Soul Reaping

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Soul Reaping is the primary attribute of characters with the profession Necromancer.

For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies. You may only gain Energy in this way 3 times every 15 seconds.

— In-game description

[edit] Inherent effect

Progression
Soul Reaping
Maximum every 15 seconds
0
0
0
1
1
3
2
2
6
3
3
9
4
4
12
5
5
15
6
6
18
7
7
21
8
8
24
9
9
27
10
10
30
11
11
33
12
12
36
13
13
39
14
14
42
15
15
45
16
16
48
17
17
51
18
18
54
19
19
57
20
20
60
21
21
63

[edit] Notes

  • You only gain energy when your energy is below maximum. Deaths while at maximum energy do not count towards the limit of 3 triggerings per 15 seconds.
  • You gain energy whenever a non-spirit creature dies within 2.5 Danger Zone radii, which is roughly equivalent to spirit range.
  • The Necromancer of Grenth blessing increases Soul Reaping by 1, even if your character's primary profession is not Necromancer.
Bug Bug.Sometimes it's possible to see energy gain on NPC foes.

[edit] Soul Reaping skills

Icon Name Description Tango-sacrifice.png Energy Activation time Recharge time Campaign
Angorodon's Gaze.jpg

Angorodon's Gaze

Spell. Steals 10...42...50 Health. You gain 3...10...12 Energy if you have a condition. 0 5 Energy 1 Activation time 10 Recharge time Eye of the North
Foul Feast.jpg

Foul Feast

Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 0...2...2 Energy for each condition transferred. Half recharge if you remove Disease. Cannot self-target. 0 5 Energy 0.25¼ Activation time 4 Recharge time Eye of the North
Hexer's Vigor.jpg

Hexer's Vigor

Enchantment Spell. (10 seconds.) You have +1...7...8 Health regeneration. Ends if you use a non-hex skill. 0 5 Energy 0.25¼ Activation time 10 Recharge time Eye of the North
Icy Veins.jpg

Icy Veins

Elite Hex Spell. (10...30...35 seconds.) Deals 20...92...110 cold damage to nearby foes if target foe dies. Initial effect: deals 10...74...90 cold damage. 0 10 Energy 1 Activation time 5 Recharge time Factions
Masochism.jpg

Masochism

Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell. 0 5 Energy 1 Activation time 20 Recharge time Eye of the North
Masochism (PvP).jpg

Masochism (PvP)

Enchantment Spell. (30 seconds.) You gain 1...3...3 Energy whenever you sacrifice Health. 0 5 Energy 1 Activation time 20 Recharge time Eye of the North
Reaper's Mark.jpg

Reaper's Mark

Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. You gain 5...13...15 Energy if target foe dies while suffering from this hex. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Signet of Lost Souls.jpg

Signet of Lost Souls

Signet. You gain 10...82...100 Health and 1...8...10 Energy if target foe is below 50% Health. 0 0 0.25¼ Activation time 8 Recharge time Nightfall
Signet of Sorrow.jpg

Signet of Sorrow

Signet. Deals 15...63...75 damage. Recharges instantly if target foe is near a corpse or has a dead pet. 0 0 1 Activation time 30 Recharge time Nightfall
Wail of Doom.jpg

Wail of Doom

Elite Hex Spell. (1...3...4 second[s].) Target foe's attributes are 0. 10% Sacrifice 1 Energy 0.25¼ Activation time 15 Recharge time Factions

[edit] Other skills with effects which scale with Soul Reaping

Icon Name Description Energy Activation time Recharge time Attribute Campaign
Cultist's Fervor.jpg

Cultist's Fervor

Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. 0 5 Energy 1 Activation time 25 Recharge time Blood MagicZ Factions
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