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Blood Ritual

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Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

Concise description

Touch Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target.

Progression
0
8
1
8
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16

[edit] Acquisition

Skill quests

Skill trainers

[edit] Related skills

[edit] Notes

  • Heroes will cast Blood Ritual if the following conditions are met:
  • They never use this skill on martial professions -- unless they are wielding a bundle, wand or staff.
  • They always use this skill on caster professions -- regardless of their weapon type.
  • They reserve the use of this skill until an ally drops to ~20 energy or lower.
  • Although there is no duration difference between Blood Magic 2 and 3, the energy bar might display an incorrect 1 extra energy with Blood Magic 3. (Reproduceable with standard 55monk) [1]
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