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Air Magic

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Air Magic is an Elementalist secondary attribute.

No inherent effect. Many Elementalist skills, especially spells that deal lightning damage to and debilitate a single enemy, become more effective with higher Air Magic.

— In-game description

[edit] Notes

[edit] Air Magic skills

Icon Name Description Overcast Energy Activation time Recharge time Campaign
Air Attunement.jpg

Air Attunement

Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. 0 10 Energy 1 Activation time 30 Recharge time Quest reward Core
Arc Lightning.jpg

Arc Lightning

Spell. Deals 5...33...40 lightning damage. Deals 15...71...85 lightning damage to two nearby foes if you are Overcast. 25% armor penetration. 0 5 Energy 1.5Activation time 8 Recharge time Factions
Blinding Flash.jpg

Blinding Flash

Spell. Inflicts Blindness condition (3...7...8 seconds). 0 10 Energy 0.75¾ Activation time 8 Recharge time Quest reward Core
Blinding Surge.jpg

Blinding Surge

Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (3...7...8 seconds) on target and adjacent foes. 25% armor penetration. If target was attacking, also hits adjacent foes and deals 50% more damage. 0 10 Energy 0.75¾ Activation time 6 Recharge time Nightfall
Chain Lightning.jpg

Chain Lightning

Spell. Deals 10...70...85 lightning damage. Also hits two foes near your target. 25% armor penetration. 5 Overcast 10 Energy 2 Activation time 6 Recharge time Prophecies
Chilling Winds.jpg

Chilling Winds

Hex Spell. (10 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 30...54...60 cold damage. Also strikes adjacent. 0 5 Energy 1 Activation time 8 Recharge time Nightfall
Conjure Lightning.jpg

Conjure Lightning

Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 lightning damage. No effect unless your weapon deals lightning damage. 0 10 Energy 1 Activation time 45 Recharge time Core
Enervating Charge.jpg

Enervating Charge

Spell. Deals 25...45...50 lightning damage. Inflicts Weakness condition (5...17...20 seconds). 25% armor penetration. 0 10 Energy 1 Activation time 8 Recharge time Core
Gale.jpg

Gale

Spell. Causes knock-down. 50% failure chance unless Air Magic 5 or more. 10 Overcast 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Glimmering Mark.jpg

Glimmering Mark

Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe. 0 10 Energy 1 Activation time 15 Recharge time Prophecies
Glyph of Swiftness.jpg

Glyph of Swiftness

Glyph. (15 seconds.) Your next 1...4...5 spell[s] recharge 25% faster and projectiles from them move 200% faster. 0 5 Energy 1 Activation time 10 Recharge time Eye of the North
Gust.jpg

Gust

Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes near you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down. 0 10 Energy 0.75¾ Activation time 10 Recharge time Factions
Invoke Lightning.jpg

Invoke Lightning

Elite Spell. Deals 10...74...90 lightning damage. Hits two foes near target. 25% armor penetration. 5 Overcast 10 Energy 1 Activation time 6 Recharge time Nightfall
Lightning Bolt.jpg

Lightning Bolt

Spell. Projectile: deals 5...41...50 lightning damage. Deals 5...41...50 more lightning damage if target foe is moving. 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Nightfall
Lightning Hammer.jpg

Lightning Hammer

Spell. Deals 10...82...100 lightning damage. Applies Cracked Armor (5...17...20 seconds). 25% armor penetration. 0 25 Energy 2 Activation time 4 Recharge time Factions
Lightning Hammer (PvP).jpg

Lightning Hammer (PvP)

Spell. Deals 10...82...100 lightning damage. 25% armor penetration. 0 25 Energy 2 Activation time 4 Recharge time Factions
Lightning Javelin.jpg

Lightning Javelin

Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Prophecies
Lightning Orb.jpg

Lightning Orb

Spell. Projectile: deals 10...82...100 lightning damage. 25% armor penetration. 0 15 Energy 2 Activation time 5 Recharge time Quest reward Core
Lightning Strike.jpg

Lightning Strike

Hex Spell. Deals 5...41...50 lightning damage. 25% armor penetration. Hex for 3 seconds if Overcast. End effect: deals 5...41...50 lightning damage. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Lightning Surge.jpg

Lightning Surge

Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration. 0 10 Energy 1 Activation time 10 Recharge time Core
Lightning Touch.jpg

Lightning Touch

Touch Skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts Blind (1...3...4 second[s]) and Cracked Armor (1...8...10 second[s]) on all struck foes. 25% armor penetration. 0 5 Energy 0.75¾ Activation time 10 Recharge time Core
Mind Shock.jpg

Mind Shock

Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. 5 Overcast 5 Energy 1 Activation time 8 Recharge time Prophecies
Mind Shock (PvP).jpg

Mind Shock (PvP)

Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. 10 Overcast 5 Energy 1 Activation time 8 Recharge time Prophecies
Ride the Lightning.jpg

Ride the Lightning

Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. 5 Overcast 10 Energy 1 Activation time 5 Recharge time Factions
Ride the Lightning (PvP).jpg

Ride the Lightning (PvP)

Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. 5 Overcast 15 Energy 1 Activation time 10 Recharge time Factions
Shell Shock.jpg

Shell Shock

Spell. Deals 10...26...30 lightning damage. Inflicts Cracked Armor condition (5...17...20 seconds). 25% armor penetration. If Overcast, strikes adjacent. 0 5 Energy 1 Activation time 8 Recharge time Eye of the North
Shock.jpg

Shock

Touch Skill. Deals 10...50...60 lightning damage. Causes knock-down. 25% armor penetration. 10 Overcast 5 Energy 0.75¾ Activation time 10 Recharge time Prophecies
Shock Arrow.jpg

Shock Arrow

Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit a foe suffering from Cracked Armor. 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Factions
Storm Djinn's Haste.jpg

Storm Djinn's Haste

Enchantment Spell. (10...22...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving. 0 5 Energy 0.25¼ Activation time 10 Recharge time Nightfall
Teinai's Wind.jpg

Teinai's Wind

Spell. Deals 10...34...40 cold damage. Burning foes take +40...72...80 damage and are interrupted. Also strikes adjacent. 0 5 Energy 1 Activation time 8 Recharge time Factions
Thunderclap.jpg

Thunderclap

Elite Spell. Deals 10...42...50 lightning damage. Also strikes adjacent foes. Inflicts Cracked Armor and Weakness (5...17...20 seconds). Causes interrupt. 25% armor penetration. 0 10 Energy 1 Activation time 8 Recharge time Prophecies
Whirlwind.jpg

Whirlwind

Spell. Hits foes adjacent to you. Deals 15...63...75 cold damage. Causes knock-down to attacking foes. Strikes nearby instead of adjacent if Overcast. 0 5 Energy 0.75¾ Activation time 8 Recharge time Quest reward Prophecies
Windborne Speed.jpg

Windborne Speed

Enchantment Spell. (5...11...13 seconds.) Target ally moves 33% faster. 0 10 Energy 0.75¾ Activation time 5 Recharge time Quest reward Prophecies

[edit] Skills that affect Air Magic skills

Icon Name Description Energy Activation time Recharge time Attribute Campaign
Iron Mist.jpg

Iron Mist

Enchantment Spell. (8...14...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. 0 10 Energy 1 Activation time 20 Recharge time Quest reward Earth MagicZ Prophecies
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