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List of removed skills
From Guild Wars Wiki
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This page contains information about a Guild Wars component or feature that has been removed or replaced. |
Contents |
[edit] Skills that have been removed
| Icon | Name | Description | |
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Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
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Shout. Reduces hex durations on allies in the area by 50%. Cannot self-target. | 10 |
30 |
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Tactics | Prophecies | ||||
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Spell. When within capture range of the Morale Shrine, players do 10% less healing and 10% more damage. | |
Core | |||||||
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For 90 seconds, you deal 20% more damage. | 5 |
¼ |
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Core | |||||
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Skill. (90 seconds.) You do 10% more damage and are healed for 10% less. | 5 |
¼ |
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Core | |||||
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Spell. Creates two level 10 Candy Minions. Requires a fresh corpse. You can have only 6 Candy Minions at a time. | 10 |
2 |
45 |
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Prophecies | ||||
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Elite Form. (10...74...90 seconds.) Enchanted foes cannot block you. Your attacks deal cold damage. This skill is disabled for 120 seconds. | 15 |
2 |
30 |
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Mysticism | Nightfall | |||
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Signet. You Bleed for 6 seconds. Applies Bleeding (2...13...16 seconds) to the target of your next Necromancer skill. | 4 |
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Blood Magic | Core | |||||
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Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (1...4...5 seconds). Blinds adjacent foes if target foe is enchanted. 25% armor penetration. | 10 |
¾ |
3 |
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Air Magic | Nightfall | |||
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For the next 30 seconds, attacks by your animal companions have a 5...41...50% base armor penetration and deal + 1...11...14 damage. | 10 |
55 |
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Beast Mastery | Prophecies | ||||
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Shout. For 30 seconds, attacks by your animal companions have a 5...41...50% base armor penetration and have a 8...18...20% chance of interrupting spells when they hit. | 10 |
55 |
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Beast Mastery | Prophecies | ||||
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Shout. For 60 seconds, your animal companions have 1...11...14 base damage reduction and gain 20...30...32 armor against all elemental damage. | 10 |
55 |
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Beast Mastery | Prophecies | ||||
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Shout. For 60 seconds, your animal companions have a 1...11...14 base damage reduction, and gain 5...17...20 health when their attacks hit. | 10 |
55 |
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Beast Mastery | Prophecies | ||||
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Shout. For 60 seconds, attacks by your animal companions have 5%...50% armor penetration, and your animal companions attack 25% faster. | 10 |
55 |
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Beast Mastery | Prophecies | ||||
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Shout. For 60 seconds, your animal companions have a 1...11...14 base damage reduction and regenerate 1...3...4 health each second. | 10 |
55 |
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Beast Mastery | Prophecies | ||||
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Shout. You purge your animal companions of all hexes and conditions. | 10 |
60 |
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Beast Mastery | Prophecies | ||||
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For 60 seconds, your animal companions have a 1...11...14 base damage reduction and + 50...234...280 health. | 10 |
55 |
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Beast Mastery | Prophecies | ||||
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For 60 seconds, attacks by your animal companions have a 5...41...50% base armor penetration, and your animal companions have 1...11...14 base damage reduction. | 10 |
55 |
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Beast Mastery | Prophecies | ||||
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Scythe Attack. Deals +5...17...20 damage. Deals 15...51...60 cold damage to target and adjacent foes if you targeted a foe with less Health than you. | 10 |
10 |
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Wind Prayers | Nightfall | ||||
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Hex Spell. (8...18...21 seconds.) Target foe's attacks may damage any character in range, including the target. | 15 |
2 |
20 |
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Illusion Magic | Prophecies | |||
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Stance. (10...30...35 seconds.) You gain +24 armor if enchanted. You have +1...3...4 Health regeneration if you are not enchanted. | 5 |
20 |
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Earth Prayers | Nightfall | ||||
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Spell. (10 seconds.) You disappear. | 15 |
1 |
60 |
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Prophecies | ||||
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Spell. Your party has +2 health regeneration | |
Core | |||||||
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Elite Spell. Causes 2...8...9 Energy loss. You gain 2 Energy for each point of Energy lost. | 5 |
1 |
25 |
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Inspiration Magic | Core | |||
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Spell. Causes 4...6...7 Energy loss. You gain 2 Energy for each point of Energy lost. | 5 |
3 |
25 |
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Inspiration Magic | Core | |||
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Melee Attack. Deals +5...9...10 damage (maximum +30) for each adjacent foe. | 5 |
1 |
4 |
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Scythe Mastery | Nightfall | |||
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Skill. You move 33% faster (30 seconds) while holding this bundle. When you drop this bundle, all allies in the area are healed for 100, and all foes in the area are set on fire (8 seconds). | |
[[]] | |||||||
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Disguise. (50 minutes.) You look like <Henchman name>. | |
Core | |||||||
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Create a level 1...8...10 spirit (30...78...90 second lifespan). For non-Spirit creatures within its range, arrows in flight are blown slightly off course and are less likely to hit their intended target. | 10 |
55 |
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Beast Mastery | Prophecies | ||||
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Spell. Your party has +1 health regeneration | |
Core | |||||||
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Spell. Projectile: deals 10...82...100 lightning damage. 25% armor penetration. | 15 |
2 |
5 |
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Air Magic | Core | |||
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Elite Stance. (30...78...90 seconds.) Your Fast Casting attribute increases by 50%. Cast cost: lose 3 Energy or Mantra of Celerity ends. | 15 |
20 |
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Fast Casting | Prophecies | ||||
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Stance. (30...78...90 seconds.) Signets you successfully activate while in this stance recharge 5...29...35% faster. | 10 |
20 |
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Inspiration Magic | Core | ||||
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Spell. (20 seconds.) This skill is replaced with the last skill used by this ally. Ends after one use. | 15 |
3 |
10 |
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Prophecies | ||||
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Hex Spell. If target foe suffers from a Hex in the next 10 seconds, all nearby foes suffer from that same Hex. With Illusion Magic 4 or less, this spell has a 50% chance to fail. | 15 |
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Illusion Magic | Prophecies | |||||
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Melee Attack. Deals +5...9...10 damage (maximum +30) for each enchantment on you. | 5 |
1 |
4 |
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Scythe Mastery | Nightfall | |||
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Skill. While the Bodyguard is alive, the Guild Lord takes no more than 30 damage from each attack or spell and takes 30 less damage each second. | 10 |
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Core | ||||||
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(monster only) Skill and attack reflection for "Fight Yourself" quest. | 5 |
1 |
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Prophecies | |||||
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Elite Skill. (30 seconds.) Your binding rituals recharge 15...51...60% faster. | 10 |
30 |
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Spawning Power | Factions | ||||
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Attack. All foes in earshot of the Center Shrine take 100 damage. | |
Nightfall | |||||||
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Signet. (30 Seconds.) Affects all spirits and undead servants in the area. +1...5...6 Health regeneration. End effect: these creatures are destroyed. | 2 |
10 |
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Spawning Power | Factions | ||||
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Signet. (3...13...15 seconds.) The next spell you cast uses Illusion Magic instead of its normal attribute | 1 |
10 |
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Illusion Magic | Prophecies | ||||
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Touch Hex Spell. Target starts burning and explodes. | 5 |
2 |
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Prophecies | |||||
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Signet. Removes the most recent nature ritual. Your skills are disabled (60...36...30 seconds). | 15 |
75 |
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Illusion Magic | Prophecies | ||||
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Ward Spell. (1...15...18 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. | 15 |
1 |
30 |
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Earth Magic | Core | |||
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Hex Spell. Deals 5...33...40 damage. Causes -1...3...3 Health degeneration (10 seconds) if target foe was not activating a skill. | 5 |
¼ |
15 |
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Domination Magic | Nightfall |
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| Core common • Duplicate • Environment • Monster • No attribute • Special • Temporary • Title (skill) Rewards • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Removed Core (skills) • Prophecies (pre-) • Factions • Nightfall (trainer) • Eye of the North (trainer) |
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