Orders build

From Guild Wars Wiki
Jump to: navigation, search

Orders builds are builds that support their martial team members by using party-wide enchantments. Many of these skills share the skill nomenclature prefix "Order". It is only used in physical-heavy parties, as Orders are irrelevant to casters.

Primary Order spells[edit]

The primary task of this build is to maintain these enchantments.

Icon Name Description Energy Activation time Recharge time Attribute Campaign
Dark Fury.jpg

Dark Fury

Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. Sacrifice}17% Tango-sacrifice.png 1010 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 0055 Tango-recharge-darker.png Blood MagicZ Prophecies
Order of Pain.jpg

Order of Pain

Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. Sacrifice}17% Tango-sacrifice.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 Blood MagicZ Core

There are three more spells with the Order prefix, but they are not used as frequently in these builds:

Equipment[edit]

  • A weapon that provides the "of Enchanting" bonus is used to gain some time to cast other spells, as Order of Pain/Order of the Vampire have high cast times and short durations.
    • It will usually be a staff that also carries two 20% chances to reduce the casting time of Blood Magic spells.
    • An alternate set using a martial weapon and shield can also be used for higher armor+health to reduce the chances/dangers of being targeted.
  • An orders necromancer will usually favor additional armor over health to keep costs of the orders lower while still reducing the chances of being targeted.
    • The sacrifices of the orders are not extreme enough to usually consider very low hp setups (as with Blood is Power necromancers).

Additional skills[edit]

Order skills have high energy and sacrifice costs, requiring good health- and energy management. The use of enchantments enables a few options for energy management:

Necromancer primary Necromancers:

Elementalist primary Elementalists:

Dervish primary Dervishes:

  • Arcane Zeal Arcane Zeal (elite): gain energy for each enchantment when casting a spell
  • Meditation Meditation: gain energy when an enchantment ends

Secondary profession characters and party members of an orders character may bring additional skills that benefit from enchantments:

Notes[edit]

  • Although Dark Fury does not have the word 'Order' in its name, it functions exactly like an Order spell.
  • Order of Undeath is the only order spell that is not an enchantment.
  • Heroes will wait to start casting an order until the previous application has run out, thus leaving gaps in enchantment coverage.
See also

Builds (edit)
Guide to making a buildTeam
Type General team roles Particular templates Hero-only builds
Damage PressureSpikerNuker Barrage rangerBeast masterBloodspikeBomberDagger spammerTouch rangerStarbursterTrapper Discordway
Support HealerProtection BatteryBonderFlag runnerImbagonInfuserOrders Sabway
Control LinebackShutdownTank CripshotHexwayMinion masterPermaSpirit spammer Mesmer Midline
Utility CallerToolbox GimmickBalanced-Way
Category