Water Magic

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Water Magic is an elementalist secondary attribute.

No inherent effect. Many Elementalist skills, especially spells that deal cold damage and slow or hinder your foes, become more effective with higher Water Magic.

— In-game description

[edit] Notes

  • Water Magic skills usually deal cold damage, making it more effective against fire based enemies, such as Destroyers, Flame Djinn and Fire Imps.
  • Water magic skills are especially useful for slowing down/snaring melee opponents such as Warriors, Assassins, or opponents that are kiting, such as Rangers.

[edit] Water Magic skills

Icon Name Description Image:Tango-exhaustion.png Energy Activation time Recharge time Campaign
Image:Armor of Frost.jpg Armor of Frost Enchantment Spell. (10...29...34 seconds.) You have +40 armor against physical damage. Ends if you use Fire Magic. 0 5 Energy 1 Activation time 45 Recharge time Prophecies
Image:Armor of Mist.jpg Armor of Mist Enchantment Spell. (8...18...20 seconds.) You have +10...34...40 armor and move 33% faster. 0 10 Energy 1 Activation time 30 Recharge time Prophecies
Image:Blurred Vision.jpg Blurred Vision Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds). They have 50% chance to miss. 0 10 Energy 1 Activation time 12 Recharge time Core
Image:Conjure Frost.jpg Conjure Frost Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage. 0 10 Energy 1 Activation time 45 Recharge time Quest reward Core
Image:Deep Freeze.jpg Deep Freeze Hex Spell. Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...70...85 cold damage. 0 25 Energy 2 Activation time 15 Recharge time Quest reward Core
Image:Freezing Gust.jpg Freezing Gust Hex Spell. Deals 20...68...80 cold damage if target foe is hexed with Water Magic. Otherwise, this foe moves 66% slower (1...5...6 seconds). 0 10 Energy 1 Activation time 5 Recharge time Nightfall
Image:Frigid Armor.jpg Frigid Armor Enchantment Spell. (10...22...25 seconds.) You have +10...34...40 armor against physical damage and immunity to Burning. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Image:Frozen Burst.jpg Frozen Burst Hex Spell. Hexes foes near you. These foes move 66% slower (3...7...8 seconds). Initial effect: deals 10...70...85 cold damage to foes near you. 0 15 Energy 0.75 ¾ Activation time 8 Recharge time Quest reward Prophecies
Image:Glowing Ice.jpg Glowing Ice Spell. Deals 5...41...50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. 0 5 Energy 1 Activation time 8 Recharge time Eye of the North
Image:Ice Prison.jpg Ice Prison Hex Spell. (8...18...20 seconds.) Target foe moves 66% slower. Ends if this foe takes fire damage. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Image:Ice Spear.jpg Ice Spear Half Range Spell. Projectile: deals 10...58...70 cold damage. 0 5 Energy 1 Activation time 0 Quest reward Core
Image:Ice Spikes.jpg Ice Spikes Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage. 0 15 Energy 2 Activation time 10 Recharge time Quest reward Core
Image:Icy Prism.jpg Icy Prism Spell. Deals 10...54...65 cold damage. Interrupts a signet. Interruption effect: disables target foe's signets (3...8...9 seconds). 0 10 Energy 1 Activation time 2 Recharge time Factions
Image:Icy Shackles.jpg Icy Shackles Elite Hex Spell. (1...8...10 seconds.) Target foe moves 66% slower. This foe moves 90% slower if enchanted. 0 10 Energy 1 Activation time 12 Recharge time Nightfall
Image:Maelstrom.jpg Maelstrom Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. You are Exhausted. -10 Exhaustion 25 Energy 2 Activation time 30 Recharge time Core
Image:Mind Freeze.jpg Mind Freeze Elite Hex Spell. Deals 10...34...40 cold damage. Deals 10...34...40 more cold damage and causes 90% slower movement (1...8...10 seconds) if you have more Energy than target foe. You are Exhausted. -10 Exhaustion 5 Energy 1 Activation time 8 Recharge time Core
Image:Mirror of Ice.jpg Mirror of Ice Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Energy Storage.) You deal +5...29...35 cold damage whenever you cast a Water Magic hex. 0 5 Energy 1 Activation time 30 Recharge time Factions
Image:Mist Form.jpg Mist Form Elite Enchantment Spell. (8...18...20 seconds.) You cannot take damage from attacks. You cannot deal damage with attacks. 0 10 Energy 1 Activation time 30 Recharge time Prophecies
Image:Rust.jpg Rust Hex Spell. Deals 10...58...70 cold damage to target foe. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. 0 10 Energy 1 Activation time 8 Recharge time Core
Image:Shard Storm.jpg Shard Storm Hex Spell. Projectile: deals 10...70...85 cold damage. Target foe moves 66% slower (2...5...6 seconds). 0 10 Energy 1 Activation time 10 Recharge time Quest reward Prophecies
Image:Shatterstone.jpg Shatterstone Elite Hex Spell. (3 seconds.) Initial effect: deals 25...85...100 cold damage. End effect: deals 25...85...100 cold damage. 0 15 Energy 2 Activation time 8 Recharge time Factions
Image:Slippery Ground.jpg Slippery Ground Spell. Causes knock-down if this foe is Blind or moving. 50% failure chance unless Water Magic 5 or higher. 0 5 Energy 1 Activation time 20 Recharge time Eye of the North
Image:Steam.jpg Steam Spell. Deals 5...41...50 cold damage. Inflicts Blindness condition (5...9...10 seconds) if target foe is Burning. 0 5 Energy 1 Activation time 8 Recharge time Nightfall
Image:Swirling Aura.jpg Swirling Aura Enchantment Spell. (8...18...20 seconds.) You have 50% chance to block projectile attacks. 0 10 Energy 1 Activation time 45 Recharge time Quest reward Prophecies
Image:Teinai's Prison.jpg Teinai's Prison Hex Spell. (8...18...20 seconds.) Target foe moves 66% slower. Ends if this foe takes fire damage. 0 10 Energy 2 Activation time 30 Recharge time Factions
Image:Vapor Blade.jpg Vapor Blade Spell. Deals 15...111...135 cold damage. Half damage if target foe is enchanted. 0 15 Energy 2 Activation time 7 Recharge time Factions
Image:Ward Against Harm.jpg Ward Against Harm Elite Ward Spell. (8...18...20 seconds.) Allies in this ward have +12...50...60 armor against fire damage and +12...22...24 armor against other damage. Spirits are unaffected. 0 15 Energy 1 Activation time 20 Recharge time Prophecies
Image:Water Attunement.jpg Water Attunement Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Core
Image:Water Trident.jpg Water Trident Elite Spell. Fast Projectile: deals 10...58...70 cold damage; knocks-down moving foes. 0 5 Energy 1 Activation time 3 Recharge time Prophecies
Image:Winter's Embrace.jpg Winter's Embrace Hex Spell. (2...5...6 seconds.) Target foe moves 66% slower and takes 5...13...15 damage while moving. 0 5 Energy 0.75 ¾ Activation time 12 Recharge time Eye of the North
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