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Soul Reaping
From Guild Wars Wiki
Contents |
Soul Reaping is the primary attribute of characters with the profession Necromancer.
“For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies. You may only gain Energy in this way 3 times every 15 seconds.
— In-game description
[edit] Inherent effect
| Progression | |
|---|---|
|
Soul Reaping Maximum every 15 seconds
|
0 0 0
1 1 3
2 2 6
3 3 9
4 4 12
5 5 15
6 6 18
7 7 21
8 8 24
9 9 27
10 10 30
11 11 33
12 12 36
13 13 39
14 14 42
15 15 45
16 16 48
17 17 51
18 18 54
19 19 57
20 20 60
21 21 63
|
[edit] Notes
- You only gain energy when your energy is below maximum. Deaths while at maximum energy do not count towards the limit of 3 triggerings per 15 seconds.
- You gain energy whenever a non-spirit creature dies within 2.5 Danger Zone radii, which is roughly equivalent to spirit range.
- The Necromancer of Grenth blessing increases Soul Reaping by 1, even if your character's primary profession is not Necromancer.
[edit] Soul Reaping skills
| Icon | Name | Description | |
|
|
|
Campaign | |
|---|---|---|---|---|---|---|---|---|
|
Spell. Steals 10...42...50 Health. You gain 3...10...12 Energy if you have a condition. | 5 |
1 |
10 |
Eye of the North | |||
|
Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 0...2...2 Energy for each condition transferred. Half recharge if you remove Disease. Cannot self-target. | 5 |
¼ |
4 |
Eye of the North | |||
|
Enchantment Spell. (10 seconds.) You have +1...7...8 Health regeneration. Ends if you use a non-hex skill. | 5 |
¼ |
10 |
Eye of the North | |||
|
Elite Hex Spell. (10...30...35 seconds.) Deals 20...92...110 cold damage to nearby foes if target foe dies. Initial effect: deals 10...74...90 cold damage. | 10 |
1 |
5 |
Factions | |||
|
Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell. | 5 |
1 |
20 |
Eye of the North | |||
|
Enchantment Spell. (30 seconds.) You gain 1...3...3 Energy whenever you sacrifice Health. | 5 |
1 |
20 |
Eye of the North | |||
|
Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. You gain 5...13...15 Energy if target foe dies while suffering from this hex. | 5 |
1 |
15 |
Nightfall | |||
|
Signet. You gain 10...82...100 Health and 1...8...10 Energy if target foe is below 50% Health. | ¼ |
8 |
Nightfall | ||||
|
Signet. Deals 15...63...75 damage. Recharges instantly if target foe is near a corpse or has a dead pet. | 1 |
30 |
Nightfall | ||||
|
Elite Hex Spell. (1...3...4 second[s].) Target foe's attributes are 0. | 10% |
1 |
¼ |
15 |
Factions |
[edit] Other skills with effects which scale with Soul Reaping
| Icon | Name | Description | |
|
|
Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|
|
Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. | 5 |
1 |
25 |
Blood Magic | Factions |










