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Spawning Power
From Guild Wars Wiki
Spawning Power is the primary attribute of Ritualists.
“For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.
— In-game description
[edit] Inherent effect
| Progression | |
|---|---|
|
Spawning Power
|
0 0
1 4
2 8
3 12
4 16
5 20
6 24
7 28
8 32
9 36
10 40
11 44
12 48
13 52
14 56
15 60
16 64
17 68
18 72
19 76
20 80
21 84
|
- Related articles
[edit] Notes
- Many Spawning Power skills relate to energy management; the skill-types item spells, weapon spells, binding rituals; and influence over spirits and animated/created/summoned creatures in general.
- Weapon spell duration is rounded to the nearest second, duration values ending in .5 are rounded down.
- The Ritualist of Grenth blessing increases Spawning Power by 1, even if your character's primary profession is not Ritualist.
[edit] Spawning Power skills
| Icon | Name | Description | |
|
|
Campaign | ||
|---|---|---|---|---|---|---|---|---|
|
Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less energy and last 33% longer. Drop effect: all your Ritualist hexes are recharged. | 5 |
2 |
30 |
Factions | |||
|
Elite Item Spell. (45 seconds.) Your spells and binding rituals cost -5...41...50% of the base Energy. | 10 |
2 |
60 |
Factions | |||
|
Enchantment Spell. (15...51...60 seconds.) You gain 5...41...50 Health and 1...5...6 Energy whenever you create a creature. | 10 |
2 |
45 |
Factions | |||
|
Elite Spell. Steals 5...49...60 Health. Deal 25...105...125 damage to hostile summoned creatures in the area of target foe. | 5 |
1 |
5 |
Factions | |||
|
Spell. Deals 10...34...40 lightning damage (maximum 135) for each of your recharging binding rituals. | 10 |
1 |
8 |
Factions | |||
|
Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 |
¾ |
30 |
Nightfall | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 |
3 |
30 |
Nightfall | |||
|
Item Spell. (5...13...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...8...10 Energy. | 10 |
2 |
20 |
Eye of the North | |||
|
Enchantment Spell. (15...51...60 seconds.) Deals 20...56...65 lightning damage each time you create a creature to 5 foes near that creature. | 5 |
2 |
45 |
Factions | |||
|
Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. | 10 |
¼ |
10 |
Factions | |||
|
Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit. | 10 |
1 |
20 |
Factions | |||
|
Elite Spell. All of your Spirits die. If a Spirit dies in this way, you gain 5...17...20 Energy and all of your Binding Rituals are recharged. | 5 |
1 |
30 |
Nightfall | |||
|
Enchantment Spell. (5...17...20 seconds.) Your weapon and item spells cost 5...29...35% less Energy. No effect unless holding an item. | 5 |
1 |
20 |
Nightfall | |||
|
Elite Skill. (5...29...35 seconds.) You have +2...4...4 to all Ritualist attributes for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly. | 2% |
45 |
Factions | ||||
|
Spell. Destroys target allied spirit. Deals 50...122...140 lightning damage and inflicts Blindness condition (3...10...12 seconds) to nearby foes. | 10 |
¾ |
5 |
Factions | |||
|
Enchantment Spell. (8...18...20 seconds). You are immune to Blindness. | 5 |
¼ |
15 |
Nightfall | |||
|
Signet. You lose 200...80...50 Health. Gain control of target enemy-controlled spirit. 50% failure chance unless Spawning Power 5 or more. | 2 |
15 |
Nightfall | ||||
|
Signet. Gain 4 Energy (maximum 3...10...12 Energy) for each summoned creature you control within earshot. | 1 |
20 |
Factions | ||||
|
Elite Skill. (5...37...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3...3 Binding Ritual[s]. | 5 |
15 |
Factions | ||||
|
Enchantment Spell. (60 seconds.) Whenever you create a creature, all nearby allies gain 5...41...50 Health and lose one condition. | 10 |
1 |
45 |
Nightfall | |||
|
Elite Enchantment Spell. (15...51...60 seconds.) Your attacks deal +5...29...35 damage if you are under a weapon spell. | 5 |
1 |
30 |
Nightfall | |||
|
Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit. | 5 |
1 |
30 |
Factions | |||
|
Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...198...240. | 10 |
¾ |
15 |
Factions | |||
|
Weapon Spell. (4...9...10 seconds.) Target ally gains 1...6...7 Energy the next time this ally hits with an attack skill. | 5 |
1 |
10 |
Eye of the North | |||
|
Enchantment Spell. (10...26...30 seconds.) Whenever you cast a weapon spell, the targeted ally loses one condition. | 5 |
1 |
10 |
Nightfall | |||
|
Elite Enchantment Spell. (10...26...30 seconds.) You gain 1...4...5 Energy whenever you cast a weapon spell. | 10 |
1 |
10 |
Nightfall |

























