Riverside Province
From Guild Wars Wiki
This is a mission entry. For information on the outpost, see Riverside Province (outpost).
| Riverside Province | |
|---|---|
| | |
| Campaign | Prophecies |
| Region | Kryta |
| Type | Cooperative |
| Party size | 6 |
| Duration | Short (long if doing bonus) |
| Preceded by | Passage Through The Dark River |
| Followed by | Sanctum Cay |
Contents |
[edit] Mission information
[edit] Objectives
Steal the Scepter of Orr.
- Avoid detection on your way to the temple.
- Talk to Dinas to get the scepter.
- Escape to the bridge to the northeast.
- BONUS Take out the Watchtower Guard at each tower, so Saidra can get the weapons through.
[edit] Walkthrough
This mission can be done without fighting much of anything by avoiding enemies or running past them. The first half is guarded by undead for the most part. All of the towers can be completely avoided by having one person walk up close. This will have the effect of the watchtower guards calling the other troops in, allowing your party to sneak by on the outside. When you reach Dinas you will get the Scepter of Orr and there will be a cut-scene. Open the nearby door and follow the path to the northeast. Eventually you will reach a boss blocking a bridge. In theory you are supposed to kill it and run the Scepter of Orr across the bridge. In reality, if you just walk a bit left of him, the cutscene will activate anyway.
[edit] Bonus
The bonus is quite a different story. Instead of sneaking around the entire White Mantle, the bonus has you attack each of the guard towers. First, you need to defeat the enemies on the first tower (1). Then head southwest and talk to Saidra (2). She will speak of a need to allow supply trains to slip through the area, which requires the towers be neutralized. There are nine towers in all (positions 1 and 3), each with about a dozen White Mantle guarding it.
Completing the bonus with henchmen can be tricky. There are a couple of stationary enemies in front of each tower, but as soon as the watchtower guard spots you, he'll cry for alarm and all White Mantle in the vicinity will rush in. If your frontline runs to fight, your party may be easily overpowered. Instead, flag your henchmen away from the tower. Now, move yourself closer to trigger the alarm, but hold your position. Then, wait for the troops to disperse, so you can pull 1-2 Justiciars towards your party and safely dispatch them. Repeat until you are left with just the stationary troops.
The guards are not within your line of sight, so you usually cannot hit them with projectiles or projectile-based spells. Melee characters can sometimes attack the guards "through the doors" of the tower; however, they are easy prey to non-projectile damage (e.g. via many caster skills): while you hurt them with health degeneration or non-projectile skills, they will have trouble doing any damage to your party.
[edit] NPCs
[edit] Allies
[edit] Charmable animals
5 Lynx
[edit] Foes
20 (26) Hill Giant
18 (25) White Mantle Justiciar
20 (26) White Mantle Zealot
16 (25) White Mantle Seeker
20 (26) Watchtower Guard
18 (25) White Mantle Abbot
20 (26) White Mantle Priest
16 (25) White Mantle Ritualist
16 (25) White Mantle Sycophant
16 (25) White Mantle Savant
20 (26) Fog Nightmare
11 (24) Grasping Ghoul
16 (25) Hellhound
18 (25) Executioner
13 (24) Skeleton Ranger
17 (25) Skeleton Bowmaster
18 (25) Bone Dragon
17 (25) Damned Cleric
18 (25) Necrid Horseman
13 (24) Skeleton Mesmer
17 (25) Wraith
17 (25) Smoke Phantom
[edit] Bosses
20 (29) Cyrus the Unflattering
20 (29) Darwym the Spiteful
20 (29) Corbin the Upright
20 (29) Bairn the Sinless
20 (29) Bearn the Implacable
20 (29) Braima the Callous
21 (29) Essam Festerskull
21 (29) Ruinwing
21 (29) Dracul Cadava
21 (29) Gaiza Deadeye
21 (29) Damis the Malignant
21 (29) Zeki Lament
[edit] Dialogue
[edit] At start
- White Mantle Knight 1: "I heard Confessor Dorian himself is coming to inspect the temple."
- White Mantle Knight 2: "That's just a rumor. Why would Dorian come here?"
- White Mantle Knight 1: "I don't know. Maybe he wants to see the Scepter of Orr."
- White Mantle Knight 2: "You idiot. He's already seen it."
[edit] Other
- White Mantle Knight 1: "Last night I saw a bone dragon."
- White Mantle Knight 2: "A bone dragon? Really? Where?"
- White Mantle Knight 1: "In the swamp. A couple of ghouls were leading it around on a leash."
- White Mantle Knight 2: "Dang."
[edit] Jonas and Grimnalt
- Jonas: "What's all this talk about a scepter?"
- Grimnalt: "I don't know, but it's got the White Mantle all in a huff."
- Jonas:"You don't think it could be the famed Scepter of Orr, do you?"
- Grimnalt: "Bah, don't be silly. That's just a legend, nothing but an old wives' tale."
- Jonas: "Well, there was such a place as Orr, I visited there when I was a little boy."
- Grimnalt: "I wasn't sayin' [sic] there wasn't a place called Orr."
- Jonas: "Then what were you sayin'?" [sic]
- Grimnalt: "I was sayin' their [sic] ain't no magical scepter, that's all."
- Jonas: "And I says [sic] there is a magical scepter."
- Grimnalt: "Well, then you'd be as dumb as an ox then wouldn't ya be?"
- Jonas: "Me? Dumb as an ox?"
- Grimnalt: "That's what I said."
- Jonas: "Buffoon."
- Grimnalt: "Idiot."
[edit] Cinematic dialogue
- Evennia: "Ah, the Scepter of Orr."
- Evennia: "The time for retribution against our oppressors has finally arrived."
- «player»: "I thought the point of stealing the Scepter was to keep it from the Mantle."
- «player»: "How are we going to use it?"
- Evennia: "We can't, but Vizier Khilbron can."
- Evennia: "I negotiated a treaty with the former adviser to the King of Orr."
- Evennia: "In exchange for the Scepter, the good vizier has agreed to aid us in our fight against the Mantle."
- «player»: "Vizier Khilbron? What can one man do for us that we can't do for ourselves?"
- Evennia: "The Vizier is a very powerful mage. He can show us the path that will lead to our victory."
- Evennia: "Come now. The sun will be rising soon, and we must prepare for our journey to meet the vizier."
- Saidra: "What news of Markis?"
- «player»: "Markis? Why would we have news of him?"
- Saidra: "He didn't meet you outside the Temple?"
- «player»: "No. We knew of no such plan."
- Saidra: "Hmm. Maybe he'll catch up with us at the docks."
- Saidra: "Let's go. Even the Mantle are smart enough to find their way across that river."
- Saidra: "We'd best not be here when they do."
[edit] Notes
- Complete exploration of the mission area contributes 1.8% to the Tyrian Cartographer title. The easiest way to do this, is to completely clear the entire area as you scrape, thus securing the bonus as well. Be careful at the bridges near the final boss, lest you prematurely trigger the mission's end. Drop the Scepter of Orr before fighting the boss and continue exploration past the bridge. Then, return for the Scepter and take it back to the bridge to get credit for the mission.
- If you talk to Dinas after you get the scepter he will follow you.
| Prophecies missions |
|---|
| The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Thirsty River and Elona Reach » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice |
| Missions in Kryta |
|---|
| D'Alessio Seaboard • Divinity Coast • Gates of Kryta • Riverside Province • Sanctum Cay |
| Towns and outposts • Explorable areas • Landmarks |

