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Energy Storage
From Guild Wars Wiki
Energy Storage is the primary attribute of characters with the profession Elementalist.
“For each rank of Energy Storage, your maximum Energy raises by 3. Several skills related to gaining Health or Energy become more effective with higher Energy Storage.
— In-game description
Contents |
[edit] Inherent effect
| Progression | |
|---|---|
|
Energy Storage Bonus to Maximum Energy
|
0 0
1 3
2 6
3 9
4 12
5 15
6 18
7 21
8 24
9 27
10 30
11 33
12 36
13 39
14 42
15 45
16 48
17 51
18 54
19 57
20 60
21 63
|
[edit] Notes
- Energy Storage contains mostly skills related to energy management, as well as the 3 Elementalist self heals and 1 damage spell.
- Unlike in many other role-playing games, energy regeneration is not based on maximum energy. Thus increasing Energy Storage is not in itself a form of energy management.
- The Disciple of Energy blessing increases Energy Storage by 1, even if your character's primary profession is not Elementalist.
[edit] Energy Storage skills
| Icon | Name | Description | |
|
|
|
Campaign | |
|---|---|---|---|---|---|---|---|---|
|
Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 |
¼ |
20 |
|
Core | ||
|
Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell. | 5 |
¼ |
20 |
Core | |||
|
Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. | 10 |
1 |
20 |
Core | |||
|
Spell. Deals 1...2...2 damage (maximum 130) for each point of Energy you have. | 10 |
1½ |
20 |
Eye of the North | |||
|
Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | 10 |
1 |
20 |
Factions | |||
|
Elite Skill. (3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...17...20 Energy. | 5 |
25 |
Nightfall | ||||
|
Elite Enchantment Spell. (8...18...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments. | 10 |
5 |
1 |
5 |
Prophecies | ||
|
Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. | 10 |
1 |
30 |
Prophecies | |||
|
Elite Enchantment Spell. (7 seconds.) Each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health for each enchantment on you. | 10 |
1 |
30 |
Prophecies | |||
|
Elite Glyph. Your next 1...3...3 spell[s] [does/do] not cause Overcast and cost[s] [sic] 10...22...25 less Energy. Gain 1...2...2 to all elemental attributes. | 5 |
1 |
25 |
Prophecies | |||
|
Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. | 5 |
1 |
30 |
|
Core | ||
|
Glyph. (15 seconds.) Your next 2 spells heal you for 30...90...105, and you are healed for 150...350...400% of the Energy cost of each spell. | 5 |
1 |
8 |
Nightfall | |||
|
Elite Enchantment Spell. (1...49...61 second[s]). Your elemental attributes are set to 8...13...14 and elemental spells return 30% of their Energy cost. | 5 |
1 |
10 |
Nightfall |
[edit] Other skills with effects which scale with Energy Storage
| Icon | Name | Description | |
|
|
Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|
|
Enchantment Spell. (40...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost. | 5 |
¼ |
45 |
Allegiance rank | Factions | |||
|
Spell. Deals 5...41...50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. | 5 |
1 |
8 |
Fire Magic | Nightfall | |||
|
Spell. Deals 5...41...50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. | 5 |
1 |
8 |
Water Magic | Eye of the North | |||
|
Spell. Projectile: deals 5...41...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened. | 5 |
¾ |
7 |
Earth Magic | Nightfall | |||
|
Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit a foe suffering from Cracked Armor. 25% armor penetration. | 5 |
1 |
8 |
Air Magic | Factions |

















