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Area of effect

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AoE redirects here. For the skills, see Air of Enchantment or Armor of Earth.
This article is about Area of Effect in general. For area damage over time skills and monsters' "AoE scatter" behaviour, see area damage over time.

Area of effect refers to skills or other gameplay mechanics that affect creatures in a specific proximity to the target. Area of effect mechanics in Guild Wars have seven possible ranges.

Contents

[edit] Distances

From smallest to largest:

[edit] Adjacent to target

The standard area of effect for melee attacks, touch skills, and scythe radius. Skills that target others and say "adjacent" usually use this range instead.

[edit] Adjacent

Larger than melee/touch range, but smaller than nearby. Skills that target oneself use this version of adjacent.

[edit] Nearby

Roughly 1/6 the size of your aggro bubble, or 1.5x adjacent. (The game often says a skill affects foes "near the target.")

[edit] In the Area

Exactly 2x adjacent, and the largest area of effect that any offensive spell currently has (e.g. Deep Freeze). Ward and well spells have this area of effect. (The game often says a skill affects foes "in this location.")

[edit] Earshot

Roughly the size of the aggro bubble, and the largest standard area of effect. Since the aggro bubble is drawn on the compass, it's easy to guess the range in the middle of action. Most shouts have this range, and most ritualist skills that require spirits specify that they must be within earshot.

[edit] Spirit area

Unless otherwise specified, all passive spirits affect an area of 2.7x the aggro bubble (e.g. Life). This covers a distance about the size of the compass center to halfway between the end of the aggro bubble and the compass' end.

[edit] Party

The largest in the game, and only for skills that affect the whole party (e.g. Heal Party). It is just larger than the range of the compass. When party members who are too far away have their names turn gray in the party window, they are out of party range.

AoE size Number of skills
Adjacent 42
Nearby 85
In the Area 28
Earshot 88
Spirit 75
Party 6

[edit] Notes

  • Spells which target a foe with area damage over time at a point, such as Fire Storm, take place where the foe was when casting finished. If the target dies before the casting or the effect itself finishes, the spell still continues as normal.

[edit] See also

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