Istan
From Guild Wars Wiki
| Istan | |
|---|---|
| | |
| Continent | Elona |
| Town | Kamadan, Jewel of Istan |
| Neighbor(s) | Kourna |
| Campaign | Nightfall |
| Images | |
| Loading screen | |
| Poster map | |
| Clean map | |
“The island province of Istan is known for its navy — a formidable fleet that patrols Elona's western coastline. Each day, ships from Tyria, Cantha, and other distant parts of the world arrive in the port city of Kamadan. From there, merchant ships travel to Istan's numerous islands and the Kournan mainland, braving waters troubled by corsair patrols, cyclones, and greater dangers. Valiant Istani watch the waters, confident that when hostile outsiders arrive in Elona, the province’s citizens, soldiers, and sailors will be ready for them.
Great Istani heroes have been forged by great adversity: war, famine, invasion, and stranger threats. Over six hundred years ago, the infamous Scarab Plague devastated this province. Victims died horribly, as insects erupted through boils on their skin. Many believed the outbreak of plague had supernatural origins, blaming the suffering of the innocent on unseen forces. In this troubled time, heroes tended to the sick, evacuated towns and villages, and searched for the source of corruption. Though the origin of the plague was never found, great tales are still told of heroes helping the beleaguered populace.
To this day, Istan rewards bravery and accomplishment. No word describes its government more than "meritocracy": the best and brightest are rewarded with promotion, and years of service are recognized. Village elders watch over many towns and outposts, eventually rising to positions of respect and authority on the Council of Elders. The province has its fair share of miscreants and scoundrels, of course—criminals typically sink to the dregs of society—but each dawn in Istan, another hero’s journey begins.
Contents |
[edit] Towns and outposts
- Kamadan, Jewel of Istan (port)
- Beknur Harbor
- Champion's Dawn
- Kodlonu Hamlet
- Sunspear Great Hall
- The Astralarium
Mission outposts:
- Blacktide Den
- Chahbek Village
- Consulate Docks (while the outpost is on Istan, the corresponding mission is in Kourna)
- Jokanur Diggings
Arena outposts:
[edit] Missions
[edit] Arenas
[edit] Explorable areas
- Churrhir Fields
- Cliffs of Dohjok
- Consulate
- Fahranur, The First City
- Island of Shehkah
- Issnur Isles
- Lahtenda Bog
- Mehtani Keys
- Plains of Jarin
- Sun Docks
- Zehlon Reach
[edit] Landmarks
- Abandoned Botanicum
- Cyclone Palace
- Kupungu Village
- Monument of Dahlah
- Monument of Nahlah
- Tomb of the Three Worthies
- Wreck of the Resplendent Peace
[edit] Notes
- Maximum party size in Istan is 4, except Beknur Harbor, Blacktide Den, and Kodlonu Hamlet where the maximum size is 8.
- Leaving from Beknur Harbor allows access to the Cliffs of Dohjok and Zehlon Reach with a party of eight, which may be useful for vanquishing or completing some of the Master Difficulty quests in those areas.
- Nightfall characters can obtain a maximum of 21.9% explored area. Other characters are limited to maximum 21.5 - 21.6% explored area, as the starting area, Island of Shehkah, is only available to brand-new Elonian characters.
The same applies for Kamadan after completing the Venta Cemetery mission or talking to Dockmaster Dimedeh in Dajkah Inlet.
| Nightfall regions |
|---|
| Istan • Kourna • Vabbi • The Desolation • Realm of Torment |
| Core • Prophecies • Factions • Eye of the North |

