Grand Court of Sebelkeh
From Guild Wars Wiki
This is a mission entry. For information on the corresponding mission outpost, see Grand Court of Sebelkeh (outpost).
| Grand Court of Sebelkeh | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | Vabbi |
| Type | Cooperative |
| Party size | 8 |
| Required hero | Tahlkora |
| Duration | Short |
| Preceded by | Pledge of the Merchant Princes |
| Followed by | Attack at the Kodash |
Contents |
[edit] Mission information
[edit] Requirements
Make sure that you have Tahlkora in your party before entering this mission.
[edit] Objectives
The Altar of Lyssa must not be captured by The Blasphemy.
- Capture the torment rifts guarded by the Margonites. Stand near a rift to claim it.
[edit] Reward
The reward for this mission is based on how quickly you complete the mission.
| Reward | Time taken (minutes) | Hard mode |
|---|---|---|
| Standard | > 9 | > 16 |
| Expert | < 9 | < 16 |
| Master | < 6 | < 12 |
[edit] Walkthrough
The Sebelkeh Basilica is laid out in the shape of an octagon, with the Altar of Lyssa at the center, and three platforms branching off to the south, northwest, and northeast. On each of these platforms is a group of 7 Margonites, a Torment Claw, and a Torment Rift. You must capture all three of these Torment Rifts, without losing the Altar of Lyssa, to complete the mission.
[edit] Securing the Altar
When the mission begins, you will be in a teleportation circle at the end of a narrow passage directly north of the Altar of Lyssa. As soon as any party member leaves this circle (including heroes/henchmen), the mission timer will start and the the first wave of Margonites will trigger. (Parties should thus make sure that all human players have loaded before moving.) A total of six Margonites, two from each of the three Rifts, will rush the Altar and begin capturing it. The party must position themselves near enough to the Altar to cancel this capturing effect - 8 party members can easily override 6 Margonites - and then kill off the Margonites.
When you have killed both of the Margonites that came from a certain Rift, a second pair from that Rift will trigger and move towards the Altar. A good strategy would be to kill only one Margonite from each pair in the first wave, then kill off the remaining three one at a time, waiting after each one to take out the second-wave pair that will come rushing in.
[edit] The Blasphemy
After a while, The Blasphemy will begin to spawn. It will appear at a random rift and move to the Altar; once there, it will use Summon Torment to "jump-start" capturing it. While the Blasphemy is capturing the Altar, you will be unable to cancel its effect on the Altar's capture bar - it will be in a permanent "+1" state until you kill The Blasphemy.
The Blasphemy has very low armor/hit points and is easy to kill, but when it dies, it casts the Last Rites of Torment hex on all party members and 3 Unbound Energies will spawn from its corpse. The Unbound Energies are also easy to kill, but because of their quick attack rate combined with Last Rites of Torment, they will wreak havoc on the party while they live.
The Blasphemy will respawn after a short delay when you kill it; this delay decreases with each Torment Rift you capture. Be careful not to kill the Blasphemy while there are still Unbound Energies around from the last time you killed it.
Sometimes, the Blasphemy will not go to the Altar, but instead to a Rift you have already captured and attempt to re-open it. This can complicate the mission somewhat and make it more difficult to achieve the Master's Reward, especially if it does this while you are capturing the final Rift, as all three Rifts must be 100% captured, and have no enemy capture limit at the Altar of Lyss to complete the mission. However, it can also be advantageous - simply set one hero to passive mode and plant his/her flag next to that Rift. This will cancel the Blasphemy's effect on the Rift's capture bar, and you won't have to kill the Blasphemy until after you have captured both other Rifts.
Since the Blasphemy poses no immediate survival threat for a level-20 player, sometimes it is more useful to try and block its way to the Altar or just leave it there alone and watch it from the mini-map. This may seem against the mission's main goal, which is to keep the Altar safe, but in the end the main thing that matters is team speed and good timing. In teams with little or no other human players, capturing all the Rifts in short time while keeping the Altar safe can be a race without end. Thus, the Blasphemy can be left alone at the Altar until the capture bar reaches 50% and only then dispatch 1-2 teammates to kill it, deal with the Unbound Energies and re-capture the Altar completely before joining up again with the rest of the team (focusing on capturing the Rifts).
[edit] Capturing the Rifts
Ignore the Blasphemy when it first spawns and move to capture one of the Rifts. It will be guarded by three Margonites and a Torment Claw, all of which you must kill; otherwise, they will re-open the Rift after you have left. It is very beneficial to have the entire party move near the rift (but away from the Claw) so you can begin capturing it while you are killing the enemies.
The Torment Claws use the Torment Slash skill, which can be very devastating if the party is bunched in front the Claw; however, since the Claws are stationary, casters and ranged attackers can simply avoid the Claws entirely. The skill is also very easy to interrupt, due to its long activation time.
After you have captured the Rift and killed all of its defenders, go back to the Altar and kill the Blasphemy and the Unbound Energies that spawn. After you have completely re-captured the Altar, go capture the second Rift. Kill the Blasphemy at the Altar again, then go to capture the last Rift. With only one Rift remaining, the Blasphemy will respawn almost immediately, but you should again ignore it and focus on capturing the Rift. The mission will complete shortly after you capture the last Rift, and have a 0 enemy capture status on the Altar of Lyss.
For every Rift that is captured, its red bar will fill by 1/4 each time The Blasphemy uses Summon Torment, when a rifts bar becomes full the rift is re-opened automatically. This means that you have only limited time to capture the other Rifts if you leave The Blasphemy unattended. Watching over the bars can be very useful for preemptive actions, like sending a warrior at the Rift that is just about to open, in order to deal with the first few enemy spawns and gain time for the rest of the team.
[edit] Skill recommendations
- Lightbringer's Gaze is very useful in this mission, as all enemies are vulnerable to it.
- Last Rites of Torment can be removed from the entire party quickly using Inspired Hex (or Revealed Hex).
- Bringing various interrupts are useful for making your battles with the Torment Claws easier.
- Pain Inverter is also very useful against Torment Claws.
[edit] Mission NPCs
[edit] Foes
20 (26) Unbound Energy
27 (32) The Blasphemy
- Margonite
24 (26) Margonite Executioner
24 (26) Margonite Bowmaster
24 (26) Margonite Cleric
24 (26) Margonite Warlock
24 (26) Margonite Seer
24 (26) Margonite Sorcerer
24 (26) Margonite Ascendant
24 (26) Margonite Reaper
- Torment creature
24 (26) Torment Claw
[edit] Dialogue
[edit] End Cinematic
- Shortly afterward...
- (Near the Mirror of Lyss)
- <player name>: "The beast is dead."
- Morgahn: "But its mistress still lives. She goes to finish the spell."
- <player name>: "Where is she going?"
- Morgahn: "Into the Desolation, to the Mouth of Torment. She seeks to unleash her dark god on the world."
- <player name>: "Then we will go after her."
- Morgahn: "I would like to... join you in your hunt."
- <player name>: "No. That's impossible!"
- Morgahn: "Please. My blind devotion has doomed my nation, my faith, and my soul. I must help to stop her!"
- <player name>: "I understand, but no."
- Tahlkora: "Yes."
- <player name>: "Tahlkora?"
- Tahlkora: "You and your friends took me in and taught me to be a hero."
- Tahlkora: "You gave me the chance to do the right thing."
- Tahlkora: "Can we deny him the same chance?"
- <player name>: "You are right, Tahlkora. General Morgahn."
- Morgahn: "I am a general no longer. Only a man."
- <player name>: "Morgahn, then. You may come with us. You shall have your chance to redeem yourself."
- Morgahn: "You will not regret it."
- <player name>: "We'll see about that."
- Margonite Reaper: "The Blasphemy?"
- Varesh Ossa: "Dead. Morgahn was more resourceful than I thought."
- Margonite Reaper: "We should go back and slay them all!"
- Varesh Ossa: "No. Abaddon calls me. I can feel him call me."
- Margonite Reaper: "The world is wounded, and will be swallowed by Torment."
- Varesh Ossa: "With Abaddon's blessing, we shall cross the sulfurous wastes and return the dark god to his throne."
- Margonite Reaper: "Hail Abaddon!"
- Varesh Ossa: "Hail Almighty Abaddon. This world will be yours."
[edit] Notes
- Since the 13 November 2008 update you now gain 25 Lightbringer title points for each level of completion in Normal Mode and 75 in Hard Mode, as well as the normal xp and gold rewards.
| Nightfall missions |
|---|
| Chahbek Village » Jokanur Diggings » Blacktide Den » Consulate Docks » Venta Cemetery » Kodonur Crossroads » Pogahn Passage or Rilohn Refuge » Moddok Crevice » Tihark Orchard » Dasha Vestibule or Dzagonur Bastion » Grand Court of Sebelkeh » Jennur's Horde or Nundu Bay » Gate of Desolation » Ruins of Morah » Gate of Pain » Gate of Madness » Abaddon's Gate |
| Challenge: Dajkah Inlet • Remains of Sahlahja • The Shadow Nexus Elite: The Ebony Citadel of Mallyx |
| Missions in Vabbi |
|---|
| Dasha Vestibule • Dzagonur Bastion • Grand Court of Sebelkeh • Jennur's Horde • Tihark Orchard |
| Towns and outposts • Explorable areas • Landmarks |

