Abaddon's Gate

From Guild Wars Wiki
Jump to navigationJump to search
Disambig icon.png This article is about a mission. This name is also used for an outpost and a Zaishen mission quest.
Abaddon's Gate
Abaddon's Gate map.jpg
Campaign Nightfall
Region Realm of Torment
Type Cooperative
Party size 8
Duration Short
Preceded by Gate of Madness
Followed by Finding a Purpose
Goren's Stuff: Part 2
Norgu's Nightfall
and quests from Throne of Secrets

It is time to destroy Abaddon once and for all, and to save the world from Nightfall. This mission has a simple objective; to kill Abaddon before he breaks completely free from his bindings. Compared to the previous mission, Gate of Madness, this mission is simpler.

Mission information[edit]

Requirements[edit]

Objectives[edit]

Destroy Abaddon.

  • Destroy the graven monoliths to power the chains of Abaddon.
  • Attack Abaddon while he is vulnerable.

Rewards[edit]

Normal mode Completion time Rewards
Standard > 25 minutes 1,000 XP 100Gold 1 Skill-point-tango-icon-20.png 50 Lightbringer points
Expert's 20 - 25 minutes 1,500 XP 150Gold 1 Skill-point-tango-icon-20.png 50 Lightbringer points
Master's < 20 minutes 2,000 XP 200Gold 1 Skill-point-tango-icon-20.png 50 Lightbringer points
Hard mode Completion time Rewards
Standard > 25 minutes 1,000 XP 200Gold 1 Skill-point-tango-icon-20.png 100 Lightbringer points
Expert's 20 - 25 minutes 2,000 XP 300Gold 1 Skill-point-tango-icon-20.png 100 Lightbringer points
Master's < 20 minutes 3,000 XP 500Gold 1 Skill-point-tango-icon-20.png 100 Lightbringer points

Walkthrough[edit]

Run along the passage until you get to the end, there is only one way you can go. You'll come to a bridge which looks down on the spot where Abaddon is imprisoned. There are three paths down to Abaddon from here, two to the binding points for each of his hands which are situated to the left and right and one which leads to where his head is bound in the middle. Two Graven Monoliths guard each of the binding points, a maximum of six are on the map at any one time.

Abaddon will break free as you approach and you must kill the Monoliths to rebind him and get the opportunity to attack him. It is best to attack the Monoliths at the hands first, as killing those at the head first, without first rebinding the hands means the Monoliths will respawn at the head, wasting your effort.

When the Monoliths at each of the binding points are destroyed Abaddon's head will be lowered and you will have a short while to lay down as much damage on him as possible before he breaks free and you have to start over again at rebinding the hands to get another opportunity to attack. It will take several cycles of binding, damaging and breaking-free before Abaddon is killed. Get into a rhythm, agree before-hand which side you will go to first each time so your party can kill off the Monoliths with least effort. Each time you rebind part of Abaddon by defeating a pair of Monoliths you will receive a morale boost. Every time Abaddon is fully bound, he loses 1000 health.

Abaddon isn't entirely defenseless while you complete this ritual, he has a number of attacks which can be rather frustrating and damaging for a party. Of particular note is Words of Madness which causes the party to be knocked down, dazed and to take damage; key to coping with this is timing your skill use to avoid getting interrupted. Of particular note is when Abaddon is in his prone state, invariably this skill is used about 5 seconds after he is bound just when you're launching into your best spell. The party has to be prepared to remove daze or to operate with it on. Party healing is a good counter to the area of effect damage which Abaddon deals.

Finally, Torment Claws appear from time to time during the battle. They have a nasty area of effect attack which can devastate your party if they're not noticed and taken care of. Keep a wary eye out for them to interrupt their attack skill and kill them.

Skill recommendations[edit]

Completing the mission[edit]

Upon completion of this mission, the players will end up in the Throne of Secrets.

If this is the first time your character has completed this mission, remember to talk to Keeper of Secrets in Throne of Secrets. There will not be any quest or reward indicator over his head. Keeper of Secrets will give you the Book of Secrets. You can then go to one of the nearby keepers and trade the book for a unique item. You can only receive this book once per character. If for some reason you forget to talk to Keeper of Secrets and leave the Throne of Secrets, you can perform the mission again and talk to Keeper of Secrets to receive the book. Note completing the mission in hard mode does not give the Book of Secrets again.

NPCs[edit]

Allies[edit]

Human

Foes[edit]

Demons (Torment creatures)

God (Torment creature)

Monoliths

Dialogue[edit]

Opening cinematic[edit]

<Party leader>: "Abaddon abides within. His power is that of a god, and his madness threatens to destroy everything."
<Party leader>: "No matter what happens, remember one thing:"
<Party leader>: "We never fight alone."
Dunkoro: "It's a good plan."
Morgahn: "Varesh's madness ends here."
Tahlkora: "I've never fought a god before."
Melonni: "There's a first time for everything."
Koss: "Ready whenever you are!"
<Party leader>: "Kormir? Are you ready?"
Kormir: "Yes. I think so."
Kormir: "Lead on. I will follow."

Initial dialogue[edit]

Kormir: All our efforts and sacrifices have brought us to this point. Now is the time for heroes. Prepare yourselves...today we end this nightmare once and for all.
Kormir: Remember, we fight together...and not just for our own lives, but for the life of every man, woman, and child in Elona...for all the people of the world.
Kormir: We cannot fail. We shall not fail. March forth to victory, Sunspears! For Istan! For Elona! For the Five True Gods!

End cinematic[edit]

<Party leader>: "Abaddon is breaking up!"
Kormir: "Incredible! All that knowledge!"
<Party leader>: "It's running wild! It will destroy everything!"
Kormir: "I'm going into it!"
<Party leader>: "You can't do that!"
Kormir: "Yes I can! I can contain the power. This is the gift the avatars gave me!"
<Party leader>: "Kormir! No!"
Kormir: "You said it yourself - it's about a choice! A choice that only a mortal can make!"
<Party leader>: "Kormir?"
Kormir: "No. Yes. Kormir. And much more."
<Party leader>: "Abaddon?"
Kormir: "No. His power. His knowledge. But not him. His will is broken. There is a new god of secrets. There is a new day."
Kormir: "Nightfall has come and gone. I have much to do...Much must be repaired."
Kormir: "This will take you home, or to wherever you desire."
<Party leader>: "Kormir, if you need help..."
Kormir: "Yes. Yes, I will, but for the moment, you have your world back. The gods spoke the truth. It is your world. Use it wisely."
<Party leader>: "Of course."
Kormir: "And remember my friend - you never fight alone."

Notes[edit]

Trivia[edit]

  • Until the August 16, 2007 update, it was possible to defeat Abaddon easily using damage reflection skills. This strategy has now been nerfed, but it has been kept on this article's Talk Page as a historical record.
  • If you type the "/dance" emote when all non-NPC party members are close enough to Abaddon (every non-NPC in your party must dance for this to work), Abaddon will join in with a dance of his own. This includes a "shimmy" like the warrior dance followed by a "raise the roof" and finally he will "mosh" out; however, after this point your party will die and the message "You Got Served!" will appear on the screen. Beware that if your entire party dances when Abaddon is half dead, Abaddon will start dancing and you will fail the mission. This is most likely a reference to the film "You Got Served".
  • The ending dialogue and the situation seems to be a reference to the Helios ending from Deus Ex.

Nightfall missions
Chahbek Village » Jokanur Diggings » Blacktide Den » Consulate Docks » Venta Cemetery » Kodonur Crossroads » Pogahn Passage or Rilohn Refuge » Moddok Crevice » Tihark Orchard » Dasha Vestibule or Dzagonur Bastion » Grand Court of Sebelkeh » Jennur's Horde or Nundu Bay » Gate of Desolation » Ruins of Morah » Gate of Pain » Gate of Madness » Abaddon's Gate
Challenge: Dajkah Inlet Remains of Sahlahja The Shadow Nexus Elite: The Ebony Citadel of Mallyx