Recuperation

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PvP.jpg This skill has a PvP-only version — see Recuperation (PvP).

Binding Ritual. Create a level 1...11...14 spirit. Non-spirit allies within its range gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds.

Concise description

Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration.

Progression
Level
0
1
1
15
1
2
1
17
2
3
1
19
3
4
1
21
4
4
2
23
5
5
2
25
6
6
2
27
7
7
2
29
8
8
2
31
9
9
2
33
10
10
2
35
11
11
2
37
12
11
3
39
13
12
3
41
14
13
3
43
15
14
3
45
16
15
3
47
17
16
3
49
18
17
3
51
19
17
4
53
20
18
4
55
21
19
4
57

[edit] Acquisition

Skill trainers

[edit] Notes

  • This skill creates a Spirit of Recuperation.
  • At a glance, a maximum of +3 health regeneration doesn't sound like a lot, but consider that it affects all allies within spirit range. (In regards to party healing, this equates to 17.6 health-to-energy ratio, multiplied by # of allies.) That includes non-party members such as allied NPCs (Master Togo, Mhenlo, etc.), minions, animal companions and, in the case of two-party cooperative missions, members of the other party.
  • Combined with Ritual Lord, a level 17 Recuperation will heal 8 health per second, for a maximum 424 health per ally within range throughout its lifespan at rank 19 Restoration Magic and 16 Spawning Power (with Ritual Lord).
  • Combined with Recovery, allies effectively receive 75% damage reduction due to burning, or reduce overall pressure from other conditional and environmental effects by 50%.
  • The following table shows the total effective health gain received by all allies within spirit range:
Progression
Restoration Magic 01234567891011121314151617181920
Total health gain 3034384294100106112118124130136234246258270282294306424440
Cost effectiveness 1.21.41.51.73.844.24.54.755.25.49.49.810.310.811.311.812.21717.6
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