Corpse
From Guild Wars Wiki
Most fleshy creatures leave a corpse when they die. As in "real life," a corpse is the lifeless body of the original creature. Corpses may be used to resurrect dead allies, or may be exploited for certain Necromancer spells, as well as the Wurm skill Junundu Feast.
[edit] Exploiting a corpse
- Skills in the game will refer to using a corpse. By this they mean to exploit a fresh corpse.
- A fresh corpse is also known as an exploitable corpse. A fresh corpse is the corpse of a fleshy creature which has not been exploited by a skill. Each fresh corpse may only be exploited once. Corpses that have been exploited will appear darker.
- If a fleshy creature is resurrected from an exploited corpse, then dies again, that creature will leave another exploitable corpse.
- Players killed by Unyielding Aura (PvP), Flesh Golems killed by a second casting of Animate Flesh Golem, and Pets leave pre-exploited corpses.
- Some creatures, including most constructs, ghosts, spirits and elementals, leave corpses that can never be exploited.
[edit] Corpse exploiting skills
Skills that require a corpse in some range, like Nibble or Signet of Sorrow or Animate Bone Fiend always refer to a fresh or exploitable corpse that has not yet been exploited.
The following skills exploit corpses:
Animate Bone Fiend - Core
Animate Bone Horror - Prophecies
Animate Bone Minions - Core
Animate Flesh Golem (Elite) - Factions
Animate Shambling Horror - Nightfall
Animate Vampiric Horror - Factions
Aura of the Lich - Prophecies
Consume Corpse - Prophecies
Junundu Feast - Nightfall
Necrotic Traversal - Prophecies
Putrid Explosion - Core
Soul Feast - Core
Well of Darkness - Nightfall
Well of Blood - Core
Well of Power (Elite) - Prophecies
Well of Silence - Nightfall
Well of Suffering - Prophecies
Well of the Profane - Core
Well of Weariness - Factions
[edit] Notes
- Corpses do not cause body blocking.
- Corpses of non-boss NPCs generally vanish after a while. Non-fleshy non-boss creatures' corpses generally disappear within a few seconds, while fleshy non-boss NPCs' corpses last much longer, and player character, henchman, hero and boss corpses remain indefinitely, as do the corpses of NPCs who start dead, such as the dead troops in the Consulate Docks mission.

