Consulate Docks

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This is a mission entry. For information on the outpost, see Consulate Docks (outpost).
Consulate Docks
Campaign Nightfall
Region Kourna
Type Cooperative
Party size 8
Required hero Dunkoro
Duration Short
Preceded by The Time is Nigh
Followed by Hunted!
Consulate Docks is the first mission in the Nightfall campaign for characters from other campaigns. You join the Sunspears as they assault Gandara, the Moon Fortress in an attempt to depose Varesh and end her threat to Elona. Make sure you have Dunkoro in your party to enter.

Contents

[edit] Mission information

[edit] Requirements

You need to have Dunkoro in your party to enter this mission.

[edit] Objectives

Assault Gandara

  • Unite the western and southern attack fronts.
  • Capture the forward wall!
  • Added Defeat the Kournan Gate Captain to prevent him from summoning Kournan troops.
  • Added Kill the siege engineers manning the firespitters to clear the way for the southern attack front.
  • Added Capture the Kournan bombard to gain entrance to the heart of Gandara.
  • Added Rally the attack force outside the Plaza of the Five Gods.
  • Bonus Eliminate the Kournan field marshal groups.

[edit] Reward

In this mission, the rewards depend on how many Kournan field marshal groups you destroy.

Reward Marshal groups defeated
Standard 0 - 1
Expert 2
Master 3

[edit] Walkthrough

For this mission, all members of the party will be buffed with Sunspear Battle Call, which increases maximum health and armor (but not attribute points) to the equivalent of a level 20 character. This can assist lower-level players to get through the mission more easily.

Leave the boat and head to the left. You will launch straight into fighting the Kournans alongside your Sunspear allies. Be wary when you approach groups of Kournan Bowmen situated at the top of stairs. Often their attacks will focus on one target, making them deadly to those who are unprepared. If you are a spellcaster, try to approach from behind walls if you can and use skills which reduce bow damage or prevent bow attacks from hitting you.

Once you've killed the bowmen here (1 on the map), go down the stairs and towards the gate. Captain Lumanda (2) is the gate guard who is able to call in reinforcements. The easiest strategy is to kill her before eliminating the rest of the Kournans to open the gate into the next area. The other option, kill all the enemy reinforcements before facing the boss alone, will work almost as well, but it does run the risk of more reinforcements being called down. For extra help, you can pull the enemy reinforcements up the stairs and the nearby Sunspear Rangers will attack them.

In the next area, your reinforcements are trapped behind some flaming catapult traps (3). Kill the enemies in this area and then the Kournan Engineers to allow your reinforcements through. Speak to Nerashi to launch the next stage of the mission. Speak to Nerashi, Lonai and Rojis if you wish for them to follow and assist you.

Bug Bug.
Your heroes/henchmen can get trapped in the pillar behind the first catapult.
Bug Bug.
The melee troops at this point don't engage unless encountered in melee range as long as you are alone.


Continue forward, killing Kournans as you find them. Only by eliminating all enemies in this area will you capture the bombards (4) to allow you to open the next gate. Beyond the gate is the next named boss, Captain Mwende, stationed with four Elite Kournans.

Travel up the stairs and follow the left wall -- beware the Kournan Bowmen, just like at the very beginning of the mission-- killing Kournans on the way until you reach the main square to complete the mission.

[edit] Bonus

There are three Kournan Field Commander groups which you have to kill to obtain masters for this mission. These groups are located as yellow markers on the map provided. Like all Field Commanders, they will call down a Kournan Siege upon the entire party if they are not interrupted quickly.

The first is to the left at top of the first set of stairs that you come across, before the gate guard. The second is situated on the wall if you walk on past the bombards, so capture the bombards and head for this group before you take on the elementalist boss. The final group is to the right at the top of the first stairs near the end of the mission. Don't go left first by mistake or you could accidentally finish the mission before you're able to complete the bonus.

Bug Bug.
The first Field Commander may sometimes spawn beyond the closed and locked door atop the stairs. If you do not have any ranged non-projectile attacks, you may need to restart the mission if you are also going for the Master's reward.

[edit] Skill recommendations

[edit] Mission NPCs

[edit] Allies

Human

[edit] Foes

Kournan military

[edit] Bosses

Kournan military

[edit] Dialogue

[edit] Initial dialogue

<party leader>: "Sunspears, forward! We stay here, we die!"
Kormir: "You all heard <party leader>. Forward!"

[edit] Intermediate dialogue

When approaching Ahtok's group.

Ahtok: "Spearmarshal Kormir! The Kournans are preparing to..."
Ahtok and his group are killed in a siege attack.
Kormir: "<party leader>, take your squad and capture that forward wall. We'll bring reinforcements to you once it's captured."

When the forward wall is captured.

Dunkoro: "Archers, forward! Secure this position!"

When approaching the Captain Lumanda.

Captain Lumanda: "Troops...reinforce this position! Guard the docks!"
Dunkoro: "That Kournan officer coordinates enemy troop movement. Take him out and we'll stem the tide of replacements."

After Captain Lumanada is defeated.

Kormir: "Well done, <party leader>."
Kormir: "We have them flanked!"
Kormir: "We can't let up, Sunspears! On my command! Forward!"

When approaching the western gate.

Kournan Phalanx: "Huh? They are behind us! Quickly!"

When approaching the southern front.

Nerashi: "Fall back! Away from the fire!"

When speaking with Nerashi.

Nerashi: "Spears as one!"
Nerashi: "It's about time you got to us."
Kormir: "Nerashi, save it for the Mists. Lonai, can you make us some "reinforcements?""
Lonai: "Of course. You heard the Spearmarshal!"

When approaching the eastern gate.

<party leader>: "Rojis! What can we do to break down these walls?"
Rojis: "Not much, I'm afraid. They've got heavier artillery than we do."
Dunkoro: "I have a plan. We can capture that Kournan bombard. They haven't fully set it up, and it's still facing their gate!"

When the eastern Field Commander comes into range.

Dunkoro: "Those Kournan spotters are coordinating the siege attacks on our ships. If we can eliminate some of them, our landing troops will have an easier time."

[edit] Intermediate Cinematic

Dunkoro: "Objective secure! Good work, Captain."
<party leader>: "Good work all around, Dunkoro."
Dunkoro: "We've gotten word from Kormir. She's trapped Varesh Ossa at the Plaza of the Five Gods, and needs reinforcements!"
<party leader>: "We'll be there at once! Move out!"

[edit] Intermediate dialogue

Warmarshal Varesh: "All troops! Pull back!"
Warmarshal Varesh: "Set up defensive positions at the Plaza of the Five Gods!"

After Captain Mwende and his group are defeated.

Dunkoro: "This is a trap, Kormir."
Kormir: "I know, Dunkoro. I know."

When the northern Field Commander comes into range.

Dunkoro: "Those Kournan spotters are coordinating the siege attacks on our ships. If we can eliminate some of them, our landing troops will have an easier time."

After Captain Kavaka and his group are defeated.

Dunkoro: "Then why push forward?"
Kormir: "We must take the brunt of Varesh's dark magic."
Kormir: "We must be the ones to protect Elona."

[edit] End Cinematic

<party leader>: "Spearmarshal Kormir!"
Kormir: "Good to see you, Captain. Varesh has holed up here with her followers."
Kormir: "Now that you're here, we can make the assault!"
Kormir: "Sunspears! At the ready! Spare those who surrender! Now, in the name of the Five Gods, forward!"
Prophet Varesh: "Fools! Your gods are weak!"
Prophet Varesh: "My god gives me strength! Abaddon!"
Dunkoro: "Gods! She has demons!"
Kormir: "Regroup! Fall back! Don't let them get behind you!"
Kormir: "Blast! We're outmatched! Retreat! Save those you can!"
Prophet Varesh: "Abaddon will feast on your eyes!"
<party leader>: "Kormir!"
Dunkoro: "Come on! Save who you can!"
<party leader>: "Where's Koss? Where are the others?"
Dunkoro: "This way! We can retreat across the bridge."
Prophet Varesh: "Running will not save you, fools. Abaddon is strong! Nightfall is coming!"
Their forces smashed by Varesh's demons...
Their allies slain or captured...
The surviving Sunspears search for sanctuary.
The "Demon" group just before the cinematic.

[edit] Notes

  • Upon completion of the mission, players will find themselves in Yohlon Haven.
  • Directly before completion of the mission, Koss will turn unavailable until completion of the quest The Great Escape.
  • Just before the final cinematic, a large group of allied NPCs spawns. These NPCs are called Demon and strangely enough resemble Sunspear Rangers.
  • Since the 13 November 2008 update you now gain 10 Sunspear title points for each level of completion in Normal Mode and 60 in Hard Mode, as well as the normal xp and gold rewards.
  • After this mission nearly every single boss has an Elite Skill.

Nightfall missions
Chahbek Village » Jokanur Diggings » Blacktide Den » Consulate Docks » Venta Cemetery » Kodonur Crossroads » Pogahn Passage or Rilohn Refuge » Moddok Crevice » Tihark Orchard » Dasha Vestibule or Dzagonur Bastion » Grand Court of Sebelkeh » Jennur's Horde or Nundu Bay » Gate of Desolation » Ruins of Morah » Gate of Pain » Gate of Madness » Abaddon's Gate
Challenge: Dajkah Inlet Remains of Sahlahja The Shadow Nexus Elite: The Ebony Citadel of Mallyx

Missions in Kourna
Consulate DocksDajkah InletKodonur CrossroadsModdok CreviceNundu Bay Pogahn PassageRilohn RefugeVenta Cemetery
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