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Blood Ritual

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Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

Concise description

Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target.

Progression
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[edit] Acquisition

Skill quests

Skill trainers

[edit] Related skills

[edit] Notes

  • Heroes will cast Blood Ritual on casters regardless of weapon type; they only cast it on martial targets that are carrying a bundle or wielding a caster weapon (i.e. a wand or staff).
    • They will not use the skill unless the ally drops to less than half their maximum energy.
    • They use this skill on overcast targets that cannot gain any energy.
Bug Bug.The concise description omits that this is a touch-range skill.

[edit] Trivia

  • This skill has changed since its introduction; see its skill history for details.
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