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Spawning Power

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Spawning Power is the primary attribute of Ritualists.

For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.

— In-game description

[edit] Inherent effect

Progression
Spawning Power
Increased health and weapon spell duration (%)
0
0
1
4
2
8
3
12
4
16
5
20
6
24
7
28
8
32
9
36
10
40
11
44
12
48
13
52
14
56
15
60
16
64
17
68
18
72
19
76
20
80
21
84
Related articles

[edit] Notes

[edit] Spawning Power skills

Icon Name Description Energy Activation time Recharge time Campaign
Anguished Was Lingwah.jpg

Anguished Was Lingwah

Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less energy and last 33% longer. Drop effect: all your Ritualist hexes are recharged. 0 5 Energy 2 Activation time 30 Recharge time Factions
Attuned Was Songkai.jpg

Attuned Was Songkai

Elite Item Spell. (45 seconds.) Your spells and binding rituals cost -5...41...50% of the base Energy. 0 10 Energy 2 Activation time 60 Recharge time Factions
Boon of Creation.jpg

Boon of Creation

Enchantment Spell. (15...51...60 seconds.) You gain 5...41...50 Health and 1...5...6 Energy whenever you create a creature. 0 10 Energy 2 Activation time 45 Recharge time Factions
Consume Soul.jpg

Consume Soul

Elite Spell. Steals 5...49...60 Health. Deal 25...105...125 damage to hostile summoned creatures in the area of target foe. 0 5 Energy 1 Activation time 5 Recharge time Factions
Doom.jpg

Doom

Spell. Deals 10...34...40 lightning damage (maximum 135) for each of your recharging binding rituals. 0 10 Energy 1 Activation time 8 Recharge time Factions
Empowerment.jpg

Empowerment

Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. 0 5 Energy 0.75¾ Activation time 30 Recharge time Nightfall
Empowerment (PvP).jpg

Empowerment (PvP)

Binding Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. 0 5 Energy 3 Activation time 30 Recharge time Nightfall
Energetic Was Lee Sa.jpg

Energetic Was Lee Sa

Item Spell. (5...13...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...8...10 Energy. 0 10 Energy 2 Activation time 20 Recharge time Eye of the North
Explosive Growth.jpg

Explosive Growth

Enchantment Spell. (15...51...60 seconds.) Deals 20...56...65 lightning damage each time you create a creature to 5 foes near that creature. 0 5 Energy 2 Activation time 45 Recharge time Factions
Feast of Souls.jpg

Feast of Souls

Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. 0 10 Energy 0.25¼ Activation time 10 Recharge time Factions
Ghostly Haste.jpg

Ghostly Haste

Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit. 0 10 Energy 1 Activation time 20 Recharge time Factions
Reclaim Essence.jpg

Reclaim Essence

Elite Spell. All of your Spirits die. If a Spirit dies in this way, you gain 5...17...20 Energy and all of your Binding Rituals are recharged. 0 5 Energy 1 Activation time 30 Recharge time Nightfall
Renewing Memories.jpg

Renewing Memories

Enchantment Spell. (5...17...20 seconds.) Your weapon and item spells cost 5...29...35% less Energy. No effect unless holding an item. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Ritual Lord.jpg

Ritual Lord

Elite Skill. (5...29...35 seconds.) You have +2...4...4 to all Ritualist attributes for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly. 2% Sacrifice 0 0 45 Recharge time Factions
Rupture Soul.jpg

Rupture Soul

Spell. Destroys target allied spirit. Deals 50...122...140 lightning damage and inflicts Blindness condition (3...10...12 seconds) to nearby foes. 0 10 Energy 0.75¾ Activation time 5 Recharge time Factions
Sight Beyond Sight.jpg

Sight Beyond Sight

Enchantment Spell. (8...18...20 seconds). You are immune to Blindness. 0 5 Energy 0.25¼ Activation time 15 Recharge time Nightfall
Signet of Binding.jpg

Signet of Binding

Signet. You lose 200...80...50 Health. Gain control of target enemy-controlled spirit. 50% failure chance unless Spawning Power 5 or more. 0 0 2 Activation time 15 Recharge time Nightfall
Signet of Creation.jpg

Signet of Creation

Signet. Gain 4 Energy (maximum 3...10...12 Energy) for each summoned creature you control within earshot. 0 0 1 Activation time 20 Recharge time Factions
Soul Twisting.jpg

Soul Twisting

Elite Skill. (5...37...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3...3 Binding Ritual[s]. 0 5 Energy 0 15 Recharge time Factions
Spirit's Gift.jpg

Spirit's Gift

Enchantment Spell. (60 seconds.) Whenever you create a creature, all nearby allies gain 5...41...50 Health and lose one condition. 0 10 Energy 1 Activation time 45 Recharge time Nightfall
Spirit's Strength.jpg

Spirit's Strength

Elite Enchantment Spell. (15...51...60 seconds.) Your attacks deal +5...29...35 damage if you are under a weapon spell. 0 5 Energy 1 Activation time 30 Recharge time Nightfall
Spirit Channeling.jpg

Spirit Channeling

Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit. 0 5 Energy 1 Activation time 30 Recharge time Factions
Spirit to Flesh.jpg

Spirit to Flesh

Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...198...240. 0 10 Energy 0.75¾ Activation time 15 Recharge time Factions
Weapon of Renewal.jpg

Weapon of Renewal

Weapon Spell. (4...9...10 seconds.) Target ally gains 1...6...7 Energy the next time this ally hits with an attack skill. 0 5 Energy 1 Activation time 10 Recharge time Eye of the North
Wielder's Remedy.jpg

Wielder's Remedy

Enchantment Spell. (10...26...30 seconds.) Whenever you cast a weapon spell, the targeted ally loses one condition. 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Wielder's Zeal.jpg

Wielder's Zeal

Elite Enchantment Spell. (10...26...30 seconds.) You gain 1...4...5 Energy whenever you cast a weapon spell. 0 10 Energy 1 Activation time 10 Recharge time Nightfall
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