Ward spell
From Guild Wars Wiki
(Redirected from Ward)
| Ward spell | |
|---|---|
| Number of skills | 12 |
| Elite skills | 1 |
| Supertype | Spell |
| Subtype | None |
Skill Type. Ward spells are a type of spells which creates a magical effect lasting for a period of time at a stationary position with an area of effect.
The ward is visible as a a glowing ring. In PvE, the color of the ring is red. In PvP, the ring's color is the color of the team.
Most wards provide protection or support for allies.
Contents |
[edit] Characteristics
- Always target self, thus the effect appears at the caster's inital location. Range thus doesn't matter.
- Always have an area of effect of in the area.
- All wards have .75 second aftercast delay like normal spells.
- Always has an effect while active, may have an end effect.
- Always requires energy to activate.
- Always have an activation time and recharge time.
[edit] Notes
- Since wards cannot be removed once it takes effect, they are more reliable than hexes and enchantments when engaged in a hold-the-line type of stationary battles.
[edit] Trivia
- Mosts wards are connected to the Elementalist's Earth magic attribute. There is one Water Magic ward and with Guild Wars Eye of the North several new PvE-only wards based on titles were introduced.
- There is no ward that affects both allies and foes.
[edit] List of Ward Spells
| Icon | Name | Description | | | | Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Banner of the Unseen | Ward Spell. (5 seconds.) Heals all allies in its area for 25 each second. End effect: heals for 100. | 15 | 1 | 10 | | Bonus Mission Pack | |||
| Ebon Battle Standard of Courage | Ward Spell. (14...20 seconds.) Allies in this ward have +24 armor and +24 more armor against Charr. Spirits are unaffected. | 10 | 1 | 20 | | Ebon Vanguard rank | Eye of the North | ||
| Ebon Battle Standard of Honor | Ward Spell. (14...20 seconds.) Allies in this ward deal +8...15 damage and +7...10 more damage against Charr. Spirits are unaffected. | 10 | 1 | 20 | | Ebon Vanguard rank | Eye of the North | ||
| Ebon Battle Standard of Wisdom | Ward Spell. (14...20 seconds.) Spells that allies in this ward cast have a 44...60% chance to recharge 50% faster. | 10 | 1 | 20 | | Ebon Vanguard rank | Eye of the North | ||
| Radiation Field | Ward Spell. (5 seconds.) Causes -4...6 Health degeneration to foes in the area. End effect: inflicts Disease condition (12...20 seconds) to foes in the area. | 15 | 2 | 12 | | Asura rank | Eye of the North | ||
| Ward Against Elements | Ward Spell. (8...18...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected. | 15 | 1 | 20 | | | Earth Magic | Prophecies | |
| Ward Against Foes | Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower. | 15 | 1 | 20 | | | Earth Magic | Core | |
| Ward Against Harm | Elite Ward Spell. (8...18...20 seconds.) Allies in this ward have +12...50...60 armor against fire damage and +12...22...24 armor against other damage. Spirits are unaffected. | 15 | 1 | 20 | | Water Magic | Prophecies | ||
| Ward Against Melee | Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. | 15 | 1 | 30 | | | Earth Magic | Core | |
| Ward Against Melee (PvP) | Ward Spell. (1...15...18 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. | 15 | 1 | 30 | | Earth Magic | Core | ||
| Ward of Stability | Ward Spell. (10...22...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected. | 10 | 1 | 30 | | Earth Magic | Factions | ||
| Ward of Weakness | Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward. | 10 | 1 | 20 | | Earth Magic | Eye of the North |













