Blood Ritual

From Guild Wars Wiki
Jump to navigationJump to search

Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

Concise description
Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target.


Progression
0
8
1
8
2
9
3
9
4
10
5
10
6
10
7
11
8
11
9
12
10
12
11
12
12
13
13
13
14
14
15
14
16
14
17
15
18
15
19
16
20
16
21
16

Acquisition[edit]

Skill quests

Skill trainers

Related skills[edit]

Hero Usage[edit]

  • Heroes will cast Blood Ritual on spellcaster professions regardless of weapon type; they only cast it on martial profession targets that are carrying a bundle or wielding a caster weapon (i.e. a wand or staff).
  • They will not use the skill unless the ally drops to less than half their maximum energy.
Bug Bug.Heroes use this skill on overcast targets that cannot gain any energy.

Notes[edit]

Bug Bug.The concise description omits that this is a touch-range skill.

Trivia[edit]

  • This skill has changed since its introduction; see its skill history for details.