From Guild Wars Wiki
This fairly compact map has the Center Shrine in the south and the other shrines in sort of a line in the north. Bridges connect the Warsong's Shrine to the other ones. An Energy Shrine is located in the east, and there is a Battle Cry Shrine to the west.
[edit] Map and shrines
- Battle Cry Shrine. One morale regeneration. Members of your party move 25% faster, attack 15% faster, and their skills recharge 15% quicker.
- Energy Shrine. One morale regeneration. All skills cast by members of your party cost 20% less to use.
- Warsong's Shrine. One morale regeneration. The owner of this shrine gets a powerful Warsong Mercenary as an ally to his team. The mercenary is a level 24 Paragon, and uses Leader's Comfort and Blazing Spear. The mercenary counts towards a member of your team for capturing shrines.
- Center Shrine. Two morale regeneration. To The Pain effect, all creatures have -10% Health and deal +10% more damage.
- Red Base. Members of your party are resurrected every 30 seconds. The base has Base Protection, members of your party deal 50% more damage and take 50% less.
- Blue Base. Members of your party are resurrected every 30 seconds. The base has Base Protection, members of your party deal 50% more damage and take 50% less.
[edit] Common tactics / tips
- Controlling the Warsong Shrine is often important in defeating your opponent in a fight involving you, your opponent, and all of each player's heroes.
- The Battle Cry Shrine and Energy Shrine help when it comes to small fights.
- Note that the Center Shrine is the farthest distance away from the Warsong's Shrine. This can be a huge disadvantage or advantage, depending on how you use it.