Blood is Power

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Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.

Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.

Concise description
Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target.


Progression
0
3
1
3
2
3
3
4
4
4
5
4
6
4
7
4
8
5
9
5
10
5
11
5
12
5
13
6
14
6
15
6
16
6
17
6
18
7
19
7
20
7
21
7

Acquisition[edit]

Signet of Capture

Related skills[edit]

Hero Usage[edit]

  • Heroes are better than players for impromptu use of this skill as they know how much energy each of their allies currently have, such as henchmen.
  • Heroes will never use this skill on martial professions—unless they are wielding a wand or staff—and will reserve the use of this skill until a martial ally drops to less than half of their maximum energy.
  • Heroes will always use this skill on spellcaster professions—regardless of what weapon they are wielding—and will reserve the use of this skill until a spellcaster ally drops to less than half of their maximum energy.
Bug Bug.Heroes will spam this skill on allies with heavy overcast, regardless of what percentage of energy the ally has.


Notes[edit]

See also: Battery
  • The health sacrifice is rounded half to even and can be as low as 0 if the maximum health of the user is low enough, which makes it possible to continuously use the skill without actually losing health.

Trivia[edit]