Ruins of Surmia

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This article is about the mission. For other uses, see Surmia.
Ruins of Surmia
Campaign Prophecies
Region Ascalon
Type Cooperative
Party size 4
Duration Long
Preceded by Ruins of Surmia
Followed by Nolani Academy

With the Charr retreat in the previous mission, some members of the Ascalon Army have been taken prisoner in the retreat. Rescue the survivors.

Contents

[edit] Mission information

[edit] Objectives

Rescue the soldiers taken prisoner by the Charr.

  • Safeguard Prince Rurik's life.
  • Free all the Ascalon captives.
  • Get to the obelisks inside the ruined academy.
  • Added Cross the ravine and open the drawbridge for Rurik and Erol.
  • Bonus Extinguish the Flame Temple by defeating the Flame Keepers.

[edit] Walkthrough

Follow Rurik for the first part of the mission. He is a quite capable tank, but keep an eye on him if he rushes ahead. He dosen't rush ahead too often but when he does, he goes quickly and unoticably, if you're not paying attention (such as when you're still battling).Free the numerous Ascalonians along the way, including Erol, who joins you for the rest of the mission. Once you arrive at a closed drawbridge, you need to leave Rurik and Erol behind. You can get to the other side by following the tar pit which flows below the bridge, the entrance is to the north west of the bridge. Continue to the other side of the bridge and activate the lever to rejoin with Rurik and Erol.

Follow Rurik again till you free the mages. Place these on the obelisks or keep them close to you while you defend Rurik at the final stand.

[edit] Bonus

After leaving Rurik and Erol near the closed drawbridge, head south and east down the slope and head straight across the tar pit, to your left you should see a Charr boss guarding Ascalonian soldier Breena Stavinson at point 2 on the map.

Kill the boss and talk to Breena, she will tell you that the Charr occasionally bring 'new fire' to a nearby temple to keep the flame burning, at this point four Charr Ember Bearers will spawn nearby.

It is important that you do not kill the Ember Bearers immediately, as it will block the gate they open later. Follow the Ember Bearers, they will move towards point 4 on the map, through a gate that was closed before their arrival. As soon as the gate is open you may kill them and the nearby Charr Shaman.

To complete the bonus, head to point 3 on the map, four Charr Flamekeepers will be present here, kill them to complete the bonus.

Bug Bug.
The Flame that the Ember Bearers carry can get stuck on the wall of the tar pit, the Ember Bearers will carry on but when they get to the gate it doesn't open. However, if you pull them near The Flame and run off it will begin to follow them again.

One other way to complete the bonus is if you have the skill necrotic traversal (possesed by necromancers). You can go around (through the tar under the bridge) and follow the path. You eventually reach the other gate, opposite to where the Ember Bearers usually enter. If you kill one of the charr, you can use necrotic traversal to teleport through the gate, to the corpse. Then you go ahead and kill the Flamekeepers as mentioned above. This is useful if you mess up and kill the Ember Bearers before they reach the gate. Only problem- you're stuck because both gates are still closed. If you can lure a charr near the gate where the Ember Bearers usually go through, you can kill it and use necrotic traversal to get back out.

[edit] Hard Mode

Once you kill the first Devourer boss you meet, be prepared for Prince Rurik to run ahead. You must keep up with him and make sure he lives or you will fail the mission. The first mob he runs to will contain a few Charr warriors and one healer. Use Rurik or one of your party's warriors to tank most of the damage, because once this mob is dead, Rurik will run ahead to the next mob, three Charr rangers, each dealing significant damage with Ignite Arrows and Dual Shot. Try to position your casters just behind the bend in the path to lessen the damage. After the rangers are down, Rurik will run ahead yet again to a group of three charr necromancers, backed up by a healer that will come running from a nearby mob. The Ash Walkers/Ashen Claws use Lingering Curse with several degen hexes, making this tough for a monk at full energy, much less one burned out from two previous mobs. Convert Hexes is recommended on any secondary monks as support here. After this group of Charr, Rurik won't run ahead unless you get close to one of the prison cells containing the Ascalon Prisoners, which are defended by more manageable mobs.

After leaving Rurik and Erol at the drawbridge, make your way around to the other side, but do not pull the lever. If you do, you'll end up fighting wave after wave out of the large gathering of Charr you see below. Instead, follow the path down and, with careful luring, pull one group of 2-3 Charr at a time. One party member can pull a group and tank them in the outcropping in the wall that leads down to the Charr horde while casters stand around the corner at a safer distance. Once you clear out all of the Charr here, you may want to go back to the path and follow it down to the trapped Mages. There are two groups fairly close to each other there, so you may want to clear it out before going back and rejoining Rurik. Once all of the Charr are dealt with, meet back up with Rurik and wait for him to open the door.

[edit] NPCs

[edit] Allies

Human

[edit] Foes

Charr

Devourer

[edit] Bosses

Charr

Devourer

[edit] Dialogue

"Quickly! This way! Follow me. Our countrymen suffer while we dawdle."
"As a boy I spent much time in these lands. Look at them now.
Prince Rurik: Instead of ponds and streams we have pools of bubbling tar and rivers of sludge. It saddens me to see Ascalon in ruins.

Rescuing first prisoners

Prince Rurik: These men can head back to the Wall by themselves. We must continue on and release the others. There is no time to lose.

Rescuing second prisoners

Prince Rurik: These men can head back to the Wall by themselves.
Prince Rurik: There are still others we must free before our mission is complete.
Prince Rurik: Follow me.

At the drawbridge

Prince Rurik: The bridge is up, but it looks as if it can be lowered from the other side.
Prince Rurik: I'll wait here with Erol.
Prince Rurik: You find another way across and lower the bridge for us.

Crossing the drawbridge

Prince Rurik: This is a fight we cannot win.
Prince Rurik: we must avoid a confrontation with that group at all costs.
Prince Rurik: Come with me. I grew up in this city, and I know a way around them.
Prince Rurik: Our only chance is to run for the obelisks in the ruins of the Royal Academy.
Prince Rurik: Bring those men. I have a plan.

"As a boy, I studied at this academy. It's been some time, but if you can hold off the Charr

Prince Rurik: I can activate the old runes and open a gate that could save our skins.
"Come to the fore, O sons of Ascalon.
We fight once more, the battle lines are drawn.
Now join the men who live to guard us all.
Go and defend atop the Northern Wall.
Fear not the cost, whether in blood or gold.
Mourn not the lost, though they will not grow old.
If here they fall, we know they shall live on,
When e'er you call or cry, For Ascalon! For Ascalon!"

[edit] Cinematic dialogue 1

Prince Rurik: "Gods! How long have you been out here, man?"
Erol: "I don't know. Since my unit was taken at the end of the last Guild War. Since the sky rained fire and destroyed Ascalon."
Prince Rurik: "You've been here since the Searing? That's over two years!"
Prince Rurik: "Are there others?"
Erol: "Yes. The remnants of my unit, the Flaming Scepter Mages."
Prince Rurik: "Soldiers who have been slaves since the end of the war?"
Erol: "They're being held in the ruins of the old capital, Drascir."
Prince Rurik: "Then we go to Drascir."
Erol: "My Lord, night is falling. If we don't head for the Wall now, we may all be captured."
Prince Rurik: "I understand the dangers, but Balthazar be damned if I allow those soldiers to remain slaves to the Charr."
Erol: "I can show you where they are being held."
Prince Rurik: "Very good."
Prince Rurik: "We head north then. To Drascir."

[edit] Cinematic dialogue 2

Prince Rurik: "Quickly, this way."
[Party Leader]: "That was close!"
Prince Rurik: "Yes, closer than I'd hoped."
Prince Rurik: "This portal will take us to the Academy at Nolani."
Prince Rurik: "From there we can make it to the Wall and cross over to Rin."
Prince Rurik: "We should hurry though, the magical wards will hold back the Charr, but not for long."
Erol: "Wait, my lord. Come, look at what I have found."
Prince Rurik: "Is that...?"
Erol: "Yes, my prince. I believe it is the mouthpiece for the fabled horn, Stormcaller!"
Erol: "With this weapon we could destroy the Charr once and for all. Ascalon could be saved."
Prince Rurik: "I have heard the stories of the horn's magic, but let us not be too hasty."
Prince Rurik: "If this is what you say it is, then we must get it to Rin. We'll see for ourselves how much power this Stormcaller has."
Prince Rurik: "Come. We'll take this to my father, King Adelbern."
Prince Rurik: "Surely he will know if discovering this weapon is our salvation...or simply too late."
Prince Rurik: "Either way, staying here will surely be the death of us."
Prince Rurik: "Quickly, through the portal!"

[edit] Notes


Prophecies missions
The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Elona Reach and Thirsty River » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice

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