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Crystal Desert

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Crystal Desert
Crystal Desert.jpg
Continent Tyria
Town The Amnoon Oasis
Neighbor(s) The Desolation
Campaign Prophecies
Images
"Desert" concept art 2.jpg
Loading screen
Crystal Desert interactive map.jpg
Interactive Map of the Crystal Desert
Non-interactive maps
Crystal Desert signpost.jpg
Crystal Desert signpost.

Legends tell of a time, thousands of years ago, when the Crystal Desert was covered in water. These legends claim that it was the gods who raised the land, leaving it bare and empty in order to give the solitary creatures of the world a place to call their own. If the legends are true, humans were not among those for whom this land was made. There have been attempts by humans to settle in the desert, but they have, without exception, failed miserably, leaving behind only the grand monuments they built here proclaiming their short-lived triumph over this harsh land.

The weather in the Crystal Desert is hot and unforgiving. The winds blow hard, making and unmaking dunes, covering up the present and uncovering the past. An examination of the sand will reveal that each grain is actually a tiny, pointed crystal. In isolated locations, larger crystal formations have been revealed by the constant, unforgiving wind.

The Guild Wars Manuscripts

Formerly the Crystal Sea, the Crystal Desert was created shortly before the Exodus of the Gods in Year 0. It was formed alongside the Desolation, also formerly a part of the Crystal Sea, when the Five Gods defeated Abaddon. The Crystal Desert connects to the southern continent of Elona and had at one point been ruled by the Primeval Kings of the southern continent. In the past, there have been at least four groups of humans attempting to settle in the land: the Margonites, the Elonians, the Seekers, and Ascalonians.

Despite mostly being arid and dry, the Crystal Desert has a few oases and deepened valleys holding vegetation. It is also riddled with giant statues of an ancient civilization, ruins of the failed Crystal Desert Elonian colony, and large natural cliffs. In the center of the Crystal Desert lies the Mesa, which houses structures seen elsewhere only in the Hall of Heroes. It is inhabited by a variety of insects, Riders, Drakes, Wurms, the Forgotten, Losaru Centaurs, Hydra, and the ghosts of those who died in the region.

Getting there[edit]

Completion of the Sanctum Cay mission is required to reach this area, at which point the party will be sent to Amnoon Oasis. This also unlocks the ability to use the teleporter of Crystal Overlook, providing a second entrance for players with the Nightfall campaign.

Towns and outposts[edit]

Mission outposts:

Missions[edit]

Explorable areas[edit]

Landmarks[edit]

Soundtracks[edit]

  • Guilds at War
  • [untitled]
  • Ascension Song
  • Crystal Oasis

Gallery[edit]

Notes[edit]

Gw2logo.png The Guild Wars 2 Wiki has an article on Crystal Desert.



The World of Tyria (edit)
Continents TyriaCanthaElona
Mechanical Regions
Core The Battle IslesThe MistsUnending Ocean
Prophecies Ascalon (pre-Searing)AscalonNorthern ShiverpeaksSouthern ShiverpeaksKrytaMaguuma JungleCrystal DesertRing of Fire Islands
Factions Shing Jea IslandKaineng CityEchovald ForestThe Jade Sea
Nightfall IstanKournaVabbiThe DesolationRealm of Torment
Eye of the North Charr HomelandsDepths of TyriaFar ShiverpeaksTarnished Coast
Geographic Landmarks
The Battle Isles Forbidden PathTraining Arena
The Mists Bone PitsBurning ForestChaos PlanesFissure ShoreForest of the Wailing LordForgotten ValeGreat Battle FieldHall of JudgmentIce Wastes
Lake of FireMad RealmSpawning PoolsSpider CaveTemple of WarThe LabyrinthThe RiftTower of CourageTower of StrengthTwin Serpent Mountains
Tyria Blazeridge MountainsGiant's BasinIsles of JanthirJanthir BayRuins of OrrSea of SorrowsSparkfly SwampStrait of MalchorUllen RiverWoodland Cascades
Cantha 1,000 Daggers guild hallQinkaishi MountainsRaisu PalaceRijeka River
Elona Bahnelon RiverDajkahDzalanaElon RiverSulfurous Wastelands