must reduce you to less than 25% max hp without killing you for the enchantment to activate.
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