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Battery
From Guild Wars Wiki
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A battery is a party member whose role is to supply energy or adrenaline to the rest of the team.
In practice, this almost always means a Necromancer primary running Blood is Power (BiP) because of its superior utility compared to other options. To limit the impact of the sacrifice cost of BiP, the battery will often start off with low health and bring at least one health regeneration skill. A common tactic is to use BiP repeatedly for multiple deaths until the character has only a single health point from death penalty, thus mitigating all further sacrifice costs.
[edit] Available skills
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Blood is Power — the most efficient choice.
[edit] Other energy-boosting skills
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Blood Ritual — a BiP supplement or used in builds requiring additional utility.
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Well of Power — BiP supplement; useful in areas where the party tends to remain in the same place.
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Energy Boon — the base of elementalist batteries.
[edit] Adrenaline boosting
[edit] Comparison of energy-supplying skills
| It has been suggested that this section should be rewritten: details are incorrect, but more importantly, it doesn't clearly compare strengths, weaknesses, and dependencies. |
| Skill | @0 | @8 | @12 | @14 | @16 | @20 | Skill Type | Requirements | Notes | Attribute |
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 1 | 1 | 1 | enchantment spell | When taking damage | upkeep | Smiting Prayers | |
| |
0.333 | 0.333 | 0.333 | 0.333 | 0.333 | enchantment spell | Spells cost extra energy | upkeep | ||
| |
0.333 | 0.58333 | 0.666 | 0.666 | 0.666 | 0.666 | elite well spell | stay in well | health regen | Blood Magic |
| |
1 | 1.666 | 1.666 | 2 | 2 | 2.333 | elite enchantment spell | None. | Enchant +20%, | Blood Magic |
| |
1 | 1 | 1 | 1 | 1 | 1 | enchantment spell | Caster in touch range | Enchant +20%, 2;3;3;4;4 allies max | Blood Magic |
| |
1 | 7 | 10 | 11 | 13 | 16 | elite enchantment spell | None. | Doublecast, Enchant +20%, | Energy Storage |
| |
1 | 1 | 1 | 1 | 1 | 1 | weapon spell | hits with an attack | Channeling Magic | |
| |
0.0476190 | 0.238095 | 0.333 | 0.380952 | 0.380952 | 1.8 | weapon spell | use attack skill | Spawning Power | |
| |
0.05 | 0.3 | 0.4 | 0.45 | 0.55 | shout | below 75% health | Command | ||
| |
0.428571 | 0.714285 | 0.857142 | 1 | 1 | chant | use Energy Shout or Chant | 10 |
Motivation | |
| |
0.0666 | 0.333 | 0.4666 | 0.5333 | 0.5333 | chant | use Signet | Motivation | ||
| |
0.0476190 | 0.238095 | 0.333 | 0.380952 | 0.380952 | chant | use attack skill | Motivation | ||
| |
0.04545 | 0.1818 | 0.22727 | 0.2727 | 0.2727 | chant | use Spell | Motivation | ||
| |
0.222 | 0.5777 | 0.7555 | 0.8444 | 0.9333 | chant | no skill use | Motivation | ||
| |
0 | 0.166 | 0.166 | 0.166 | 0.166 | elite shout | None | Motivation |
| Team roles and builds | ||
|---|---|---|
| Type | General | Particular |
| Damage | Pressure • Spiker • Nuker | Beast master • Bomber • Dagger spammer • Touch ranger • Trapper |
| Support | Healer • Protection | Battery • Bonder • Imbagon • Infuser • Orders |
| Control | Lineback • Shutdown • Tank | Cripshot • Hexway • Minion master • Spirit spammer |
| Utility | Caller • Toolbox | |