Eremite's Zeal

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Spell. Lose 1 Enchantment. You gain 1...5...6 Energy for each adjacent foe (maximum 15 Energy).

Concise description

Spell. Remove one of your enchantments. Removal effect: you gain 1...5...6 Energy (maximum 15) for each adjacent foe.

Progression
Energy gain
0
1
1
1
2
2
3
2
4
2
5
3
6
3
7
3
8
4
9
4
10
4
11
5
12
5
13
5
14
6
15
6
16
6
17
7
18
7

[edit] Acquisition

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