List of removed skills
From Guild Wars Wiki
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This page contains information about a Guild Wars component or feature that has been removed or replaced. The information on this page does not apply to the game as it currently exists. |
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This page contains information about a Guild Wars component or feature that has never been included in the game. Information was obtained from ArenaNet staff or extracted from the GW.dat game file. The information on this page does not apply to the game as it currently is or was. |
| Icon | Name | Description | | | | | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|
| "Aim True!" | Shout. (5...9...10 seconds.) Affects nearby allies. The next attack is unblockable. | 5 | 20 | Tactics | Nightfall | |||
| "Don't Believe Their Lies!" | Shout. Reduces hex durations on allies in the area by 50%. Cannot self-target. | 10 | 30 | Tactics | Prophecies | |||
| "Forge the Way!" | Elite Shout. (5...17...20 seconds.) 25% faster movement and +40 armor. Cannot self-target. | 5 | 20 | Command | Nightfall | |||
| "Headshot!" | Shout. (5...17...20 seconds.) the next attack by each nearby ally is a critical hit. | 4 | Tactics | Nightfall | ||||
| "Victory or Death!" | Skill. (90 seconds.) You do 10% more damage and are healed for 10% less. | 5 | ¼ | Core | ||||
| "With Haste!" | Shout. For the next 5...10...11 seconds, all allies in the area attack 10% faster. | 5 | 20 | Tactics | Nightfall | |||
| Accelerated Growth | Enchantment Spell. (15...51...60 seconds.) Your spells targeting corpses and summoned creatures cast 5...41...50% faster. | 10 | 1 | 45 | Spawning Power | Nightfall | ||
| Anthem of Aggression | Elite Chant. (10 seconds.) Party members in earshot attack 25% faster. Ends when using an attack skill. | 10 | 1 | 20 | Leadership | Nightfall | ||
| Balthazar's Rage | Enchantment Spell. Lose all enchantments. Your attacks deal fire damage (30 seconds). When this enchantment ends, all adjacent foes are set on fire for 1...3...3 seconds. | 10 | ¼ | 8 | Mysticism | Nightfall | ||
| Bloodletting | Enchantment Spell (10 seconds.) You have + 1...5...6 Health regeneration while Bleeding. End effect: transfers 1...3...4 conditions from you to a nearby foe. | 5 | 1 | 5 | Blood Magic | Nightfall | ||
| Boon of the Gods | Elite Enchantment Spell. (5...17...20 seconds.) Spells you cast cost one less Energy for each enchantment on you. | 5 | 1 | 30 | Mysticism | Nightfall | ||
| Borrowed Energy | Enchantment Spell. (30 seconds.) Steals 4...9...10 Energy. End effect: lose 4...9...10 Energy. | 15 | 1 | 5 | Inspiration Magic | Nightfall | ||
| Call of Brutality | For the next 30 seconds, attacks by your animal companions have a 5...41...50% base armor penetration and deal + 1...11...14 damage. | 10 | 55 | Beast Mastery | Prophecies | |||
| Call of Disruption | Shout. For 30 seconds, attacks by your animal companions have a 5...41...50% base armor penetration and have a 8...18...20% chance of interrupting spells when they hit. | 10 | 55 | Beast Mastery | Prophecies | |||
| Call of Elemental Protection | Shout. For 60 seconds, your animal companions have 1...11...14 base damage reduction and gain 20...30...32 armor against all elemental damage. | 10 | 55 | Beast Mastery | Prophecies | |||
| Call of Feeding | Shout. For 60 seconds, your animal companions have a 1...11...14 base damage reduction, and gain 5...17...20 health when their attacks hit. | 10 | 55 | Beast Mastery | Prophecies | |||
| Call of Ferocity | Shout. For 60 seconds, attacks by your animal companions have 5%...50% armor penetration, and your animal companions attack 25% faster. | 10 | 55 | Beast Mastery | Prophecies | |||
| Call of Healing | Shout. For 60 seconds, your animal companions have a 1...11...14 base damage reduction and regenerate 1...3...4 health each second. | 10 | 55 | Beast Mastery | Prophecies | |||
| Call of Resilience | Shout. You purge your animal companions of all hexes and conditions. | 10 | 60 | Beast Mastery | Prophecies | |||
| Call of Vitality | For 60 seconds, your animal companions have a 1...11...14 base damage reduction and + 50...234...280 health. | 10 | 55 | Beast Mastery | Prophecies | |||
| Call of the Hunter | For 60 seconds, attacks by your animal companions have a 5...41...50% base armor penetration, and your animal companions have 1...11...14 base damage reduction. | 10 | 55 | Beast Mastery | Prophecies | |||
| Confusion | Hex Spell. | 15 | 2 | 20 | Illusion Magic | Prophecies | ||
| Cry of Lament | Spell. Heals entire party for 10...34...40. Heals for 5...53...65 more if any party members are dead. | 15 | 1 | 5 | Healing Prayers | Nightfall | ||
| Disappear | Spell. (10 seconds.) You disappear. | 15 | 1 | 60 | Prophecies | |||
| Dissipation | Deals 15...63...75 damage to target and adjacent foes. Causes -3 Health degeneration (5...9...10 seconds) to any foes that had more Health than you. | 15 | 2 | 15 | Curses | Nightfall | ||
| Embrace the Pain | Stance. (monster only) (10 seconds.) Your attacks transfer all conditions from yourself to all foes near your target. | 5 | 10 | Core | ||||
| Energy Font | Enchantment Spell. Remove all enchantments. For 15...51...60 seconds, you gain +2 Energy regeneration. Energy Font ends if you move. | 5 | ¼ | 10 | Energy Storage | Nightfall | ||
| File:Final Rest.jpg | Final Rest | Nature Ritual. Create a level 0...0...0 spirit. Spells that exploit corpses take at least 0...0...0 second[s] to cast. This spirit dies after 0...0...0 second[s] | 0 | 0 | 0 | Factions | |||
| High Winds | Create a level 1...8...10 spirit. For non-Spirit creatures within its range, arrows in flight are blown slightly off course and are less likely to hit their intended target. This spirit dies after 30...78...90 seconds. | 10 | 0 | 55 | Beast Mastery | Prophecies | ||
| Intimidating Aura | Enchantment Spell.(30 seconds.) If you strike a foe who has less Health than you, that foe is knocked down and Intimidating Aura ends. | 10 | ¼ | 8 | Nightfall | |||
| Lightning Storm | Spell. (10 seconds.) Hits one foe in the area of target's location each second. Deals 14...61...73 lightning damage. Interrupts actions. | 25 | 3 | Air Magic | Prophecies | |||
| Mantra of Celerity | Elite Stance. (30...78...90 seconds.) Your Fast Casting attribute increases by 50%. Cast cost: lose 3 Energy or Mantra of Celerity ends. | 15 | 20 | Fast Casting | Prophecies | |||
| Marble Trap | Trap. When Marble Trap is triggered, all nearby foes are knocked down, and if they are holding an item, they are Dazed for 4...9...10 seconds. ends[sic] after 90 seconds. While activating this skill, you are easily interrupted. | 5 | 2 | 30 | Deadly Arts | Nightfall | ||
| Mimic | Spell. (20 seconds.) This skill is replaced with the last skill used by this ally. Ends after one use. | 15 | 3 | 10 | Prophecies | |||
| Mirror of Delusions | Hex Spell. If target foe suffers from a Hex in the next 10 seconds, all nearby foes suffer from that same Hex. With Illusion Magic 4 or less, this spell has a 50% chance to fail. | 15 | Illusion Magic | Prophecies | ||||
| Nature's Speed | Stance. (5...17...20 seconds.) You move 25% faster and hexes targeting you take 50...90...100% longer to cast. | 10 | 30 | Wilderness Survival | Nightfall | |||
| REMOVE | Elite Stance. (15...51...60 seconds.) You gain +2 Energy for each ally effected by your chants and shouts (maximum 8 Energy). | 5 | 45 | Leadership | Nightfall | |||
| REMOVE | Enchantment Spell. (10 seconds.) You gain 5...41...50 Health whenever a creature dies. | 10 | 1 | 10 | Soul Reaping | Nightfall | ||
| REMOVE | Enchantment Spell. (30 seconds.) Remove all your enchantments. Removal effect: your attacks deal lightning damage. End effect: inflicts Weakened condition (4...9...10 seconds) on adjacent foes. | 10 | ¾ | 20 | Wind Prayers | Nightfall | ||
| Recurring Scourge | Hex Spell. (10 seconds.) Causes -1...3...3 Health degeneration. Renewal: whenever target foe is healed. | 25 | 5 | 10 | Curses | Nightfall | ||
| Shadow Tripwire | Trap. When Shadow Tripwire is triggered, all nearby foes become Crippled for 3...13...15 seconds, and you Shadow Step to that location. Shadow Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. | 5 | 2 | 30 | Shadow Arts | Nightfall | ||
| Spontaneous Combustion | Touch Hex Spell. Target starts burning and explodes. | 5 | 2 | Prophecies | ||||
| Twisted Spikes | Trap. When Twisted Spikes is triggered, all nearby foes suffer from a Deep Wound and begin bleeding for 3...13...15 seconds. Twisted Spiked ends after 90 seconds. While activating this skill, you are easily interrupted. | 5 | 2 | 30 | Deadly Arts | Nightfall | ||
| Unnatural Signet | Signet. Removes the most recent nature ritual. Your skills are disabled (60...36...30 seconds). | 15 | 75 | Illusion Magic | Prophecies | |||
| Verata's Promise | Enchantment Spell. (10...50...60 seconds.) Your undead servants have +10 Health regeneration. End effect: all of your servants die. | 33% | 15 | 1 | 30 | Blood Magic | Nightfall | |
| Way of the Mantis | Enchantment Spell. Remove me! | 10 | 1 | 12 | Deadly Arts | Nightfall | ||
| Weapon of Mastery | Elite Weapon Spell. (15...51...60 seconds.) Your attacks use Channeling Magic instead of your normal weapon attribute. | 10 | 1 | 45 | Channeling Magic | Nightfall |
















































