Mesmer Midline

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A Mesmer Midline is a team build that features two to three Mesmer heroes to keep a large portion of enemies in control at once, combined with high armor-ignoring damage. The team is popular for tackling Hard mode content, such as elite missions and vanquishing.

Mesmers are excellent at controlling enemies and preventing them from executing skills and other actions through the use of Domination Magic and Illusion Magic. Due to their primary attribute Fast Casting, it is difficult to prevent their many hexes and other skills from being applied. Heroes have much faster reflexes than players, which allows them to use the appropriate skills on enemies to keep the latter from using skills of their own. A Mesmer midline combines these artificial reflexes with fast activation times to keep many opponents in check.

Overview[edit]

Advantages[edit]

  • Low activation time and recharge time due to Fast Casting.
  • Hexes several enemies at once and applies many cover hexes to keep the most important hexes in effect.
  • Keeps groups of close enemies from using skills and attacks with little effort.
  • Very strong energy management through Inspiration Magic skills.

Disadvantages[edit]

  • Hex prevention and removal can reduce the effectiveness.
  • Each hero is catered towards a single attribute line, making skills such as Power Block a threat when successful.
  • With a base armor rating of 60, Mesmers tend to struggle with received damage.
  • When one or more of the heroes are dead, enemy actions will become much harder to deal with.

Team build[edit]

The heroes are split between Domination Magic and Illusion Magic Mesmers, to provide control for respective opponents and higher attribute points allocation in those lines. One of each is the standard use, but either build can function well without the other. Three (or more) Mesmers can also be used. A third Mesmer hero tends to duplicate a Domination Magic build, with some skill variety to avoid overlap. As these builds provide control and damage in favor of self-sufficiency, a healer of some kind will most usually be required.

Domination Magic[edit]

Mesmer / Any
Panic.jpg
Panic
Mistrust.jpg
Mistrust
Unnatural Signet.jpg
Unnatural Signet
Cry of Frustration.jpg
Cry of Frustration
Optional.jpg
Optional
Optional.jpg
Optional
Power Drain.jpg
Power Drain
Waste Not, Want Not.jpg
Waste Not, Want Not
Domination Magic: 12+1+2
Fast Casting: 10+1
Inspiration Magic: 8+1
Optional skills

Illusion Magic[edit]

Mesmer / Any
Ineptitude.jpg
Ineptitude
Wandering Eye.jpg
Wandering Eye
Clumsiness.jpg
Clumsiness
Signet of Clumsiness.jpg
Signet of Clumsiness
Optional.jpg
Optional
Arcane Conundrum.jpg
Arcane Conundrum
Power Drain.jpg
Power Drain
Waste Not, Want Not.jpg
Waste Not, Want Not
Illusion Magic: 12+1+1
Fast Casting: 10+1
Inspiration Magic: 8+1
Optional skills

External links[edit]


Builds (edit)
Type General team roles Example builds Hero team builds
Damage SpikerNuker BloodspikeBomberDagger spammerTouch rangerStarbursterTrapper Discordway
Pressure Lineback BarragerBeast masterCripshot RangerPressure Ranger
Support HealerProtection BatteryBonderFlag runnerHybrid monkImbagonInfuserOrders Sabway
Control ShutdownTank HexwayMinion masterPermaSpirit spammer Mesmer Midline
Utility CallerToolbox GimmickBalanced-Way
Guide to making a buildCategory