The wiki upgrade is complete. If you notice anything that seems to be functioning incorrectly, please file a bug report.
[dismiss]

Blood is Power

From Guild Wars Wiki
Jump to: navigation, search

Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.

Concise description

Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target.

Progression
0
3
1
3
2
3
3
4
4
4
5
4
6
4
7
4
8
5
9
5
10
5
11
5
12
5
13
6
14
6
15
6
16
6
17
6
18
7
19
7
20
7
21
7

[edit] Acquisition

Signet of Capture

[edit] Related skills

[edit] Notes

See also: Battery
  • In PvE, BiP Necromancers often reduce their health with superior runes, equipment like the -50 health Grim Cesta or offhand items with a "Life is Pain" inscription, and Death Penalty to 1 health, which makes it possible for them to continuously use this skill without actually sacrificing any health.
    • Awaken the Blood does not increase the health sacrifice to a lethal amount for a necromancer with only 1 health.
  • Heroes are often better than players for impromptu use of this skill as they know how much energy each of their allies have, such as henchmen.
    • Heroes will never use this skill on martial professions -- unless they are wielding a bundle, wand or staff -- and will reserve the use of this skill until a martial ally drops to less than half of their maximum energy.
    • Heroes will always use this skill on caster professions -- regardless of their weapon type -- and will reserve the use of this skill until a caster ally drops to less than half of their maximum energy.
Bug Bug.Heroes will spam this skill on allies with heavy overcast, regardless of what percentage of energy the ally has.

[edit] Trivia

Personal tools