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Elemental Attunement
From Guild Wars Wiki
Elemental Attunement
- Animation
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Elite Enchantment Spell. For 25...53...60 seconds, you are attuned to Air, Fire, Water, and Earth and gain +1...2...2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.
- Concise description
Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use.
| Progression | |
|---|---|
|
Attribute increase
|
0 25 1
1 27 1
2 30 1
3 32 1
4 34 1
5 37 1
6 39 1
7 41 1
8 44 2
9 46 2
10 48 2
11 51 2
12 53 2
13 55 2
14 58 2
15 60 2
16 62 2
17 65 2
18 67 2
19 69 2
20 72 2
21 74 2
|
[edit] Acquisition
- Prophecies
- Factions
- Chung, the Attuned (The Undercity; Bukdek Byway, only during Eliminate the Am Fah)
- Nightfall
- Eye of the North
- Flame Guardian (golem) (Oola's Lab)
- Malfunctioning Regulator Golem (Oola's Lab)
[edit] Related skills
-
Air Attunement
-
Earth Attunement
-
Elemental Lord
-
Fire Attunement
-
Glyph of Elemental Power
-
Glyph of Energy (elite)
-
Master of Magic (elite)
-
Water Attunement
[edit] Notes
- The amount of energy regained is rounded down; for example, a 5 energy spell returns 2 energy instead of 2½ energy.
- When combined with one of the other attunements (e.g. Fire Attunement) and either Aura of Restoration or Elemental Lord, 5 and 10 energy spells of the respective element can be cast with no loss of energy.
- When combined with Glyph of Energy or Glyph of Lesser Energy, energy is still refunded causing a net energy gain.
Cost Attunement Elemental Attunement Combined Net cost 5 2 2 4 1 10 4 5 9 1 15 6 7 13 2 25 8 12 20 5
[edit] Trivia
- This skill has changed since its introduction; see its skill revision history for details.
