Pogahn Passage
From Guild Wars Wiki
This is a mission entry. For information on the outpost, see Pogahn Passage (outpost).
| Pogahn Passage | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | Kourna |
| Type | Cooperative |
| Party size | 8 |
| Required hero | Margrid the Sly |
| Duration | Short |
| Preceded by | No Me, No Kormir |
| Followed by | Moddok Crevice |
This mission represents a branch in the storyline which is determined by your choice of Margrid the Sly or Master of Whispers. If you have Master of Whispers, you may return to this mission after completing Abaddon's Gate.
Contents |
[edit] Mission information
[edit] Requirements
Margrid the Sly must be in your party to enter this mission. If any player has Margrid, others without her may join the mission.
[edit] Objectives
- Escort Margrid to the Gandaran treasure vault to retrieve the Diadem of Lady Glaive.
- Free Kormir from the Kournan prisoners.
- Bonus Complete optional objectives
- Added Optional: Escort the Sunspear prisoners to the prison.
- Added Optional: Obtain the prison code for entry into the prison.
- Added Optional: The demon is out of control! You can either help the guards or stand aside and let them fight on their own.
- Added Optional: Take over gate duty for some guards
[edit] Rewards
The reward depends on the number of optional objectives completed around the fortress before you free Kormir.
| Reward | Optional objectives accomplished |
|---|---|
| Standard | 0-2 |
| Expert | 3 |
| Master | 4 |
[edit] Walkthrough
Speak to Jack of Truths to start the mission.
Until you break out Kormir, you will be disguised as a Kournan and will not be attacked by them. You may use this time to accomplish bonus tasks. When ready, proceed to the vault labeled on the minimap(5). Margrid will convince the guards to hand over the gem she seeks.
Proceed to the prison gate(6). The guard will ask for the password to enter. If you acquired the password from the guard at the entrance of the fort, you can pass through unobstructed. However, should you not have the password or choose the option to give the wrong password, the guard will attack. Since the later half of the mission is timed, players may choose to purposely give the incorrect password to dispatch these foes before the timer begins. Either way, the gate to the prison will open for you. Upon reaching the prison, dispatch the jailer and all the guards and a cutscene will ensue(7).
You now have fifteen minutes to reach the docks with Kormir and Shahai. A number of guards will confront you at the bridge and multiple groups at the stairs just past the prison gates. Watch out for overlapping patrol paths to avoid overaggro here. (The map advises staying at the top of the stairs at this point, but it may be advisable to pull the guard groups from even further back than that, especially in Hard mode.) After dispatching this group, you may either travel north through the fort or south along the docks. Either way, the paths rejoin close to the docked ship with a number of Kournan standing in the way. Captain Nebo should be dispatched as soon as possible as the elementalist boss is capable of dealing massive damage to an area with fire spells. After dispatching this group, proceed to the end of the dock to complete the mission. Alternatively, a player may choose not to fight this last group but rather rush past groups to lead Kormir and Shahai to the end of the dock(9).
[edit] Bonus
Before the cutscene at the prison, players may talk to a number of Kournan guards to find and accomplish 4 optional objectives for the bonus. However, after the cutscene, the entire fortress becomes hostile and any remaining optional goals will be unavailable, so complete the bonus objectives before you cross the bridge to the prison.
- Upon entering the fortress, talk to Guard Captain Kahturin for the prison's password. You don't need to write it down and you don't need to give the password to the prison guard to get credit for the objective.
- Just inside the fortress and to the south, you'll find captive Sunspear Prisoners. Talk to the guard and agree to "escort" them to the prison. They will also help you in combat once you free Kormir.
- Towards the center of the fort you'll find two guards trying to suppress a renegade demon. Defeat the demon to accomplish the objective.
- Around the southeast of the fortress you'll find Guard Linko. Agree to take over his guard duty for this objective.
[edit] Skill recommendations
- All the foes you will be facing will be typical Kournan troops. Wild Blow or skills that cannot be blocked are helpful in quickly dispatching rangers.
- The final elementalist boss is quite dangerous to the NPCs you must keep alive. Ward Against Harm and/or Ward Against Elements may help reduce the damage if they stay in the wards. Interrupts may also help against the boss. Give Margrid (or another ranger hero) Distracting Shot and/or Savage Shot and lock her on the boss to help suppress damage.
[edit] Mission NPCs
20 (20) Captain Nahnkos
20 (20) Guard Captain Kahturin
20 (20) Kournan Captain
20 (20) Vault Master Eijah
20 (20) Guard Linko
20 (20) Jailer Gahanni
20 (20) Kournan Guard
20 (20) Prison Keeper Shelkesh
20 (20) Vabbi Guard
[edit] Allies
20 (20) Sunspear Prisoner
20 (20) Sunspear Prisoner
20 (20) Sunspear Prisoner
20 (20) Kormir
20 (20) Shahai the Cunning
[edit] Foes
20 (29) Demon Spawn
20 (20) Jailer Gahanni
16,20 (26) Kournan Guard (axe, sword)
20 (20) Prison Keeper Shelkesh
22 (26) Kournan Elite Guard
24 (26) Kournan Overseer
16,20 (26) Kournan Bowman
16,20 (26) Kournan Priest
16,20 (26) Kournan Oppressor
20 (26) Kournan Seer
20 (26) Kournan Scribe
22 (26) Kournan Elite Scribe
16,20 (26) Kournan Phalanx
22 (26) Kournan Elite Spear
20 (26) Kournan Zealot
22 (26) Kournan Elite Zealot
[edit] Bosses
24 (30) Executioner Vekil → (Magehunter Strike)
24 (30) Lieutenant Nali → (Enchanter's Conundrum)
24 (30) Captain Nebo → (Master of Magic)
24 (30) Colonel Kajo → (Cautery Signet)
[edit] Notes
- Human party members will start this mission under the effect of Kournan Guardsman Uniform disguise.
- Occasionally, Kormir and/or Shanhai may get stuck in the prison around the bridge. Make sure they are following as they are required to reach the docks to complete the mission.
- Before entering the fortress gate, you can explore the Gandara, the Moon Fortress area, which is completely free of foes.
- There is a dialog sequence between a Kournan Guard and a Kournan Captain that seems to be reversed, that is, the Guard speaks the Captain's lines, and the Captain, the Guard's.
- Using your keyboard to move around during the end mission cinematic will contribute about 0.1% to the Elonian Cartographer title.
[edit] Trivia
- Jora, Ogden Stonehealer, Pyre Fierceshot and Vekk will not be disguised.
- If you have Zhed Shadowhoof in your party, you will notice much of the dialogue involving Zhed is taken from Star Wars Episode IV: A New Hope when Luke, Han and Chewbacca infiltrate the Death Star and go to the prison deck disguised as Stormtroopers performing a prison block transfer for a Wookie to cell block 1138. Zhed will prompt a dialogue and be disguised as a prisoner despite his expected protests. Later, you will end up telling Guard Captain Kahturin that you are transferring Zhed to cell block 1138.
- The effect of wearing Kournan clothes was misspelled as "Kornan" but has been corrected.
- The incorrect answer to Guard Captain Kahturin when gaining access to the prison is "Blue Harvest", the name of the cover movie used to hide the filming site for George Lucas' film, Star Wars Episode VI: Return of the Jedi. The trick was used to keep Star Wars fans away from the filming site, which ultimately failed.
- The password for the prison transfer, 20, 1, 8, and 7 is actually another allusion to Star Wars Episode IV: A New Hope, when Han tells Luke which cell number Princess Leia is in, 2187.
- Since the 13 November 2008 update you now gain 20 Sunspear title points for each level of completion in Normal Mode and 70 in Hard Mode, as well as the normal xp and gold rewards.
| Missions in Kourna |
|---|
| Consulate Docks • Dajkah Inlet • Kodonur Crossroads • Moddok Crevice • Nundu Bay • Pogahn Passage • Rilohn Refuge • Venta Cemetery |

