Ward spell

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Ward spell
Number of skills 12
Elite skills 1
Supertype Spell
Subtype None

Skill Type. Ward spells are a type of spells which creates a magical effect lasting for a period of time at a stationary position with an area of effect.

The ward is visible as a a glowing ring. In PvE, the color of the ring is red. In PvP, the ring's color is the color of the team.

Most wards provide protection or support for allies.

Contents

[edit] Characteristics

[edit] Notes

  • Since wards cannot be removed once it takes effect, they are more reliable than hexes and enchantments when engaged in a hold-the-line type of stationary battles.

[edit] Trivia

[edit] List of Ward Spells

Icon Name Description Energy Activation time Recharge time Prof. Attribute Campaign
Image:Banner of the Unseen.jpg Banner of the Unseen Ward Spell. (5 seconds.) Heals all allies in its area for 25 each second. End effect: heals for 100. 0 15 Energy 1 Activation time 10 Recharge time aAny Z Bonus Mission Pack
Image:Ebon Battle Standard of Courage.jpg Ebon Battle Standard of Courage Ward Spell. (14...20 seconds.) Allies in this ward have +24 armor and +24 more armor against Charr. Spirits are unaffected. 0 10 Energy 1 Activation time 20 Recharge time aAny Ebon Vanguard rankZ Eye of the North
Image:Ebon Battle Standard of Honor.jpg Ebon Battle Standard of Honor Ward Spell. (14...20 seconds.) Allies in this ward deal +8...15 damage and +7...10 more damage against Charr. Spirits are unaffected. 0 10 Energy 1 Activation time 20 Recharge time aAny Ebon Vanguard rankZ Eye of the North
Image:Ebon Battle Standard of Wisdom.jpg Ebon Battle Standard of Wisdom Ward Spell. (14...20 seconds.) Spells that allies in this ward cast have a 44...60% chance to recharge 50% faster. 0 10 Energy 1 Activation time 20 Recharge time aAny Ebon Vanguard rankZ Eye of the North
Image:Radiation Field.jpg Radiation Field Ward Spell. (5 seconds.) Causes -4...6 Health degeneration to foes in the area. End effect: inflicts Disease condition (12...20 seconds) to foes in the area. 0 15 Energy 2 Activation time 12 Recharge time aAny Asura rankZ Eye of the North
Image:Ward Against Elements.jpg Ward Against Elements Ward Spell. (8...18...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected. 0 15 Energy 1 Activation time 20 Recharge time Quest reward elementalistaElementalist Earth MagicZ Prophecies
Image:Ward Against Foes.jpg Ward Against Foes Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower. 0 15 Energy 1 Activation time 20 Recharge time Quest reward elementalistaElementalist Earth MagicZ Core
Image:Ward Against Harm.jpg Ward Against Harm Elite Ward Spell. (8...18...20 seconds.) Allies in this ward have +12...50...60 armor against fire damage and +12...22...24 armor against other damage. Spirits are unaffected. 0 15 Energy 1 Activation time 20 Recharge time elementalistaElementalist Water MagicZ Prophecies
Image:Ward Against Melee.jpg Ward Against Melee Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. 0 15 Energy 1 Activation time 30 Recharge time Quest reward elementalistaElementalist Earth MagicZ Core
Image:Ward Against Melee (PvP).jpg Ward Against Melee (PvP) Ward Spell. (1...15...18 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. 0 15 Energy 1 Activation time 30 Recharge time elementalistaElementalist Earth MagicZ Core
Image:Ward of Stability.jpg Ward of Stability Ward Spell. (10...22...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected. 0 10 Energy 1 Activation time 30 Recharge time elementalistaElementalist Earth MagicZ Factions
Image:Ward of Weakness.jpg Ward of Weakness Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward. 0 10 Energy 1 Activation time 20 Recharge time elementalistaElementalist Earth MagicZ Eye of the North