Gate of Madness
From Guild Wars Wiki
This is a mission entry. For information on the corresponding mission outpost, see Gate of Madness (outpost).
| Gate of Madness | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | Realm of Torment |
| Type | Cooperative |
| Party size | 8 |
| Duration | Long |
| Preceded by | All Alone in the Darkness |
| Followed by | Abaddon's Gate |
You and Kormir have traveled to the Gate of Madness, seeking the Temple of the Six Gods, and in it, a way to beseech the Gods for assistance in defeating Abaddon. Unfortunately, the way is heavily guarded by Torment creatures and Margonites, as well as some old enemies from Prophecies and Factions.
This mission is considered one of the hardest in the Nightfall campaign - due to large demon patrols, -15% healing spell effectiveness, chaos rifts that continually spawn foes, and battles with both the Lich Lord and Shiro Tagachi.
Contents |
[edit] Mission information
[edit] Objectives
- Travel to the Temple of the Six Gods.
- Close the torment rifts by slaying the portal wraiths.
- Activate the shrines to the Five Gods to aid you in battle.
- Destroy the Lich Lord and Shiro Tagachi.
- Bonus Rally the god avatars.
[edit] Reward
The reward depends on the number of shrines to the five gods you have captured.
| Reward | Shrines Captured |
|---|---|
| Standard | 0 - 1 |
| Expert | 2 - 4 |
| Master | 5 |
[edit] Walkthrough
For this mission you are accompanied by Kormir. She does not take damage so you will not need to concern yourself with her presence.
The first part of this mission is traveling to the Shrines. Follow the left wall after entering the area and cross the bridge at the ravine. You will encounter and need to kill groups of Realm of Torment Titans, Margonites and Torment Demons. Take care with patrols here as they do overlap and you only want to fight one group at a time.
Once you've crossed the ravine you come across a gate (1) at which Shiro, antagonist from Factions, speaks and summons four groups of Shiro'ken to attack. You can avoid two of these groups by pushing through the gate as it opens, and only attacking those Shiro'ken which spawn in your way. Alternatively you can run far from both gates as soon as Shiro begins to speak. If you are far enough away when the Shiro'ken appear they will ignore you and run to the area near the upper gate. Wait until the spirits they created die, then move through the lower gate.
Once through the gate, the Lich, antagonist from Prophecies, speaks and five chaos rifts open. Several enemies will then spawn, such as Margonites and the Prophecies variants of Titans. Don't be too quick about moving into this area (2) until the rifts have formed and the enemies have spawned. Each rift, like in Prophecies, is defended by three Portal Wraiths which must be defeated for the rift to close. Enemies, such as Margonites, appear from these portals and will continue to do so while the portal is open if you continue to kill them rather than the wraiths.
The easiest order in which to close the portals is to start with the two closest ones, and then work your way clockwise. You can often stay at or close to the location of the most recently-closed portal, and pull the Wraiths at the next portal to you. Where possible, eliminate the Wraiths before going after any enemies which might appear from the portal. If you must fight the Wraiths and their attendant mobs together, note that each mob only respawns after the previous one has been entirely eliminated, so leaving one enemy alive can be helpful.
Once the portals are closed the gate to the shrine area opens. In this area (3) the Lich and Shiro await so take time to recover before launching into this fight. As you approach, the Lich and Shiro say suitably threatening words in your direction and attack.
[edit] Shiro
This fight is really all about Shiro who, once low on health, can do huge amounts of damage while proving difficult to kill. The Lich isn't particularly scary or hard to take down so kill him first before doing anything else in this area. You don't need to be too concerned about Shiro initially as he doesn't hit too hard until you really start to attack him, so just try to stay out of his way.
The safest way to fight Shiro is to pull him to the limit of his aggro range, which is slightly beyond the gate through which you entered the final area. Have one party member pull him towards the gate and tank him there, while your healers, casters and ranged attackers stay outside the gate. Done correctly, Shiro will focus on your tank, instead of going after your backline. Concentrate your healing on the tank and Shiro should go down eventually. Should he decide to go after your backline nonetheless, pull back until he attacks the tank again.
To defeat Shiro, use stance removing skills on Battle Scars as soon as he puts it up. Once Shiro is reduced to about a quarter of his health, he will use Impossible Odds, which can be devastating. Use covered anti-melee hexes and blocking skills to mitigate the damage taken. Punishment hexes can also be used to great effect; see the skill recommendations section below. However, Impossible Odds will remove hexes, so make sure to (re)apply them after he uses this skill. Try not to rely on conditions (other than blinding), as Impossible Odds will also transfer them to the opponents he hits.
[edit] Master's Reward
There are five shrines to the Gods of Tyria which you can capture in the area with Shiro and the Lich. You capture these by having the greatest numbers at the base of the shrine, capturing the point over time in a manner similar to Alliance Battles. Each shrine is devoted to a particular god, and each is defended by two to four Margonites corresponding to that god, so for example there are Mesmers at Lyssa's shrine, Monks at Dwayna's and so on. The reward is obtained once you have captured all the shrines.
It is strongly recommended that you complete the Master's Reward for this mission even if you aren't interested in it. Each shrine you capture gives you a number of blessings which will assist you in defeating Shiro.
The easiest way to get the reward is via an exploit. After closing the rifts, but before going near Shiro and the Lich, flag your heroes and henchmen to the five shrines one after another using the mission map. You can then capture the shrines with a minimum of fighting, as the two bosses and the Margonite shrine defenders only turn hostile if you get within radar range of them. Even if you trigger the enemies at a shrine (which might happen in the course of closing the Rifts), a full group of heroes and henchmen should still be able to defeat them easily. This method works best if you are the only human party member, as having extra players may not leave enough NPCs to capture the shrines by themselves.
If you do not wish to use this exploit, it is recommended to kill the Undead Lich first. Then travel between the shrines, avoiding Shiro while killing the Margonites at each shrine. If you leave the Margonites at a shrine alive, they will eventually return the shrine to neutral which could disadvantage you while you fight Shiro. You can get rid of him by having the whole party run to the back wall of the shrine area, in which case he returns to the middle, making the killing of the Margonites easier.
If you are doing the mission on Hard Mode, it is most important that you pull the Undead Lich without Shiro when trying to kill him. This can be done by slowly moving along the right wall when entering the area where they reside.
You will get the reward if all five of the shrines were captured at some point during the mission, even if the Margonites later recapture them.
[edit] Skill recommendations
- Lightbringer's Gaze for the Torment creatures. This won't affect the Tyrian Titans but will work against Nightfall Titans. See list of Titans below.
- Stance breaking skills such as Wild Blow or Wild Strike to end Battle Scars.
- Punishment hexes such as Pain Inverter, Empathy, Price of Failure, Insidious Parasite, Spiteful Spirit and Spoil Victor for Shiro.
- Interrupts against the Undead Lich.
- Consider bringing skills which block attacks. Critical Defenses can be kept up indefinitely when tanking Shiro.
- Blinding skills will greatly reduce the effectiveness of Shiro's attacks, for example Blinding Flash, Eruption, Ebon Dust Aura, Shadowsong or Sneak Attack.
- Because Shiro cannot be knocked down, Shield of Judgment will activate continually if used against him. Alternatively, Earthbind can cause him to be vulnerable to knockdown.
- Rebirth is useful for recovering from near-wipes against Shiro without re-aggroing him.
[edit] NPCs
[edit] Allies
20 Kormir
[edit] Foes
28 (30) Blade of Corruption
28 (30) Arm of Insanity
28 (30) Word of Madness
28 (30) Herald of Nightmares
28 (30) Shadow of Fear
28 (30) Rain of Terror
28 (30) Spear of Torment
28 (30) Scythe of Chaos
24 (26) Torment Claw
24 (26) Margonite Executioner
24 (26) Margonite Bowmaster
24 (26) Margonite Cleric
28 (30) Margonite High Priest
24 (26) Margonite Seer
24 (26) Margonite Warlock
24 (26) Margonite Sorcerer
24 (26) Margonite Ascendant
28 (30) Margonite Patriarch
24 (26) Margonite Reaper
28 (30) Shiro'ken Warrior1
28 (30) Shiro'ken Ranger1
28 (30) Shiro'ken Monk1
28 (30) Shiro'ken Mesmer1
28 (30) Shiro'ken Necromancer1
28 (30) Shiro'ken Elementalist1
28 (30) Shiro'ken Ritualist1
28 (30) Shiro'ken Assassin1
Titan (arranged in spawning pattern order)
28 (30) Armageddon Lord1
28 (30) Risen Ashen Hulk1, 2
28 (30) Hand of the Titans1, 2
28 (30) Fist of the Titans1, 2
28 (30) Titan Abomination
28 (30) Pain Titan2
28 (30) Madness Titan2
24 (26) Portal Wraith1
[edit] Bosses
28 (30) Champion Puran → (Magehunter's Smash)
28 (30) Curator Kali → (Invoke Lightning)
[edit] Boss-like foes
30 (32) Lich Lord1
31 (33) Shiro Tagachi1
- Cannot be targeted by Lightbringer's Gaze
- Only spawned from other slain Titans, does not drop any loot.
[edit] Objects
[edit] Dialogue
[edit] Opening Cinematic
- Kormir: "Report, my friend!"
- Tormented Soul: "It is an old temple of the Six Gods."
- <player name>: "Six gods - from a time before Abaddon's fall."
- Kormir: "Indeed. Once this temple stood on the shores of the Crystal Sea."
- Kormir: "But the Margonites so loved Abaddon, that they defaced the statues of the other gods."
- Tormented Soul: "And when Abaddon fell, he pulled it down into Torment. It is now overrun by his Margonite worshipers."
- Kormir: "You have done well, spirit! Join your fellows in the Mists."
- Tormented Soul: "Thank you. May the gods stop Abaddon's madness!"
- <player name>: "Kormir? Are you all right?"
- Kormir: "No. We teeter on the edge of chaos, and it is my fault."
- <player name>: "It is not your fault. Abaddon has worked for centuries to free himself."
- Kormir: "Very well. My responsibility. Let us pray the gods will aid us."
[edit] Initial dialogue
- Kormir: The Temple of the Six Gods lies just beyond this chasm.
- Kormir: We must reach the temple and try to commune with the gods. This may be the key to defeating Abaddon.
- Kormir: Tread carefully. A powerful evil surrounds and pervades this place.
[edit] Intermediate dialogue
When first approaching the temple.
- Shiro Tagachi: You are fools to come here. What can mere mortals do against the power of a god?
- Shiro Tagachi: No matter. Your journey ends here. My Shiro'ken shall welcome you to this holy place and entomb you within its walls.
When getting closer to the temple.
- Undead Lich: You may well be impressed with yourselves to have made it this far. But, do not expect me to be as friendly as that Canthan bodyguard.
- Undead Lich: Your presence is an affront to this temple's Margonite worshipers. You shall be greeted with open claws and shown no remorse in their house.
- Undead Lich: In the unlikely event that you survive their wrath, I shall be waiting...
When entering the temple.
- Undead Lich: Did the Margonites wear you out? No? Good. We hoped you might have some strength left for us.
- Shiro Tagachi: You cannot stop Nightfall! Abaddon shall rule the world as the one and only, true god.
[edit] Combat dialogue
Shiro Tagachi
- I shall enjoy cutting you down.
- Is that all you have?
- Taste my twin blades of torment!
Undead Lich
- Fear my power!
- I look forward to raising you from the dead... as my minion!
- You are outmatched!
[edit] Ending Cinematic
- Kormir: "Gods, we beseech you. Hear our prayers."
- <player name>: "We have come where living men should not be. We have fought armies, crossed wastelands and conquered demons."
- <player name>: "Now we are in the heart of Torment. We must destroy Abaddon before he destroys the world. But we cannot battle him alone."
- Lyssa's Muse: "You are not alone. The gods are always watching."
- Kormir: "Watching? We need your help. We are only mortals, and we challenge a god."
- Lyssa's Muse: "There was a time when the gods walked the earth. Every thought and achievement was a gift of the gods."
- Lyssa's Muse: "But now you must realize that our gifts are within you. Dwayna lives in your compassion, Balthazar in your strength."
- Lyssa's Muse: "Melandru dwells in your harmony, Grenth in your justice."
- Lyssa's Muse: "And in your inspiration, Lyssa is there."
- Lyssa's Muse: "The divinity is within you. And so, we give you our blessing. That should suffice for the task ahead."
- Lyssa's Muse: "And to you, Kormir, a most special gift."
- Lyssa's Muse: "This is your world, now. This is your decision. You must make the choice that only a mortal could make."
- Kormir: "Our decision? They leave us some words of encouragement and expect us to fight a god?"
- <player name>: "The gods said we have a choice. A choice that only a mortal could make."
- Kormir: "Yes. Yes, there is a choice. We can end this. We don't have to be driven by gods and their avatars. Let us go."
[edit] Notes
- Torment creatures will popup in some points.
- While in this area, your party suffers from Depths of Madness environment effect (Healing spells heals for -15%). Note that minions and allies such as those from Summoning Stones are not affected.
- It is possible to not fight any Shiro'ken at all. What you do is just kill the Torment Claws, Scythes of Chaos and any possible Torment groups you might aggro in that area (try not to go too far toward Shiro during the battling of these enemies). Then have all but one person wait west of where the enemy group was. The one person should go toward where Shiro is. Once the dialogue is activated the one person should quickly run back to the rest of the group. After that, wait for the group of newly spawned Shiro'ken to move far enough east that the group can go through the gate the Shiro'ken spawned next to (which will open when they spawn). While running through the gate it is important not to attack the Famine spirit as it will sometimes aggro the group. If the group can avoid the Shiro'ken that way the mission will be a bit easier and a bit shorter.
- Be wary of stacking too many conditions on Shiro as Impossible Odds can easily transfer them to your party members. It is best to use as few conditions as possible. Consider blind and deep wound, which in particular might be worth the risk.
- There is also a Youtube guide for this mission: Gate of Madness run/guide
- Since the 13 November 2008 update you now gain 45 Lightbringer title points for each level of completion in Normal Mode and 100 in Hard Mode, as well as the normal xp and gold rewards.
- Kormir accompanies you, but doesn't use any skills or attack.
- The Undead Lich has 30 Armor vs Cold Damage, Portal Wraiths have about 45AL vs Cold Damage.
| Missions in Realm of Torment |
|---|
| Abaddon's Gate • Gate of Madness • Gate of Pain • The Ebony Citadel of Mallyx • The Shadow Nexus |
| Towns and outposts • Explorable areas • Landmarks |

