Spawning Power

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Spawning Power is the primary attribute of Ritualists.

For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 2% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.

–In-game description

Contents

[edit] Inherent effect

Attribute rank01234567891011121314151617
Increased Health0%4%8%12%16%20%24%28%32%36%40%44%48%52%56%60%64%68%
Total Health100%104%108%112%116%120%124%128%132%136%140%144%148%152%156%160%164%168%
Increased Weapon Spell duration0%2%4%6%8%10%12%14%16%18%20%22%24%26%28%30%32%34%
Total Weapon Spell duration100%102%104%106%108%110%112%114%116%118%120%122%124%126%128%130%132%134%

[edit] Weapon spell duration breakpoints

Spawning Power
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5
5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7
6 6 6 6 6 7 7 7 7 7 7 7 7 8 8 8 8
7 7 7 7 8 8 8 8 8 8 8 9 9 9 9 9 9
8 8 8 8 9 9 9 9 9 9 10 10 10 10 10 10 11
9 9 9 10 10 10 10 10 10 11 11 11 11 11 12 12 12
10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13
11 11 11 12 12 12 12 13 13 13 13 13 14 14 14 14 15
12 12 12 13 13 13 13 14 14 14 14 15 15 15 15 16 16
13 13 14 14 14 14 15 15 15 15 16 16 16 16 17 17 17
14 14 15 15 15 15 16 16 16 17 17 17 17 18 18 18 18
15 15 16 16 16 16 17 17 17 18 18 18 19 19 19 19 20
16 16 17 17 17 18 18 18 19 19 19 20 20 20 20 21 21
17 17 18 18 18 19 19 19 20 20 20 21 21 21 22 22 22
18 18 19 19 19 20 20 21 21 21 22 22 22 23 23 23 24
19 19 20 20 21 21 21 22 22 22 23 23 24 24 24 25 25
20 20 21 21 22 22 22 23 23 24 24 24 25 25 26 26 26

[edit] Notes

  • Many Spawning Power skills relate to energy management, Weapon Spells, rituals, spirits and animated/created/summoned creatures in general.
  • Weapon spell duration is rounded to the nearest second, duration values ending in .5 are rounded down.

[edit] Spawning Power skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Attuned Was Songkai.jpg Attuned Was Songkai Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and Binding Rituals cost -5...41...50% of the base Energy to cast. 0 10 Energy 2 Activation time 60 Recharge time Factions
Image:Boon of Creation.jpg Boon of Creation Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, you gain 5...41...50 Health and 1...5...6 Energy. 0 10 Energy 2 Activation time 45 Recharge time Factions
Image:Consume Soul.jpg Consume Soul Elite Spell. Target touched Spirit is destroyed. All allies within the area of the destroyed Spirit are healed for 30...198...240 Health. 0 5 Energy 0.75 ¾ Activation time 2 Recharge time Factions
Image:Doom.jpg Doom Spell. Strike target foe for 10...34...40 lightning (maximum 135) damage for every recharging Binding Ritual you have. 0 10 Energy 1 Activation time 8 Recharge time Factions
Image:Empowerment.jpg Empowerment Binding Ritual. Create a level 1...8...10 Spirit. All allies within its range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. This Spirit dies after 15...51...60 seconds. 0 5 Energy 3 Activation time 30 Recharge time Nightfall
Image:Energetic Was Lee Sa.jpg Energetic Was Lee Sa Item Spell. Hold Lee Sa's ashes for 5...13...15 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +1...8...10 Energy. 0 10 Energy 2 Activation time 20 Recharge time Eye of the North
Image:Explosive Growth.jpg Explosive Growth Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56...65 lightning damage. 0 5 Energy 2 Activation time 45 Recharge time Factions
Image:Feast of Souls.jpg Feast of Souls Spell. Destroy all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for 50...90...100 Health. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Factions
Image:Ghostly Haste.jpg Ghostly Haste Enchantment Spell. For 5...17...20 seconds, spells you cast while within earshot of a Spirit recharge 25% faster. 0 10 Energy 1 Activation time 20 Recharge time Factions
Image:Reclaim Essence.jpg Reclaim Essence Elite Spell. Destroy target allied summoned creature. You gain 5...17...20 Energy. 0 5 Energy 0.25 ¼ Activation time 5 Recharge time Nightfall
Image:Renewing Memories.jpg Renewing Memories Enchantment Spell. For 5...17...20 seconds, while holding an item, any weapon and item Spells you cast cost 5...29...35% less Energy. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Image:Ritual Lord.jpg Ritual Lord Elite Skill. For 30 seconds, your Rituals recharge 15...63...75% faster. 0 10 Energy 0 30 Recharge time Factions
Image:Ritual Lord (PvP).jpg Ritual Lord (PvP) Elite Skill. For 30 seconds, your Rituals recharge 15...51...60% faster. 0 10 Energy 0 30 Recharge time Factions
Image:Rupture Soul.jpg Rupture Soul Spell. Target allied Spirit is destroyed. All nearby enemies are struck for 50...122...140 lightning damage and become blinded for 3...10...12 seconds. 0 10 Energy 0.75 ¾ Activation time 5 Recharge time Factions
Image:Sight Beyond Sight.jpg Sight Beyond Sight Enchantment Spell. For 8...18...20 seconds, you cannot be Blinded. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Nightfall
Image:Signet of Creation.jpg Signet of Creation Signet. All Spirits and animated creatures within earshot gain +1...6...7 Health regeneration. After 30 seconds, those spirits and creatures are destroyed. 0 0 2 Activation time 10 Recharge time Factions
Image:Spirit Channeling.jpg Spirit Channeling Elite Enchantment Spell. For 10 seconds, you gain +1...5...6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit. 0 5 Energy 1 Activation time 30 Recharge time Factions
Image:Spirit to Flesh.jpg Spirit to Flesh Spell. Target touched allied Spirit is destroyed. All nearby allies are healed for 30...198...240. 0 10 Energy 0.75 ¾ Activation time 15 Recharge time Factions
Image:Spirit's Gift.jpg Spirit's Gift Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41...50 Health and lose 1 Condition. 0 10 Energy 1 Activation time 45 Recharge time Nightfall
Image:Spirit's Strength.jpg Spirit's Strength Elite Enchantment Spell. For 15...51...60 seconds, your attacks deal 5...29...35 more damage while under the effects of a weapon Spell. 0 5 Energy 1 Activation time 30 Recharge time Nightfall
Image:Weapon of Renewal.jpg Weapon of Renewal Weapon Spell. For 4...9...10 seconds, the next time target ally hits with an attack Skill, that ally gains 1...6...7 Energy. 0 5 Energy 1 Activation time 10 Recharge time Eye of the North
Image:Wielder's Remedy.jpg Wielder's Remedy Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon Spell on an ally, that ally loses 1 Condition. 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Image:Wielder's Zeal.jpg Wielder's Zeal Elite Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon Spell on an ally, you gain 1...4...5 Energy. 0 10 Energy 1 Activation time 10 Recharge time Nightfall
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