Recuperation
From Guild Wars Wiki
Recuperation
Binding Ritual. Create a level 1...8...10 Spirit. Non-Spirit allies within its range gain +1...3...3 Health regeneration. This Spirit dies after 15...39...45 seconds.
- Concise description
Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration.
| Progression | |
|---|---|
|
0 1 1 15
1 2 1 17
2 2 1 19
3 3 1 21
4 3 2 23
5 4 2 25
6 5 2 27
7 5 2 29
8 6 2 31
9 6 2 33
10 7 2 35
11 8 2 37
12 8 3 39
13 9 3 41
14 9 3 43
15 10 3 45
16 11 3 47
17 11 3 49
18 12 3 51
19 12 4 53
| |
[edit] Acquisition
[edit] Notes
- At a glance, a maximum of +3 health regeneration doesn't sound like a lot, but consider that this effect affects all allies within range. That includes non-party-members such as allied NPCs (Master Togo, Mhenlo, etc.), minions, animal companions and, in case of two-party-cooperative-missions, members of the other party.
- At level 12 Recuperation causes +3 health regeneration for 39 seconds, that means a maximum of 234 points of healing per affected ally. With only 2 allies affected that's already an energy efficiency of 30+ health per energy. For comparison: The average monk healing spell has an energy efficiency of around 20. The efficiency increases further with more allies affected. With a full party affected, plus a few NPCs, minions, pets or even an allied party, the energy efficiency can reach values that beat any monk healing spell!
- This makes Recuperation a most effective way of healing especially for missions like Vizunah Square, Gyala Hatchery or The Eternal Grove.


