Ward spell
From Guild Wars Wiki
Ward spells are spells that are unique to the Elementalist's Earth magic and Water magic attributes. Guild Wars Eye of the North also introduced several new PvE-only wards based on titles.
The ward effect is centered on the caster, and once placed, it can neither be moved nor removed until its duration expires. Non-spirit creatures will be affected by the ward when within its area, marked by a glowing ring. In PvE, the color of the ring is red. In PvP, the ring's color is the color of the team. All the known wards either affect all allies or all foes, but not both. When the affected areas of multiple (and different) wards overlap, their effects will stack if one is within the overlap area.
Since wards cannot be removed once it takes effect, they are more reliable than hexes and enchantments when engaged in a hold-the-line type of stationary battles.
Wards with 1.75 aftercast delay:
Wards with .75 second aftercast delay:
[edit] List of Ward Spells
| Icon | Name | Description | | | | Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Banner of the Unseen | Ward Spell. Create a Banner of the Unseen at your location. For 5 seconds, all allies in its area are healed for 25 Health each second. When this spell ends, all allies in its area are healed for 100. | 15 | 1 | 10 | Bonus Mission Pack | ||||
| Ebon Battle Standard of Courage | Ward Spell. You plant an Ebon Battle Standard of Courage at your current location. For 10...20 seconds, non-Spirit allies in this area gain +24 armor and an additional +24 armor against Charr. | 10 | 1 | 20 | Ebon Vanguard rank | Eye of the North | |||
| Ebon Battle Standard of Honor | Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10...20 seconds, non-Spirit allies in this area strike for +5...15 damage and an additional +5...10 vs. Charr. | 10 | 1 | 20 | Ebon Vanguard rank | Eye of the North | |||
| Ebon Battle Standard of Wisdom | Ward Spell. You plant an Ebon Battle Standard of Wisdom at your current location. For 10...20 seconds, non-Spirit allies in this area have a 30...60% chance to halve skill recharge of spells they cast. | 10 | 1 | 20 | Ebon Vanguard rank | Eye of the North | |||
| Radiation Field | Ward Spell. For 5 seconds, foes in the area have -2...6 Health degeneration. When the portal ends, foes in the area are Diseased for 8...20 seconds. | 15 | 2 | 12 | Asura rank | Eye of the North | |||
| Ward Against Elements | Ward Spell. You create a Ward Against Elements at your current location. For 8...18...20 seconds, non-Spirit allies in this area gain +24 armor against elemental damage. | 15 | 1 | 20 | | Earth Magic | Prophecies | ||
| Ward Against Foes | Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-Spirit foes in this area move 50% slower. | 15 | 1 | 20 | | Earth Magic | Core | ||
| Ward Against Harm | Elite Ward Spell. Create a Ward Against Harm at this location. For 8...18...20 seconds, non-Spirit allies in this area have 12...50...60 armor against fire damage and 12...22...24 armor against other damage. | 15 | 1 | 20 | Water Magic | Prophecies | |||
| Ward Against Melee | Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. | 15 | 1 | 30 | | Earth Magic | Core | ||
| Ward of Stability | Ward Spell. Create a Ward of Stability at your current location. For 10...22...25 seconds, non-Spirit allies cannot be knocked down. | 10 | 1 | 30 | Earth Magic | Factions | |||
| Ward of Weakness | Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage. | 10 | 1 | 20 | Earth Magic | Eye of the North |












