Elemental Lord
From Guild Wars Wiki
Elemental Lord
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Enchantment Spell. For 40...56...60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100...260...300% of the spell's Energy cost.
- Concise description
Enchantment Spell. (40...56...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...260...300% of the spell's Energy cost.
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This page contains information about an element of Guild Wars that has changed since the original writing, and may need to be updated to reflect the current state of the game. |
| Progression | |
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Healing %
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0 40 100
1 43 127
2 40 100
3 49 193
4 53 233
5 56 260
6 60 300
7 60 300
8 60 300
9 60 300
10 60 300
11 60 300
12 60 300
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[edit] Acquisition
- House zu Heltzer
- Cavalon
- Guild Hall
- Luxon Scavenger or Kurzick Bureaucrat (depending on your guild's allegiance)
[edit] Related skills
[edit] Notes
- The effect stacks with other skills that raise attributes.
- Level 20 characters may learn this skill from a Kurzick Bureaucrat or Luxon Scavenger for 3000 Faction, if the character's account has earned the first allegiance rank (i.e. Kurzick or Luxon Supporter).
- The skill icon for the Kurzick version is on top, and the icon for the Luxon version is on the bottom.
- The Energy Storage-dependent gain is rounded down, i.e. you receive no energy unless you have at least rank 10 in the attribute and can receive at most 2 energy with rank 20 or higher.
[edit] Trivia
- The functionality of this skill has changed since its introduction; see its skill revision history for details.

