Recuperation

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Binding Ritual. Create a level 1...8...10 Spirit. Non-Spirit allies within its range gain +1...3...3 Health regeneration. This Spirit dies after 15...39...45 seconds.

Concise description

Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration.

Progression
0
1
1
15
1
2
1
17
2
2
1
19
3
3
1
21
4
3
2
23
5
4
2
25
6
5
2
27
7
5
2
29
8
6
2
31
9
6
2
33
10
7
2
35
11
8
2
37
12
8
3
39
13
9
3
41
14
9
3
43
15
10
3
45
16
11
3
47
17
11
3
49
18
12
3
51
19
12
4
53

[edit] Acquisition

Skill trainers

[edit] Notes

  • At a glance, a maximum of +3 health regeneration doesn't sound like a lot, but consider that this effect affects all allies within range. That includes non-party-members such as allied NPCs (Master Togo, Mhenlo, etc.), minions, animal companions and, in case of two-party-cooperative-missions, members of the other party.
  • At level 12 Recuperation causes +3 health regeneration for 39 seconds, that means a maximum of 234 points of healing per affected ally. With only 2 allies affected that's already an energy efficiency of 30+ health per energy. For comparison: The average monk healing spell has an energy efficiency of around 20. The efficiency increases further with more allies affected. With a full party affected, plus a few NPCs, minions, pets or even an allied party, the energy efficiency can reach values that beat any monk healing spell!


Bug Bug.
The skill expiration timer (in the effects monitor area) for this skill does not work.
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