Divine Intervention

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Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health.

Concise description

Enchantment Spell. (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...197...240.

Progression
0
26
1
40
2
55
3
69
4
83
5
97
6
112
7
126
8
140
9
154
10
169
11
183
12
197
13
211
14
226
15
240
16
254
17
269
18
283
19
297
20
311
21
326

[edit] Acquisition

Hero skill trainers

Skill trainers

Signet of Capture

[edit] Related skills

[edit] Notes

  • The heal triggers from any damage, health degeneration, health loss and health sacrifice that would otherwise kill you.
  • Heroes seem to only use this skill when an ally is around 25% health.
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