The Frost Gate
From Guild Wars Wiki
This is a mission entry. For information on the explorable area, see Anvil Rock. For information on the outpost, see The Frost Gate (outpost).
| The Frost Gate | |
|---|---|
| |
| Campaign | Prophecies |
| Region | Northern Shiverpeaks |
| Type | Cooperative |
| Party size | 6 |
| Duration | Medium |
| Preceded by | Borlis Pass |
| Followed by | To Kryta: Refugees |
Contents |
[edit] Mission information
[edit] Objectives
Open the Frost Gate.
- Destroy the ballistae to secure safe passage for Rurik and the Ascalon refugees.
- Retrieve the Gear Lever from the Dwarven fort to open the Frost Gate.
- ADDED Use the Gear Lever on the Lever Mechanism to reach the Frost Gate.
- BONUS Steal the Stone Summit's secret plans for a powerful siege weapon.
- ADDED Activate the three Frost Gate Lever Mechanisms before the Stone Summit overwhelms Rurik.
[edit] Walkthrough
Follow the pass in a general southernly direction while searching for the ballistae. Both can be found somewhat west of the normal pass. Kill the Engineers next to them. Continue on (the red path on the map), and after destroying all four ballistae, a gate will open, and your party can head down a hill and pick up the gear lever. Use it on the nearby gear mechanism to open the gate just beyond. The mechanism will cause the lever to drop after several seconds. Pick it back up and wait patiently for the gate to open (it does take a while to do so) and enter the area behind the gate. You can see two of the three additional mechanisms, which need to be triggered by the lever. The third one is below and in front of the other two (you approach them from the rear). Be careful: Using the gear lever on any of the three mechanisms, causes the nearby gate to open, allowing additional enemies to spill out and attack your party. It's best to completely clear the area containing the three gate mechanisms before using the gear lever on any of them, as that way you'll lessen the impact of the enemies, which spill out once the gate is opened. Shortly after having used the gear lever on the third mechanism, the final cutscene is shown(after 1-3 min), ending the mission.
[edit] Bonus
To finish the bonus, you need to free Rornak Stonesledge at point (1), lead him to the ballistae at point (2), use the ballistae to blast open a door close to point (3) and finally obtain the secret plans from a chest at point (3) and deliver them to Rornak.
Since you need Rornak alive to finish bonus, it can be advisable to first clear the way till point (2) before leading Rornak there. Point 2 houses a host of 4 Dolyak Rider (Healers)and some Stone Summit. You will need to lure some of the foes away from the healers in order to get their health down enough to kill them. This may be quite difficult to achieve with henchmen. There will also be a heavy fight at the place where the path to (3) departs from the usual mission route. You might consider clearing this as well before firing the ballistae. However, be aware that killing the boss group will trigger a cut scene. You can still complete the bonus after the cutscene is triggered (by backtracking), but it is advised to leave this group 'till the bonus is done.
[edit] NPCs
[edit] Allies
10 (20) Rornak Stonesledge
5 (20) Ascalon Soldier
10 (20) Prince Rurik
[edit] Foes
10 (24) Frostfire Dryder
10 (24) Stone Summit Engineer
10 (24) Stone Summit Crusher
9 (23) Summit Axe Wielder
9 (23) Stone Summit Scout
11 (24) Dolyak Rider
10 (24) Stone Summit Howler
10 (24) Stone Summit Sage
11 (24) Snow Ettin
10 (24) Ice Golem
10 (24) Minotaur
[edit] Bosses
13 (27) Garris Nightwatch
13 (27) Shalis Ironmantle
13 (27) Durnar Skullcracker
13 (27) Cronis Bonebreaker
28 (30) Dagnar Stonepate (cutscene only)
13 (27) Bucknar Runeguard
13 (27) Minotaur
[edit] Dialogues
[edit] Cut-in scene 1
[edit] Prince Rurik
- "Well done, the refugees are weary, but they've made it this far. We are now very close to the Frost Gate and the safety of Kryta, but we cannot yet take rest."
- "One of my men, Captain Graywind, has traveled this path before. He says the Frost Gate can be opened but it will not be easy. There are three mechanisms that lift the massive stone."
- "You must find a gear lever in the small town ahead. Use the lever to engage each mechanism and the gate will open. Once the gate is open it is up to you to lead the refugees to safety."
- "My men and I will hold the dwarves as long as we can. I will rejoin you once the last of the refugees is safely through."
- "The Stone Summit will not yield the Frost Gate quietly."
- "May Dwayna smile upon us."
[edit] Cut-in scene 2
[edit] <player>
- "The Frost Gate is open. Go now, we haven't much time."
- "What was that?"
[edit] Dagnar Stonesplitter
- "These mountains belong to the Stone Summit human!"
[edit] <Player>
- "Rurik! No!"
[edit] Prince Rurik
- "You cannot save me. Get them to Kryta. Hurry! Go!"
[edit] Dagnar Stonesplitter (to Prince Rurik)
- "Your punishment for trespassing is death!"
[edit] Notes
- Interactive objects
- A Gear Lever bundle can be found near the first Lever Mechanism, and must be held in order to use them.
- If you are working on the cartographer title, bring Necrotic Traversal and run through the minotaurs in the beginning. Kill the groups around the first bridge except the ice golem on the other side of the bridge and let him target the group standing around Prince Rurik. With some patience, the ice golem kills someone of the group and you can teleport next to rurik.
| Missions in the Northern Shiverpeaks |
|---|
| Borlis Pass • The Frost Gate |
| Towns and outposts • Arenas • Explorable areas • Landmarks |


