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Finding a Purpose
From Guild Wars Wiki
| Finding a Purpose | |
|---|---|
| Section | Realm of Torment Quests |
| Given by | Chaplain Phyratyss in Gate of Anguish (Realm of Torment) |
| Preceded by | Abaddon's Gate |
| Campaign | Nightfall |
| Type | Secondary quest |
| Maps | |
![]() (Click to enlarge) | |
Visit a new explorable area and aid the Ritualist hero Razah.
Contents |
[edit] Quest information
[edit] Objectives
- Speak to Keeper Shafoss to gain entrance to the Heart of Abaddon.
- Explore the Heart of Abaddon.
- Speak to Razah.
- Destroy the binding guardians and free Razah. [3..0] of 3 guardians remain.
- Speak to Razah.
- See Chaplain Phyratyss for your reward.
[edit] Reward
- 2,500 Experience
- Razah joins your party.
[edit] Walkthrough
Travel to Abaddon's Gate and speak to Keeper Shafoss.
After you enter the Heart of Abaddon, dispose of the patrols around the first Binding Guardian. Wait at the entrance for the first one to move towards you, but be careful - there are four different patrol groups in the area, and drawing even only two of them may be enough for your party to be defeated. Bringing along a Mesmer hero with Power Block makes disposing of the multiple Word of Madness much easier.
If you have any skills that can kill friendly spirits (e.g. Gaze of Fury), you can dispose of the guardians as you move along to save time later. After the second and third guardian, talk to Razah and you are finished.
If you did not kill the guardians earlier, they will turn hostile after you talk to Razah. You will have to go back and kill them, but now you also have to fight a pop-up group with each of them. The pop-up groups near the two guardians closer to Razah can be avoided by only attacking with at long range (bow, wands, spells). The pop-ups linked to each of those consist in a group of Margonites and a group of the Shadow Army. The pop-up group for the first guardian consists of 4 Titan Abominations, which will charge at you - remember that it's best to kill one at a time, otherwise you may end with 8 Madness Titans against you. After killing the guardians, talk to Razah again to finish the quest.
For the first guardian (the one you meet at the start of the map) there is a very easy way to kill him without having to kill the titans. presuming you've already cleared out the enemy on your way to Razah, let the titans spawn. then aggro them and lure them back away. After a while they will stop following you. They will retreat to their spawning place. While doing this, have one Ranger with a Longbow or Flatbow (might be possible with other bows but not tested) go near the entrance gate. This gate is on a hill and you can destroy the guardian easily. The Titans are part of a separate group, so they will not come after you. The guardian has regeneration so make sure your damage rate is high enough. After you have killed him, run back through the titans. This is easy with a blocking skill like Whirling Defense, which is already on most ranger skillbars. The titans will follow you for a while but then retreat. You might get knocked down once or twice, but probably will have enough HP to survive. If you're not sure, let a monk come towards you to heal.
Another way to kill the guardian closest to the entrance (without activating the 4 Titans) is to use the Eastern-most path back down to the guardian. There will be some patrols to be cleared there. Once they have been killed, look for tiny hills (mere undulations) to the guardian's right when as you approach him. Use these by standing on them to increase the range of your Longbow or Flatbow. Note that using Elementalists to speed up the process will result in activating the Titan spawns.
The other 2 guardians can be killed by ranging them with a longbow or flatbow. Elementalists can also be used here without activating spawns.
These can be done with a single ranger, presuming he has enough damage output to counter the regeneration. A maximum damage bow (15-28) that is modified combined with spamming Barrage will do, although it will take a while. If you have a ranger hero, make sure he has either a Longbow or a Flatbow, or he will activate the spawns.
Alternatively, you can focus-fire the last guardian and ignore the titans completely, then speak to Razah to finish the quest. This is the easiest method, as even with heroes/henchmen, you can nuke the guardian down very quickly, talk to Razah and map-travel away from the titans. However, some might not consider this entirely sporting.
[edit] NPCs
[edit] Allies
20 Razah
[edit] Foes
- Margonites (spawns when attacking the first spirit)
24 (26) Margonite Executioner
24 (26) Margonite Bowmaster
24 (26) Margonite Cleric
24 (26) Margonite Warlock
24 (26) Margonite Seer
24 (26) Margonite Sorcerer
24 (26) Margonite Ascendant
24 (26) Margonite Reaper
- Shadow Army (spawns when attacking the second spirit)
24 (26) Shadow Warrior
24 (26) Shadow Ranger
24 (26) Shadow Monk
28 (30) Shadow Beast
24 (26) Shadow Mesmer
24 (26) Shadow Elemental
Titans (spawns when attacking the third spirit; the following Titans are arranged in spawning pattern order)
28 (30) Titan Abomination
28 (30) Pain Titan
28 (30) Madness Titan
24 (26) Binding Guardian (3 of them, initially friendly)
[edit] Dialogue
[edit] Initial dialogue
- Chaplain Phyratyss
With Abaddon's defeat, the Realm of Torment is being explored every day. I heard news of a passage from Abaddon's Gate to a newly discovered area called the "Heart of Abaddon." What secrets might lie within? I would visit myself, but I cannot leave my post. Investigate for me and I'll make it worth the effort.
Accept: "With the knowledge I bring back, you'll be the envy of your clergy."
Decline: "Sloth is a deadly sin, chaplain. I suggest you investigate, yourself."
Ask: "Go to Abaddon's Gate and find entry to the Heart of Abaddon. Tell me what you find inside. My curiosity is piqued."
[edit] Intermediate dialogue
- Razah
I have been alone for what seems like ages. I am Razah, created from the Mists. I have no memories of my creation, though; the past is shrouded in fog. Abaddon bound me to this plane. His minions blessed me with knowledge to fulfill a great purpose. However, I can sense that Abaddon is no more. Now I am without purpose, my existence without meaning. So tell me... are you here to give me my purpose?
We must find our own purpose in life, Razah.
- Search for my own purpose? An interesting concept. To not be told what to do; to merely...exist to find a purpose. I find you curious, unlike anything I have ever encountered. I wish to journey with you to learn more about your ways. Perhaps my purpose is to travel through the world with you.
We always welcome new allies.
- Allies? I do not understand your words. I have much to learn. However, you must remove the barriers that bind me if I am to accompany you. I am restrained by guardians summoned by Abaddon. As long as they exist, I must remain here. Destroy these guardians and Razah will be your "allies."
- Razah
The barriers are no more. I offer you my skills and my insight. As a child of the Mists, I have an affinity for things spiritual. In return, you will show me how you experience life and aid me in finding the purpose for which I was created. I must take this time to reflect. I will meet you later.
[edit] Reward dialogue
- Chaplain Phyratyss
A being created from the Mists? I would have never thought that possible. I knew the Heart of Abaddon held secrets, but this is far more than I could have hoped! I would like to meet this Razah. Bring him...or it, rather...around when you get the chance.
[edit] Trivia
- This quest was significantly changed, as was the entry NPC.
- In the quest log of Finding a Purpose, Keeper Millzesh was incorrectly called Keeper Mirzesh.
[edit] Old objectives
- Ask Keeper Millzesh about gaining entrance to the Heart of Abaddon.
- Explore and investigate the Heart of Abaddon.
- Free Razah by destroying the Binding Guardians.
- Speak to Razah.
- See Chaplain Phyratyss for your reward.
OR
- QUEST FAILED: Keeper Mirzesh is missing! Return to Chaplain Phyratyss in the Gate of Anguish for more information.
- Keeper Shafoss
This area is off limits...but your reputation precedes you, hero. If you have defeated a god, who am I to tell you where you may or may not go?
[edit] Old intermediate dialogue (replaced by Keeper Shafoss' dialgoue)
Keeper Millzesh
- "Access to the Heart of Abaddon is restricted. We have no idea what dangers or secrets lie inside, and have strict orders to keep everyone out. However...there are rumors of folks unearthing some very precious gemstones around the Gate of Anguish. I bet if I had one of each of type of these sparkling rocks, I'd be so mesmerized by their luster that I might not notice someone slipping past. Understand what I'm saying?"
- Accept: "What a coincidence! I just happen to have one of each gemstone right here...."
- Decline: "Gemstones are an adventurer's best friend. I keep my friends close."
Keeper Millzesh
- "Oh yes, these gems are certainly exquisite. The colors are brilliant and I can feel the vibrations of power emanating from deep within each one. I just can't keep my eyes off them..."
- Accept: "So...since you're busy ogling these gems I'll just go somewhere else. Like the Heart of Abaddon."
- Decline: "I'm not sneaking past you. No, sirree."


