Water Magic

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Water Magic is an elementalist secondary attribute.

No inherent effect. Many Elementalist skills, especially spells that deal cold damage and slow or hinder your foes, become more effective with higher Water Magic.

— In-game description

Notes[edit]

Water Magic skills[edit]

Icon Name Description Overcast Energy Activation time Recharge time Campaign
Armor of Frost.jpg

Armor of Frost

Enchantment Spell. (10...29...34 seconds.) You have +40 armor against physical damage and have +1 Water Magic. 0 055 Energy 0011 Activation time 02020 Recharge time Prophecies
Armor of Mist.jpg

Armor of Mist

Enchantment Spell. (8...18...20 seconds.) You have +10...34...40 armor and move 33% faster. 0 1010 Energy 0011 Activation time 03030 Recharge time Prophecies
Blurred Vision.jpg

Blurred Vision

Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds). They have 50% chance to miss. 0 1010 Energy 0011 Activation time 01212 Recharge time Core
Conjure Frost.jpg

Conjure Frost

Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage. 0 1010 Energy 0011 Activation time 04545 Recharge time Quest reward Core
Deep Freeze.jpg

Deep Freeze

Hex Spell. Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...70...85 cold damage. 0 2525 Energy 0022 Activation time 01515 Recharge time Quest reward Core
Freezing Gust.jpg

Freezing Gust

Hex Spell. Deals 20...68...80 cold damage if target foe is hexed with Water Magic. Otherwise, this foe moves 66% slower (1...4...5 second[s]). 0 1010 Energy 0011 Activation time 0088 Recharge time Nightfall
Frigid Armor.jpg

Frigid Armor

Enchantment Spell. (10...22...25 seconds.) You have +10...34...40 armor against physical damage and immunity to Burning. 0 055 Energy 0011 Activation time 02020 Recharge time Nightfall
Frozen Burst.jpg

Frozen Burst

Hex Spell. Hexes foes near you. These foes move 66% slower (3...7...8 seconds). Initial effect: deals 10...70...85 cold damage to foes near you. 0 1515 Energy 0.75¾0.75¾ Activation time 0088 Recharge time Quest reward Prophecies
Glowing Ice.jpg

Glowing Ice

Spell. Deals 5...41...50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. 0 055 Energy 0011 Activation time 0088 Recharge time Eye of the North
Ice Prison.jpg

Ice Prison

Hex Spell. (8...18...20 seconds.) Target foe moves 66% slower. 0 1010 Energy 0022 Activation time 03030 Recharge time Quest reward Prophecies
Ice Spear.jpg

Ice Spear

Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. 0 055 Energy 0011 Activation time 0 Quest reward Core
Ice Spikes.jpg

Ice Spikes

Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage. 0 1515 Energy 01.501.5Activation time 01010 Recharge time Quest reward Core
Icy Prism.jpg

Icy Prism

Spell. Deals 15...63...75 cold damage. Deals +15...63...75 cold damage to other nearby foes if target has a Water Magic hex. 5 Overcast 1010 Energy 0011 Activation time 0055 Recharge time Factions
Icy Shackles.jpg

Icy Shackles

Elite Hex Spell. (1...8...10 second[s].) Target foe moves 66% slower. This foe moves 90% slower if enchanted. 0 1010 Energy 0011 Activation time 01212 Recharge time Nightfall
Maelstrom.jpg

Maelstrom

Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. 10 Overcast 2525 Energy 0022 Activation time 03030 Recharge time Core
Mind Freeze.jpg

Mind Freeze

Elite Hex Spell. Deals 10...50...60 cold damage. If you have more Energy than target foe, deals +10...50...60 cold damage and causes 90% slower movement (1...4...5 second[s]). 5 Overcast 055 Energy 0011 Activation time 0055 Recharge time Core
Mind Freeze (PvP).jpg

Mind Freeze (PvP)

Elite Hex Spell. Deals 10...34...40 cold damage. If you have more Energy than target foe, deals +10...34...40 cold damage and causes 90% slower movement (1...4...5 second[s]). 5 Overcast 1010 Energy 0011 Activation time 0055 Recharge time Core
Mirror of Ice.jpg

Mirror of Ice

Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic. 0 1010 Energy 0.75¾0.75¾ Activation time 01515 Recharge time Factions
Mist Form.jpg

Mist Form

Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. 0 055 Energy 0011 Activation time 02020 Recharge time Prophecies
Mist Form (PvP).jpg

Mist Form (PvP)

Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. Does not heal allies above 80% Health. 0 055 Energy 0011 Activation time 02020 Recharge time Prophecies
Rust.jpg

Rust

Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast. 0 1010 Energy 0011 Activation time 0088 Recharge time Core
Shard Storm.jpg

Shard Storm

Hex Spell. Projectile: deals 10...70...85 cold damage. Target foe moves 66% slower (2...5...6 seconds). 0 1010 Energy 0011 Activation time 01010 Recharge time Quest reward Prophecies
Shatterstone.jpg

Shatterstone

Elite Hex Spell. (3 seconds.) Initial effect: deals 25...85...100 cold damage. End effect: deals 25...85...100 cold damage to target and all nearby foes. 0 1010 Energy 0022 Activation time 0088 Recharge time Factions
Slippery Ground.jpg

Slippery Ground

Spell. Causes knock-down if this foe is Blind or moving. Affects foes adjacent to your target. 50% failure chance unless Water Magic greater than 4. 0 055 Energy 0011 Activation time 01010 Recharge time Eye of the North
Slippery Ground (PvP).jpg

Slippery Ground (PvP)

Spell. Causes knock-down if this foe is Blind or moving. 50% failure chance unless Water Magic 5 or higher. 0 055 Energy 0011 Activation time 02020 Recharge time Eye of the North
Steam.jpg

Steam

Spell. Deals 20...52...60 cold damage. Inflicts Blindness condition (5...9...10 seconds) if target foe is Burning. 0 055 Energy 0011 Activation time 0088 Recharge time Nightfall
Swirling Aura.jpg

Swirling Aura

Enchantment Spell. (5 seconds.) Gives 1...5...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot. 0 1010 Energy 0011 Activation time 01515 Recharge time Quest reward Prophecies
Teinai's Prison.jpg

Teinai's Prison

Hex Spell. (1...5...6 second[s].) Target foe moves 66% slower. Foes with Cracked Armor have 5...8...9 Health degeneration. 0 1010 Energy 0011 Activation time 01515 Recharge time Factions
Vapor Blade.jpg

Vapor Blade

Spell. Deals 15...111...135 cold damage. Half damage if target foe is enchanted. 5 Overcast 1010 Energy 01.501.5Activation time 0077 Recharge time Factions
Ward Against Harm.jpg

Ward Against Harm

Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. 0 1515 Energy 0011 Activation time 02020 Recharge time Prophecies
Ward Against Harm (PvP).jpg

Ward Against Harm (PvP)

Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. 0 1515 Energy 0011 Activation time 03030 Recharge time Prophecies
Water Attunement.jpg

Water Attunement

Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill. 0 1010 Energy 0011 Activation time 03030 Recharge time Quest reward Core
Water Trident.jpg

Water Trident

Elite Spell. Fast Projectile: deals 10...74...90 cold damage and knocks-down moving foes. Shoots 2 additional projectiles at adjacent foes. 0 055 Energy 0011 Activation time 0033 Recharge time Prophecies
Winter's Embrace.jpg

Winter's Embrace

Hex Spell. (2...5...6 seconds.) Target foe moves 66% slower and takes 5...13...15 damage while moving. 0 1010 Energy 0.75¾0.75¾ Activation time 01515 Recharge time Eye of the North

Skills related to Water Magic hexes[edit]

Icon Name Description Energy Activation time Recharge time Attribute Campaign
Chilling Winds.jpg

Chilling Winds

Hex Spell. (10 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 30...54...60 cold damage. Also strikes adjacent. 0 055 Energy 0011 Activation time 0088 Recharge time Air MagicZ Nightfall
Freezing Gust.jpg

Freezing Gust

Hex Spell. Deals 20...68...80 cold damage if target foe is hexed with Water Magic. Otherwise, this foe moves 66% slower (1...4...5 second[s]). 0 1010 Energy 0011 Activation time 0088 Recharge time Water MagicZ Nightfall
Glowing Ice.jpg

Glowing Ice

Spell. Deals 5...41...50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. 0 055 Energy 0011 Activation time 0088 Recharge time Water MagicZ Eye of the North
Icy Prism.jpg

Icy Prism

Spell. Deals 15...63...75 cold damage. Deals +15...63...75 cold damage to other nearby foes if target has a Water Magic hex. 5 Overcast 1010 Energy 0011 Activation time 0055 Recharge time Water MagicZ Factions
Mirror of Ice.jpg

Mirror of Ice

Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic. 0 1010 Energy 0.75¾0.75¾ Activation time 01515 Recharge time Water MagicZ Factions
Mist Form.jpg

Mist Form

Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. 0 055 Energy 0011 Activation time 02020 Recharge time Water MagicZ Prophecies
Teinai's Crystals.jpg

Teinai's Crystals

Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more [sic] damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex. 0 055 Energy 0011 Activation time 0088 Recharge time Earth MagicZ Factions