Aura of the Lich

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Elite Enchantment Spell. For 15...39...45 seconds, your maximum Health is reduced by half, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202...240 Health.

Concise description

Elite Enchantment Spell. (15...39...45 seconds.) Reduces damage you take by half. End effect: heals you for 50...202...240. Reduces your maximum Health by half.

Progression
0
15
50
1
17
63
2
19
75
3
21
88
4
23
101
5
25
113
6
27
126
7
29
139
8
31
151
9
33
164
10
35
177
11
37
189
12
39
202
13
41
215
14
43
227
15
45
240
16
47
253
17
49
265
18
51
278
19
53
291

[edit] Acquisition

Signet of Capture

[edit] Notes

  • Damage reduced is based on damage dealt, after all calculations. Armor ignoring damage will also be halved.
  • Life stealing will not be reduced as it does not count as damage.
  • It is important to keep in mind that health degeneration will still affect you fully.
Anomaly Anomaly.
This skill effectively quarters life sacrifice, halving your total health and then halving the health loss due to sacrifice, even though it is not considered damage.
Anomaly Anomaly.
If you reapply Aura of the Lich before it ends, the healing effect will trigger when it would have ended if you hadn't reapplied it.
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