List of Prophecies necromancer skills

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Necromancer Necromancer skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Soul ReapingBlood MagicCursesDeath MagicNo attribute
Image:Tango-sacrifice.png Sacrifice   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Sacrifice Energy Activation time Recharge time Attribute
Image:Animate Bone Horror.jpg Animate Bone Horror Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror. 0 10 Energy 3 Activation time 5 Recharge time Quest reward Death MagicZ
Image:Aura of the Lich.jpg Aura of the Lich Elite Enchantment Spell. For 15...39...45 seconds, your maximum Health is reduced by half, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202...240 Health. 0 10 Energy 2 Activation time 20 Recharge time Death MagicZ
Image:Awaken the Blood.jpg Awaken the Blood Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. 0 10 Energy 1 Activation time 45 Recharge time Blood MagicZ
Image:Blood Renewal.jpg Blood Renewal Enchantment Spell. For 10 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health. 25% Sacrifice 1 Energy 1 Activation time 10 Recharge time Quest reward Blood MagicZ
Image:Blood Ritual.jpg Blood Ritual Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. 17% Sacrifice 5 Energy 2 Activation time 2 Recharge time Quest reward Blood MagicZ
Image:Consume Corpse.jpg Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy. 0 10 Energy 1 Activation time 0 Death MagicZ
Image:Dark Fury.jpg Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) 17% Sacrifice 10 Energy 0.75 ¾ Activation time 5 Recharge time Blood MagicZ
Image:Deathly Chill.jpg Deathly Chill Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage. 0 10 Energy 1 Activation time 5 Recharge time Death MagicZ
Image:Desecrate Enchantments.jpg Desecrate Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time CursesZ
Image:Enfeeble.jpg Enfeeble Spell. Target suffers from Weakness for 10...26...30 seconds. 0 5 Energy 0.25 ¼ Activation time 5 Recharge time Quest reward CursesZ
Image:Enfeeble (PvP).jpg Enfeeble (PvP) Spell. Target suffers from Weakness for 10...26...30 seconds. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time CursesZ
Image:Feast of Corruption.jpg Feast of Corruption Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex. 0 15 Energy 2 Activation time 20 Recharge time CursesZ
Image:Infuse Condition.jpg Infuse Condition Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. 0 5 Energy 1 Activation time 20 Recharge time Death MagicZ
Image:Insidious Parasite.jpg Insidious Parasite Hex Spell. For 5...13...15 seconds, whenever target foe hits with an attack, you steal up to 15...39...45 Health from that foe. 0 15 Energy 1 Activation time 12 Recharge time Quest reward CursesZ
Image:Life Transfer.jpg Life Transfer Elite Hex Spell. For 6...11...12 seconds, target foe suffers -3...7...8 Health degeneration, which you gain as Health regeneration. 0 5 Energy 1 Activation time 30 Recharge time Blood MagicZ
Image:Malaise.jpg Malaise Hex Spell. For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41...50 damage and Malaise ends. 0 5 Energy 2 Activation time 2 Recharge time Quest reward CursesZ
Image:Malign Intervention.jpg Malign Intervention Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned. 0 10 Energy 1 Activation time 5 Recharge time Death MagicZ
Image:Mark of Subversion.jpg Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe. 0 10 Energy 2 Activation time 30 Recharge time Blood MagicZ
Image:Necrotic Traversal.jpg Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds. 0 5 Energy 0.75 ¾ Activation time 0 Quest reward Death MagicZ
Image:Offering of Blood.jpg Offering of Blood Elite Spell. You gain 8...18...20 Energy. 20% Sacrifice 1 Energy 0.25 ¼ Activation time 15 Recharge time Blood MagicZ
Image:Order of the Vampire.jpg Order of the Vampire Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health. 17% Sacrifice 5 Energy 2 Activation time 5 Recharge time Blood MagicZ
Image:Plague Sending.jpg Plague Sending Spell. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target foe and all adjacent foes. 10% Sacrifice 1 Energy 1 Activation time 5 Recharge time CursesZ
Image:Price of Failure.jpg Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37...46 damage whenever that foe fails to hit in combat. 0 15 Energy 2 Activation time 20 Recharge time Quest reward CursesZ
Image:Shadow Strike.jpg Shadow Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. 0 10 Energy 2 Activation time 8 Recharge time Quest reward Blood MagicZ
Image:Shadow of Fear.jpg Shadow of Fear Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25...30 seconds. 0 10 Energy 2 Activation time 5 Recharge time Quest reward CursesZ
Image:Soul Barbs.jpg Soul Barbs Hex Spell. For 30 seconds, target foe takes 15...27...30 damage when an enchantment or hex is cast on that target. 0 10 Energy 2 Activation time 20 Recharge time Quest reward CursesZ
Image:Soul Leech.jpg Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe. 0 10 Energy 2 Activation time 15 Recharge time Blood MagicZ
Image:Spinal Shivers.jpg Spinal Shivers Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6...5 Energy or Spinal Shivers ends. 0 10 Energy 2 Activation time 15 Recharge time CursesZ
Image:Spiteful Spirit.jpg Spiteful Spirit Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe. 0 15 Energy 2 Activation time 10 Recharge time CursesZ
Image:Touch of Agony.jpg Touch of Agony Skill. Target touched foe takes 20...50...58 shadow damage. 10% Sacrifice 1 Energy 0.75 ¾ Activation time 3 Recharge time Blood MagicZ
Image:Vampiric Touch.jpg Vampiric Touch Skill. Touch target foe to steal up to 29...65...74 Health. 0 15 Energy 0.75 ¾ Activation time 2 Recharge time Quest reward Blood MagicZ
Image:Verata's Aura.jpg Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) 33% Sacrifice 15 Energy 0.75 ¾ Activation time 30 Recharge time Death MagicZ
Image:Verata's Gaze.jpg Verata's Gaze Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) 0 5 Energy 1 Activation time 5 Recharge time Death MagicZ
Image:Verata's Sacrifice.jpg Verata's Sacrifice Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges. 15% Sacrifice 10 Energy 2 Activation time 60 Recharge time Death MagicZ
Image:Virulence.jpg Virulence Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds. 0 5 Energy 1 Activation time 15 Recharge time Death MagicZ
Image:Well of Power.jpg Well of Power Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration. 0 5 Energy 1 Activation time 15 Recharge time Blood MagicZ
Image:Well of Suffering.jpg Well of Suffering Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration. 0 10 Energy 1 Activation time 10 Recharge time Quest reward Death MagicZ
Image:Wither.jpg Wither Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends. 0 10 Energy 2 Activation time 10 Recharge time CursesZ
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