The wiki upgrade is complete. If you notice anything that seems to be functioning incorrectly, please file a bug report.
|
[dismiss] |
Blood Magic
From Guild Wars Wiki
Blood Magic is a necromancer secondary attribute.
“No inherent effect. Many Necromancer skills, especially spells that damage and steal health from your foes, become more effective with higher Blood Magic.
— In-game description
[edit] Notes
- Blood Magic has many skills related to bleeding, life stealing and health regeneration, but is mostly used for its supportive skills such as Blood Bond, Blood is Power, Order of Pain and Well of Blood.
[edit] Blood Magic skills
| Icon | Name | Description | |
|
|
|
Campaign | |
|---|---|---|---|---|---|---|---|---|
|
Enchantment Spell. (20...39...44 seconds.) You have +2 Blood Magic and Curses. Sacrifice 50% more Health than normal. | 10 |
1 |
45 |
Prophecies | |||
|
Signet. Target and adjacent foes suffer from Bleeding (3...13...15 seconds). | 8% |
1 |
10 |
|
Core | ||
|
Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100. | 5 |
1 |
8 |
Factions | |||
|
Spell. Steals 20...56...65 Health. You begin Bleeding (10 seconds) if your Health is above 50%. | 5 |
2 |
8 |
Factions | |||
|
Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | 15% |
1 |
1 |
7 |
|
Prophecies | |
|
Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target. | 17% |
5 |
2 |
2 |
|
Prophecies | |
|
Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. | 33% |
1 |
¼ |
Core | |||
|
Spell. Steal 5...37...45 Health. Inflicts Weakness (3...10...12 seconds) if target foe was attacking. | 5 |
1 |
5 |
Nightfall | |||
|
Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. | 5 |
1 |
25 |
Factions | |||
|
Enchantment Spell. (30...54...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant. | 5 |
2 |
20 |
|
Core | ||
|
Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. | 17% |
10 |
¾ |
5 |
Prophecies | ||
|
Spell. Deals 10...40...48 damage. | 10% |
1 |
1 |
2 |
|
Core | |
|
Enchantment Spell. (30...54...60 seconds.) When using a skill on a foe, deal 5...17...20 shadow damage to all other foes adjacent to you. | 5 |
1 |
30 |
|
Core | ||
|
Enchantment Spell. Removes an enchantment from target foe. Removal effect: your next enchantment casts 0...1...1 second[s] faster and costs 1...8...10 less Energy. (1...12...15 second[s]) | 10 |
1 |
15 |
Factions | |||
|
Hex Spell. (12...22...24 seconds.) Target foe has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration. | 10 |
1 |
5 |
|
Core | ||
|
Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. | 5 |
1 |
20 |
Prophecies | |||
|
Spell. Deals 12...41...48 damage. Steals 12...41...48 Health if target foe's Health is above 50%. | 10 |
2 |
15 |
Factions | |||
|
Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strike[s] of adrenaline. End effect: inflicts Cracked Armor (1...12...15 second[s].) | 5 |
¾ |
10 |
Nightfall | |||
|
Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 10...76...92 Health. No effect unless this foe's spell targeted one of its allies. | 10 |
2 |
30 |
Prophecies | |||
|
Elite Spell. You gain 8...18...20 Energy. | 20% |
1 |
¼ |
15 |
Prophecies | ||
|
Spell. Deals 10...26...30 damage to target and adjacent foes. Inflicts Poison and Weakness (3...10...12 second) on foes suffering from a condition. | 10 |
1 |
10 |
Factions | |||
|
Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. | 17% |
10 |
2 |
Core | |||
|
Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. | 17% |
5 |
2 |
5 |
Prophecies | ||
|
Elite Spell. Deals 15...27...30 damage and steals 15...27...30 Health from target and nearby foes. | 8% |
1 |
1 |
10 |
Nightfall | ||
|
Spell. Deals 12...41...48 damage. Steal up to 12...41...48 Health if this foe was above 50% Health. | 10 |
2 |
15 |
|
Prophecies | ||
|
Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% |
¾ |
8 |
|
Core | ||
|
Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% |
¾ |
20 |
Core | |||
|
Elite Signet. You Bleed for 6 seconds. Applies Bleeding (2...13...16 seconds) to the target of your next Necromancer skill. | 4 |
Nightfall | |||||
|
Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell. | 10 |
2 |
15 |
Prophecies | |||
|
Elite Hex Spell. (3...13...15 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 |
1 |
10 |
Factions | |||
|
Elite Hex Spell. (3...13...15 seconds.) Causes 15...63...75 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 |
1 |
10 |
Factions | |||
|
Spell. Removes 0...2...2 enchantment[s] from target foe. Removal effect: you steal 5...53...65 Health. | 10 |
1 |
20 |
|
Core | ||
|
Touch Skill. Deals 20...50...58 damage. | 10% |
1 |
¾ |
3 |
Prophecies | ||
|
Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you. | 15 |
¾ |
8 |
Core | |||
|
Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you. | 15 |
¾ |
20 |
Core | |||
|
Touch Skill. Steals 29...65...74 Health. | 15 |
¾ |
2 |
Factions | |||
|
Spell. Steals 18...52...60 Health. | 10 |
1 |
8 |
|
Core | ||
|
Elite Enchantment Spell. Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10 seconds). | 5 |
2 |
8 |
Factions | |||
|
Spell. Steals 15...51...60 Health. Hits 2 additional foes in the area. | 15 |
2 |
8 |
Factions | |||
|
Touch Skill. Steals 29...65...74 Health. | 15 |
¾ |
2 |
|
Prophecies | ||
|
Touch Skill. Deals 20...50...58 damage. [sic] | 10% |
1 |
¾ |
3 |
Factions | ||
|
Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration. Exploits a fresh corpse. | 10 |
1 |
2 |
|
Core | ||
|
Elite Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse. | 5 |
1 |
15 |
Prophecies |










































