Abaddon's Mouth

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This is a mission entry. For information on the corresponding mission outpost, see Abaddon's Mouth (outpost).

Abaddon's Mouth
Campaign Prophecies
Region Ring of Fire Islands
Type Cooperative
Party size 8
Duration Medium/Long
Preceded by Ring of Fire
Followed by Hell's Precipice

The Door of Komalie is nearby. Push your way through the Mursaat and break the seals to open it.

Contents

[edit] Objectives

Open the Door of Komalie.

  • Disable the seals to power down the Onyx Gate.
  • Climb the path into Abaddon's Mouth.
  • Break the magical seals holding closed the Door of Komalie.
  • Bonus Free the Ghost of Leah Stone and then escort her to an island that she wants to reside on.

[edit] Skill recommendations

  • The primary portion of the mission will put you against groups of Mursaat and Jade. Use skills sets similar to those from the previous mission to handle them.
  • You will be confronted by every type of Mursaat boss at some point in the mission. If your party had a difficult time fighting Willa the Unpleasant and you don't want to run by her (a possibility if doing the bonus), be set to interrupt or otherwise disable or mitigate her healing.
  • The beginning gate is easier if a few party members are able to deal damage without visual contact with foes. Elementalist, Mesmer, and Necromancer spells that cause damage or health degeneration may be quite useful for this.

[edit] Walkthrough

As the start of the mission, Vizier Khilbron appears and casts the enchantment Chimera of Intensity on the party. You will quickly come up to a gate, locked with an Ether Seal. With the gate closed, you can't physically reach the Mursaat behind the wall, but the same applies to them. It is usually a good idea to attempt to take out as many of the Mursaat along the wall as you can before opening the gate. Mursaat casters will still be able to cast some spells on the party, but it shouldn't be difficult for healers to keep the party healthy. This may take some time, but it is safer than rushing in and being attacked from both sides by both Mursaat and Jade.

Once the gate is opened, you'll see a number of patrols around. Your current goal is to work your way towards the southwest where you will find two Ether Seals along the top of a gate with two Mursaat bosses down below by the door. Defeating these two Ether Seals by the bosses will open the door behind them. The easiest way to do so is to pull the groups of Jade away from anything else and defeat them. Then quickly move to the seal, defeat it, and run back. You should be able to take out everything around the bosses without the bosses joining in for more than a few seconds. While you aren't required to defeat the bosses, they will likely kill Leah if attempting the bonus and should be dispatched.

Past the first door, the Vizier will appear again, casting Chimera of Intensity on the party. If you manage to kill the Mursaat Monk before it touches the Jade, the Jade will remain inactive and will not retaliate as you kill them. If the monk has not woken up the Jades it is better to skip them for now (since they will be inactive) and use the Chimera of Intensity on the Hydras 1st and Golems if you are doing the bonus. Continue west towards the next Ether Seal and a number of Jade guarding it. Opening this gate leads to a small open area with two more bosses and a number of Mursaat. Again, you do not need to defeat the bosses, but it is typically easier to kill them to give easier access to the seal behind them. It's best to lure them away from the rest of the Mursaat, especially the pesky monk that likes to heal them. (If the bosses cannot be lured away from the monk, he must be killed as quickly as possible, even if that means ignoring the bosses for a moment.) The Jade Bows by the seal can be dispatched with ease with the same tactics used at the beginning of the mission. Break the seal to proceed.

After yet another seal and more Jade Bows, you'll come to a hill with a forked road going up to the last two Mursaat bosses and another seal. As before, lure them from the Seal, defeat them, break the seal, and move on. Cross the ethereal bridge to reach the seals that lock the Door of Komalie. The Vizier tells you that you must break all six seals.

  • One way keep an eye out for the Mursaat that spawn after breaking each of the 6 final Ether Seals (point 4 on the map) is to do the following:
    • Stand in the middle of the circle of seals, zoom out your view as far as possible, and face north or south
    • Keep an eye on the compass to watch for spawning Mursaat
    • Use the "X" key to change your view 180 degrees when Mursaat spawn on the opposite side
    • Deal with the Mursaat, then work on the seals, then take care of the Seal Guards
    • Repeat until all seals are destroyed

Each time you break a seal, a group of four low-level Seal Guards appear and are easy to dispatch. However, every thirty seconds or so, Mursaat Guardians will appear at both north and south of the seals and will proceed to engage the party. If left unattended, these guardians will become the biggest threat, so take them out as they spawn. Be patient with taking out the Ether Seals. Each seal will cause three sets of Mursaat Guardians to appear, so if you break the seals too quickly, you might find yourself overwhelmed by the Guardians.

After the seals have been broken you must defeat the Burning Titan that appears to complete the mission. Note that when the Burning Titan is killed Risen Ashen Hulks may appear.

[edit] Bonus

Leah Stone's ghost is trapped along the docks of the fortress before the first Mursaat bosses behind an Ether Seal. When you break the seal, Leah tells you she wants you to escort her spirit to a green island to the west. She will then proceed to run through the fortress heading towards the door where the first Mursaat bosses are. If the path is not cleared for her, she will wait at this point but will continue running immediately after the second ether seal is broken. Leah runs slower than the players. Since she is easily killed, clear out all the Jade and Mursaat in the fortress before freeing her.

Many players will free Leah only when the entire path to the island is clear, but this is unnecessary if you have a good team, however, it is much safer to do a good job of clearing the path. One member of the party will have to escort the spirit Leah otherwise she stops and stays where she is. On Hard Mode it is recommended that you clear the path first before taking on the bonus, as she can die much more easily in Hard Mode, causing you to lose the bonus.

Past the door where the first bosses were you'll notice a lava lake probably surrounded by Mahgo Hydras and Flesh Golems. You will have to cross this lava lake, so it is easiest to lure the creatures away from the lava to fight them. Across the lake, proceed northwest following the path by the coast, taking out patrols as you go. There are usually two patrols of Hydras and two patrols of Golems - one of each stays around the lava pool the others patrol far left and right (east-west) on the other side of the lava. There can be as many as 3 in each group. You'll face a number of Dark Flame Dryders, more golems and hydras, and possibly two dryder bosses. You'll eventually see a lone green tree on a hill on an island. That is where Leah wants to be guided.

When you step foot on the island, you'll confront an Eidolon, some more dryders and some Crag Behemoths, and possibly Snyk the Hundred Tongue. Pull the dryders from the crags to break up the group for easier killing. There are two wurms on the island usually either side of the middle where the 1st group was. There is no real fixed spawning point for the wurms and they can't move or be pulled so it is best to make sure you get both wurms since they can eliminate Leah pretty quick. The path should now be clear and safe for Leah to travel. If you haven't done so, break her free from behind the Ether Seal and make sure at least one player is in the vicinity at all times to "escort" her to the island where she will thank you with the bonus shield at the foot of the hill.

Leah Stone is affected by the elite shout "Charge!" (and similar speed boosts that affect allies) which can speed her progress once you leave the fortress.

[edit] Mission NPCs

[edit] Allies

[edit] Foes

Abominations

Behemoth

Dryders

Ghost

Hydras

Mursaat

Titans

Wurm

[edit] Bosses

Behemoth

Dryders

Jade Armor

Mursaat

Phantom

[edit] Dialogue

Vizier Khilbron: Our allies await, but the Onyx Gate guards the main passageway into Abaddon's Mouth.

Vizier Khilbron: I will cast an enchantment to help you break through their defenses, but its effects will not last long.

Vizier Khilbron: Make haste through the Onyx Gate. I will meet you on the other side.

Vizier Khilbron: The Mursaat know you are the ones to fulfill the Flameseeker Prophecies. They will do anything in their power to keep you from reaching the caldera.

Vizier Khilbron: At last the door of Komalie! Those seals hold back our allies. Break them open and bring this fight to an end.


Cinematic dialogue

Lich: Yield to the Scepter of Orr. I command you.

Lich: It worked. Just as the prophecy said. It worked!

Lich: To Lion's Arch.

Lich: To Thunderhead Keep.

Lich: And you. You will go to Rin.

Lich: Destroy Them.

Lich: Tyria will be mine. All mine.


[edit] Bonus

After rescuing Leah Stone:

Leah Stone: "Thank you for freeing me. I was killed on one of the Bloodstones by the White Mantle, and my spirit has been trapped for quite some time. But alas, all this dark magic is draining my soul's energy, and I do not wish my final resting place to be here."
Leah Stone: "There is a small island to the west that reminds me of the fields of Loamhurst. If you take me there, I can at last be at peace and away from the pull of this vile place."

After arriving at the small island:

Leah Stone: "My soul is free. Thank you. I can finally be at peace." She will say this if she dies as well, so don't think it's the end of the bonus.

[edit] Notes

  • Some of the elite skills found on the island where the bonus takes place can not be obtained anywhere else in the game. If you plan on attempting the bonus, it may be wise to take a Signet of Capture with you.
  • You can find an Ancient Seer on the south western coast of the bonus island - at the position marked with an X. As before, if you bring him the Spectral Essence dropped from the Eidolon, he will infuse the armor of players who talk with him. However, it is much easier to infuse armor in the Iron Mines of Moladune.
  • The Jade and Mursaat bosses share 3 spawn points. 2 of the six bosses will spawn at each point.
  • The Dryder bosses share 3 spawn points.
  • Locked chests sometimes spawn in Leah Stone´s path, making the bonus impossible. Checking for chests before attempting bonus might therefore save a lot of time.
  • If you are doing this mission with heroes and Henchman be sure to flag them properly, otherwise your party might be wiped by the meteor showers cast by the Mahgo Hydras.

Prophecies missions
The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Thirsty River and Elona Reach » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice

Missions in the Ring of Fire Islands
Ring of FireAbaddon's MouthHell's Precipice
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