Blood Ritual

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Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

Concise description

Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target.


Progression
0
8
1
8
2
9
3
9
4
10
5
10
6
10
7
11
8
11
9
12
10
12
11
12
12
13
13
13
14
14
15
14
16
14
17
15
18
15
19
16
20
16
21
16

Acquisition[edit]

Skill quests

Skill trainers

Related skills[edit]

Notes[edit]

  • Heroes will cast Blood Ritual on casters regardless of weapon type; they only cast it on martial targets that are carrying a bundle or wielding a caster weapon (i.e. a wand or staff).
    • They will not use the skill unless the ally drops to less than half their maximum energy.
    • They use this skill on overcast targets that cannot gain any energy.
Bug Bug.The concise description omits that this is a touch-range skill.

Trivia[edit]

  • This skill has changed since its introduction; see its skill history for details.