Plains of Jarin
From Guild Wars Wiki
| Plains of Jarin | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | Istan |
| Type | Explorable area |
| Exit(s) | Caverns Below Kamadan Champion's Dawn Kamadan, Jewel of Istan Sunspear Great Hall The Astralarium |
| Images | |
| Map view | |
| Locations of all bosses in Plains of Jarin | |
| Collector and bounty locations | |
The Plains of Jarin are the dusty plains of northeastern Istan. They are mostly flat and dry, but the southeastern part of the Plains of Jarin is more verdant. A variety of sentient plants and insects inhabit this explorable area, together with a large population of skales at the western waterways.
Contents |
[edit] Getting there
The Plains of Jarin connects Kamadan and three other outposts. Leaving Kamadan for the first time using the northwestern exit will bring players here. A variety of quests available in Kamadan and the Sunspear Great Hall lead to and take place here.
[edit] Exits
- Caverns Below Kamadan (via the Fissure, only for those with access to Guild Wars Eye of the North)
- Champion's Dawn (southwest)
- Kamadan, Jewel of Istan (southeast)
- Sunspear Great Hall (center)
- The Astralarium (northwest)
[edit] Shrines
- Sunspear Scout → Insect Hunt1
- Center, at exit into Sunspear Great Hall.
- Northeastern corner of the Sunspear Great Hall structure.
- Sunspear Scout → Plant Hunt1
- East, at exit into Kamadan, Jewel of Istan.
- Shoreline southwest from Kamadan.
- Southwest, at exit into Champion's Dawn.
- Sunspear Scout → Skale Hunt2
- In the center of the western water channel.
- Northwest, at exit into the Astralarium.
1 In normal mode, only for characters below level 8 or Sunspear rank below 6.
2 In normal mode, only for characters below level 13 or Sunspear rank below 6.
- Resurrection shrines with a statue
- Avatar of Dwayna
- In the center of the western water channel.
- East, at exit into Kamadan, Jewel of Istan.
- Champion of Balthazar
- Center, at exit into Sunspear Great Hall
- Lyssa's Muse
- Northeastern corner of the Sunspear Great Hall structure.
- Melandru's Watcher
- Southwest, at exit into Champion's Dawn.
- Voice of Grenth
- Northwest, at exit into the Astralarium.
- Shoreline southwest from Kamadan.
[edit] Quests
[edit] Quests available
- (the following quests are only available to Nightfall characters)
- Feast of Bokka ← Royal Chef Hatundo
- Following the Trail
← Jerek
- Hog Hunt ← Nehdukah
- Map-Travel Inventor ← Mauban
- Trial by Fire
← Jerek
[edit] Quest influences
- A Hidden Threat → a few corsairs
- Armored Transport → a few corsairs
- Battle Preparations → a few friendly NPCs
- Big News, Small Package → a few friendly NPCs
- Following the Trail → some corsairs
- Hog Hunt → a few mandragors
- Material Girl → some plants
- Quality Steel → a warrior ally
- Securing Champion's Dawn → a lot of corsairs and Kournan military
- Suwash the Pirate → some corsairs
- The Iron Truth → a few corsairs
- War Preparations (Recruit Training) → a few skales
- Zaishen Elite → two Zaishen Order foes
[edit] Festival quest influences
- A Burning Desire → a few corsairs
- White Mist → a few humbug allies, a few snowman foes
[edit] NPCs
[edit] Allies
[edit] Collectors
10 (20) Adhitok (collector for 3 Sentient Roots)
3 (20) Kushau (collector for 3 Juvenile Termite Legs)
10 (20) Timahr (collector for 3 Mandragor Carapaces)
[edit] Other allies
5 (20) Nehdukah
20 M.O.X. (only before acquiring M.O.X. as a hero)
10 (20) Beastmaster Yapono
20 (20) Captain Gudur
2 (20) Chitundu
2 or
8 (23) Impressive Warthog (related to Hog Hunt)
2 (20) Mauban
10 (20) Royal Chef Hatundo
15 (20) Shorewatcher (several)
or
20 Sunspear Scout (seven of them offering various bounties)
8 (20) Architect (a few strolling near Kamadan)
10 (20) Istani Noble (a few strolling near Kamadan)
1 (20) Young Child (a few strolling near Kamadan)
1 (20) Fissure (not before Hole of Istan)
[edit] Charmable animals
[edit] Foes
2 (22) Stalking Nephila
10 (24) Irontooth Drake
7 (23) Bladed Termite
2 (22) Juvenile Bladed Termite
8 (23) Preying Lance
3 (22) Mandragor Slither
3 (22) Mandragor Imp
1 (22) Fanged Iboga
1 (22) Stormseed Jacaranda
4 (22) Ridgeback Skale
4 (22) Skale Blighter
6 (23) Skale Lasher
[edit] Bosses
6 (26) Hassin Softskin → (Hassin's Shell)
7 (26) Tarom Rockbreaker → (The Rockbreaker)
5 (26) Suneh Stormbringer → (The Stormbringer)
[edit] Notes
- Complete exploration of this area contributes approximately 2.7% to the Elonian Cartographer title.
- The Juvenile Bladed Termites are non-hostile. There's a large group of them in the western waters. Watch out for the lone hostile Irontooth Drake in their midst.
- Vanquisher runs of this area without active quests requires defeating around 200 foes. Including quest influences, it has been reported to range from 188 to 214.
- Just be a little careful of two or three hidden mandragor groups in the area near Tarom Rockbreaker; the boss itself is part of a hidden group.
- It is possible to have a party larger than four, to a maximum of eight, when vanquishing this area if you speak to Dockmaster Dimedeh. Alternatively, complete the Blacktide Den or Venta Cemetery mission immediately before coming to vanquish this area. Any henchmen you have in your party that are not available in Sunspear Great Hall or Kamadan will be removed from your party when you talk to Dockmaster Dimedeh or finish either mission; however, heroes and other players will not be removed from your party.
| Explorable areas in Istan |
|---|
| Churrhir Fields • Cliffs of Dohjok • Consulate • Fahranur, The First City • Island of Shehkah • Issnur Isles • Lahtenda Bog • Mehtani Keys • Plains of Jarin • Sun Docks •Zehlon Reach |
| Towns and outposts • Missions • Arenas • Landmarks |

