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Elemental Lord
From Guild Wars Wiki
Elemental Lord
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Enchantment Spell. For 40...60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost.
- Concise description
Enchantment Spell. (40...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost.
| Progression | |
|---|---|
|
Healing %
|
0 40 100
1 43 127
2 47 167
3 49 193
4 53 233
5 56 260
6 60 300
7 60 300
8 60 300
9 60 300
10 60 300
11 60 300
12 60 300
|
[edit] Acquisition
- House zu Heltzer
- Cavalon
- Guild Hall
- Luxon Scavenger or Kurzick Bureaucrat (depending on your guild's allegiance)
[edit] Related skills
Aura of Restoration
Elemental Attunement (elite)
Ether Renewal (elite)
Glyph of Elemental Power
Glyph of Energy (elite)
Glyph of Restoration
Master of Magic (elite)
[edit] Notes
- The effect stacks with other skills that raise attributes.
- Level 20 characters may learn this skill from a Kurzick Bureaucrat or Luxon Scavenger for 3000 Faction, if the character's account has earned the first allegiance rank (i.e. Kurzick or Luxon Supporter).
- The skill icon for the Kurzick version is on top, and the icon for the Luxon version is on the bottom.
- The Energy Storage-dependent gain is rounded down, i.e. you receive no energy unless you have at least rank 10 in the attribute and can receive at most 2 energy with rank 20 or higher.
[edit] Trivia
- The functionality of this skill has changed since its introduction; see its skill revision history for details.
