Jokanur Diggings
From Guild Wars Wiki
This is a mission entry. For information on the outpost, see Jokanur Diggings (outpost).
| Jokanur Diggings | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | Istan |
| Type | Cooperative |
| Party size | 4 |
| Required hero | Melonni |
| Duration | Medium |
| Preceded by | Signs and Portents |
| Followed by | Isle of the Dead |
Investigate the ruins of Fahranur, The First City with Kormir to find what is killing the workers. Remember to have Melonni in your party.
Contents |
[edit] Mission information
[edit] Requirements
- You must have reached Sunspear rank of First Spear to be able to enter the mission.
- You must have Melonni in your party to enter this mission.
[edit] Objectives
Travel to the ancient Istani ruins. Kormir must survive.
- Added Obtain the tablet from Darehk and place it on the stone pedestal.
- Added Place the two tablets on the pedestals.
- Added Guard Kahdash while he places the tablet on the pedestal.
- Added Find and defeat the Apocrypha.
- Bonus Do not harm any more Sunspear Ghosts.
[edit] Reward
In this mission, the rewards are based on how many additional Sunspear Ghosts are alive at the end of the mission.
| Reward | Ghosts alive |
|---|---|
| Standard | 0 |
| Expert | 1 |
| Master | 2 |
[edit] Walkthrough
Begin this mission by making your way to the first gate. On the other side is a stomper. In your best Indiana Jones style, time your run through this stomper to avoid being crushed to death. Safely through, you encounter a ghost, Darehk, carrying a tablet. Kill the ghost and put the tablet on the stone pedestal in this area. This opens the next area of the city for you to enter. Darehk will start running away from you as soon as he spots you. If you are unable to cripple or kill him fast, ignore him and deal with the other undead in the area first to avoid being overwhelmed.
The next area has two tablets which have to be retrieved and put on the pedestals to open its gate .You have to be careful of the fire and crippling traps set in the walls which go off periodically in this area. Kormir can die from standing in one, ending the mission. If you place one of the stone tablets on the pedestal and take too long putting the other tablet on its pedestal, then a ghost will come, steal it take it back to where you first picked it up. Either carry the first tablet till you gain the second one or put the tablet on the floor by the pedestal while you retrieve the other if you are trying to do this mission alone. Carry and place both tablets on their pedestals to move on to the next area.
In the next area, a ghost named Kahdash holds a tablet, but he will carry it to the pedestal for you. Because he moves slowly as he does this, race ahead of him and kill the undead in his way so he doesn't come to harm. Eventually he will put the tablet on the pedestal, which will let you through to the final area of the mission.
Kill the undead in this area as you head down the steps to the location where Apocrypha, the final boss, resides (with several Restless Corpses and Restless Dead). Apocrypha changes professions periodically and must be killed to complete the mission. In its Dervish form, Apocrypha can deal a fair amount of damage to characters in melee range, in such a case, it is best to stay spread out.
[edit] Bonus
To get the bonus, in the area in which you have to place two tablets to access the next section of the mission, there will be two Sunspear Ghosts who will consistently try to steal these two tablets from their pedestals and return them to where you first retrieved them - they must not be killed. To do this, grab both tablets and place them at the foot of the pedestals, and only place them on top of the pedestals once you have both of them close by. This will give you enough time to place the second tablet onto its pedestal before the sunspear ghost comes to take the first one away. The ghosts will attack you while you are retrieving the tablets, but don't fight back (all undead that are not Sunspear Ghosts are safe to kill), instead, run away from them. If you bring high level heroes, it will be easier to command them to avoid combat. If you can, avoid bringing a minion master hero since the minons can ruin the bonus for you. Kormir will also attack the ghosts if she is within range, but she usually follows closely with your party, so pulling her away should not be too difficult. The bonus will be awarded once the entire mission is completed.
[edit] Skill recommendations
- Consider bringing a snare to stop the first ghost from running away.
- Consider bringing skills that deal holy damage. Heart of Holy Flame is a good skill to put on the required hero Melonni.
[edit] Hard Mode
Jokanur Diggings is generally considered one of the harder Elonian missions to complete in Hard Mode. The increased difficulty, relative to the introductory mission Chahbek Village, combined with the small party size of four make this mission a challenge. Many players have not used Melonni much beyond this point and find it restrictive that you are required to bring her. There are several things to consider when assembling a team for this mission.
- There is plenty of damage to be handled. Just one monk will likely not be enough to handle all the damage dealt out in this mission. The Preying Lances at the beginning of the mission are particularly dangerous, as are the Restless Dead who cast Deathly Swarm repeatedly. To deal with this damage it is recommended that you bring the following:
- Either a bonder monk, or a support ritualist (preferably a Ritual Lord spirit spammer.)
- Some way to shut down casters (a ranger with Broad Head Arrow works wonders here).
- Either a way to shut down melee attackers (Weakness, Blind, Ward Against Melee, etc.), or a way to punish melee attackers (Spiteful Spirit, Empathy, Reckless Haste, Price of Failure, Insidious Parasite, etc).
- A healer of some kind.
- You must bring Melonni. This limits your party selection to whatever profession you are, a Dervish, and two optional heroes/henchmen/players. This makes building a balanced party rather difficult, especially if you do not have a lot of Dervish skills unlocked. If you absolutely cannot set up Melonni with good Dervish skills, then consider changing her secondary profession so that she can fill a role mentioned above. Force her into whatever role fits your party best, even if she cannot do it as well as another profession.
With these tips in mind, you should be able to prevent enough damage that your party will easily deal out more than anything you are facing. Careful planning is required as you move through the mission and take care to remember that the undead respawn after a relatively short time, so don't stay in one spot too long to recover.
[edit] Mission NPCs
[edit] Allies
20 (20) Kormir
[edit] Foes
8 (23) Grub Lance
8 (23) Preying Lance
10 (24) Fanged Iboga
10 (24) Stormseed Jacaranda
10 (24) Relentless Corpse
10 (24) Restless Dead
- Ghost
12 (20) Sunspear Ghost
12 (20) Darehk the Quick
[edit] Boss-Like Creatures


13 (24) Apocrypha
[edit] Notes
- Interactive objects
- Sntry turrets will fire Madness Darts (first section) and Burning (second section) at the party.
- Stone Tablet bundles need to be place on the pedestals.
| Missions in Istan |
|---|
| Blacktide Den • Chahbek Village • Jokanur Diggings |
| Towns and outposts • Arenas • Explorable areas • Landmarks |

