Blood Magic

From Guild Wars Wiki
Jump to: navigation, search

Blood Magic is a necromancer secondary attribute.

No inherent effect. Many Necromancer skills, especially spells that damage and steal health from your foes, become more effective with higher Blood Magic.

— In-game description

[edit] Notes

[edit] Blood Magic skills

Icon Name Description Tango-sacrifice.png Energy Activation time Recharge time Campaign
Awaken the Blood.jpg

Awaken the Blood

Enchantment Spell. (20...39...44 seconds.) You have +2 Blood Magic and Curses. Sacrifice 50% more Health than normal. 0 10 Energy 1 Activation time 45 Recharge time Prophecies
Barbed Signet.jpg

Barbed Signet

Signet. Target and adjacent foes suffer from Bleeding (3...13...15 seconds). 8% Sacrifice 0 1 Activation time 10 Recharge time Quest reward Core
Blood Bond.jpg

Blood Bond

Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100. 0 5 Energy 1 Activation time 8 Recharge time Factions
Blood Drinker.jpg

Blood Drinker

Spell. Steals 20...56...65 Health. You begin Bleeding (10 seconds) if your Health is above 50%. 0 5 Energy 2 Activation time 8 Recharge time Factions
Blood Renewal.jpg

Blood Renewal

Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. 15% Sacrifice 1 Energy 1 Activation time 7 Recharge time Quest reward Prophecies
Blood Ritual.jpg

Blood Ritual

Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target. 17% Sacrifice 5 Energy 2 Activation time 2 Recharge time Quest reward Prophecies
Blood is Power.jpg

Blood is Power

Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. 33% Sacrifice 1 Energy 0.25¼ Activation time 0 Core
Blood of the Aggressor.jpg

Blood of the Aggressor

Spell. Steal 5...37...45 Health. Inflicts Weakness (3...10...12 seconds) if target foe was attacking. 0 5 Energy 1 Activation time 5 Recharge time Nightfall
Cultist's Fervor.jpg

Cultist's Fervor

Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. 0 5 Energy 1 Activation time 25 Recharge time Factions
Dark Bond.jpg

Dark Bond

Enchantment Spell. (30...54...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Core
Dark Fury.jpg

Dark Fury

Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. 17% Sacrifice 10 Energy 0.75¾ Activation time 5 Recharge time Prophecies
Dark Pact.jpg

Dark Pact

Spell. Deals 10...40...48 damage. 10% Sacrifice 1 Energy 1 Activation time 2 Recharge time Quest reward Core
Demonic Flesh.jpg

Demonic Flesh

Enchantment Spell. (30...54...60 seconds.) When using a skill on a foe, deal 5...17...20 shadow damage to all other foes adjacent to you. 0 5 Energy 1 Activation time 30 Recharge time Quest reward Core
Jaundiced Gaze.jpg

Jaundiced Gaze

Enchantment Spell. Removes an enchantment from target foe. Removal effect: your next enchantment casts 0...1...1 second[s] faster and costs 1...8...10 less Energy. (1...12...15 second[s]) 0 10 Energy 1 Activation time 15 Recharge time Factions
Life Siphon.jpg

Life Siphon

Hex Spell. (12...22...24 seconds.) Target foe has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Life Transfer.jpg

Life Transfer

Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. 0 5 Energy 1 Activation time 20 Recharge time Prophecies
Lifebane Strike.jpg

Lifebane Strike

Spell. Deals 12...41...48 damage. Steals 12...41...48 Health if target foe's Health is above 50%. 0 10 Energy 2 Activation time 15 Recharge time Factions
Mark of Fury.jpg

Mark of Fury

Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strike[s] of adrenaline. End effect: inflicts Cracked Armor (1...12...15 second[s].) 0 5 Energy 0.75¾ Activation time 10 Recharge time Nightfall
Mark of Subversion.jpg

Mark of Subversion

Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 10...76...92 Health. No effect unless this foe's spell targeted one of its allies. 0 10 Energy 2 Activation time 30 Recharge time Prophecies
Offering of Blood.jpg

Offering of Blood

Elite Spell. You gain 8...18...20 Energy. 20% Sacrifice 1 Energy 0.25¼ Activation time 15 Recharge time Prophecies
Oppressive Gaze.jpg

Oppressive Gaze

Spell. Deals 10...26...30 damage to target and adjacent foes. Inflicts Poison and Weakness (3...10...12 second) on foes suffering from a condition. 0 10 Energy 1 Activation time 10 Recharge time Factions
Order of Pain.jpg

Order of Pain

Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. 17% Sacrifice 10 Energy 2 Activation time 0 Core
Order of the Vampire.jpg

Order of the Vampire

Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. 17% Sacrifice 5 Energy 2 Activation time 5 Recharge time Prophecies
Ravenous Gaze.jpg

Ravenous Gaze

Elite Spell. Deals 15...27...30 damage and steals 15...27...30 Health from target and nearby foes. 8% Sacrifice 1 Energy 1 Activation time 10 Recharge time Nightfall
Shadow Strike.jpg

Shadow Strike

Spell. Deals 12...41...48 damage. Steal up to 12...41...48 Health if this foe was above 50% Health. 0 10 Energy 2 Activation time 15 Recharge time Quest reward Prophecies
Signet of Agony.jpg

Signet of Agony

Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). 10% Sacrifice 0 0.75¾ Activation time 8 Recharge time Quest reward Core
Signet of Agony (PvP).jpg

Signet of Agony (PvP)

Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). 10% Sacrifice 0 0.75¾ Activation time 20 Recharge time Core
Signet of Suffering.jpg

Signet of Suffering

Elite Signet. You Bleed for 6 seconds. Applies Bleeding (2...13...16 seconds) to the target of your next Necromancer skill. 0 0 0 4 Recharge time Nightfall
Soul Leech.jpg

Soul Leech

Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Spoil Victor.jpg

Spoil Victor

Elite Hex Spell. (3...13...15 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells on a creature with less Health. 0 10 Energy 1 Activation time 10 Recharge time Factions
Spoil Victor (PvP).jpg

Spoil Victor (PvP)

Elite Hex Spell. (3...13...15 seconds.) Causes 15...63...75 Health loss whenever target foe attacks or casts spells on a creature with less Health. 0 10 Energy 1 Activation time 10 Recharge time Factions
Strip Enchantment.jpg

Strip Enchantment

Spell. Removes 0...2...2 enchantment[s] from target foe. Removal effect: you steal 5...53...65 Health. 0 10 Energy 1 Activation time 20 Recharge time Quest reward Core
Touch of Agony.jpg

Touch of Agony

Touch Skill. Deals 20...50...58 damage. 10% Sacrifice 1 Energy 0.75¾ Activation time 3 Recharge time Prophecies
Unholy Feast.jpg

Unholy Feast

Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you. 0 15 Energy 0.75¾ Activation time 8 Recharge time Core
Unholy Feast (PvP).jpg

Unholy Feast (PvP)

Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you. 0 15 Energy 0.75¾ Activation time 20 Recharge time Core
Vampiric Bite.jpg

Vampiric Bite

Touch Skill. Steals 29...65...74 Health. 0 15 Energy 0.75¾ Activation time 2 Recharge time Factions
Vampiric Gaze.jpg

Vampiric Gaze

Spell. Steals 18...52...60 Health. 0 10 Energy 1 Activation time 8 Recharge time Quest reward Core
Vampiric Spirit.jpg

Vampiric Spirit

Elite Enchantment Spell. Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10 seconds). 0 5 Energy 2 Activation time 8 Recharge time Factions
Vampiric Swarm.jpg

Vampiric Swarm

Spell. Steals 15...51...60 Health. Hits 2 additional foes in the area. 0 15 Energy 2 Activation time 8 Recharge time Factions
Vampiric Touch.jpg

Vampiric Touch

Touch Skill. Steals 29...65...74 Health. 0 15 Energy 0.75¾ Activation time 2 Recharge time Quest reward Prophecies
Wallow's Bite.jpg

Wallow's Bite

Touch Skill. Deals 20...50...58 damage. [sic] 10% Sacrifice 1 Energy 0.75¾ Activation time 3 Recharge time Factions
Well of Blood.jpg

Well of Blood

Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration. Exploits a fresh corpse. 0 10 Energy 1 Activation time 2 Recharge time Quest reward Core
Well of Power.jpg

Well of Power

Elite Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse. 0 5 Energy 1 Activation time 15 Recharge time Prophecies
Personal tools