Illusion of Weakness
From Guild Wars Wiki
Illusion of Weakness
- Animation
- Click to view
Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.
- Concise description
Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum.
| Progression | |
|---|---|
|
Health loss
|
0 50 50
1 63 63
2 75 75
3 88 88
4 101 101
5 113 113
6 126 126
7 139 139
8 151 151
9 164 164
10 177 177
11 189 189
12 202 202
13 215 215
14 227 227
15 240 240
16 253 253
17 265 265
18 278 278
19 291 291
20 303 303
21 316 316
|
[edit] Acquisition
[edit] Related skills
[edit] Notes
- You can kill yourself with this skill if your health is less than the amount you are going to lose. Divine Intervention at a sufficient level will prevent your death should this occur.
- Be careful using this skill on heroes. If they accumulate death penalty, or if for other reasons their maximum health drops below the health loss for this skill they will use it regardless, killing themselves in the process. It may be wise to disable this on your heroes should they accrue death penalty.
- Has no time limit. Illusion of Weakness does not expire until health is below 25% of your maximum, but only from damage. Health degeneration will not trigger it.
- You do not lose health again if you recast this enchantment before the initial casting expires.
- This skill will not protect you from death like Divine Intervention will. An attack must reduce you to less than 25% max hp without killing you for the enchantment to activate.


