The Great Northern Wall
From Guild Wars Wiki
This is a mission entry. For information on the outpost, see The Great Northern Wall (outpost).
| The Great Northern Wall | |
|---|---|
| | |
| Campaign | Prophecies |
| Region | Ascalon |
| Type | Cooperative |
| Party size | 4 |
| Duration | Short |
| Preceded by | Defend the Wall |
| Followed by | Fort Ranik |
It's been too quiet lately. Go past the wall and find Bonfaaz and his army. Try to find out what they're up to.
Contents |
[edit] Mission information
[edit] Objectives
Scout for Bonfaaz Burntfur's Charr forces.
- Search north of the Wall to find the Charr army.
- Report your findings to Captain Calhaan.
- Added Find a new way back. Run to the Wall.
- Bonus Recover the four pieces of Kilnn Testibrie's armor and return them to his tomb.
[edit] Walkthrough
Speak to the Captain. He will brief you on the situation and tell you to scout the wall to find the Charr army. Head outside the gate and travel to the north-west following the path. Eventually you will find a Devourer or Grawl boss near a gate with a lever. Pull the lever to open the gate and follow the path heading west for a short distance, until you reach a split with several devourers. Continue north where you will find a large group of Gargoyles attacking some Grawl. Wait until the fight is over to attack or simply run past them as they don't tend to follow. Pass the bridge and take the first path to your left, heading west. At the end of that path you'll see a campfire with some Charr and a boss. After you have killed them, run through until the cutscene starts.
After the cutscene, run south to the wall. It is recommended that you don't stop for anything along the way as it could result in the Charr catching up to you. Talk to Captain Calhaan and your mission will be completed.
Note: In hard mode, the Charr will be running significantly faster, which may present some problems. Bringing a running skill can solve this, but a simpler way is to skip the cutscene; this will buy you a head start.
[edit] Bonus
The bonus requires recovering Kilnn Testibrie's Crest, Cuisse, Greaves, and Pauldron and returning them to him.You can do some parts of the bonus before you actually talk to Kilnn. Follow the walkthrough until you reach the split after the gate. There's a pile of wreckage hidden behind a wall-leftover (1). Use the wreckage to obtain the first item. Then, go to the Northeast, following the right road of the split. It's slightly hidden, so keep your eyes open. You can find another wreckage here, close to where the Grawl and Gargoyles are fighting (2). Cross the tar pit heading north, going under the bridge (don't mind the Gargoyles on it). Follow this road, and you will find Kilnn Testibrie's ghost near his tomb. He will give you the bonus objective. After you talk to him, follow the road to another boss and a wreckage (3). Keep running down the path and you should find the last wreckage (4), near the end of the mission where the Charr are. Now take the four items back to Kilnn. You must do the bonus before the cutscene or else you will have to fight through a group of twenty to twenty-five Charr!
If you wish to complete the bonus in Hard Mode without much difficulty, simply run yourself to all four Wreckages in Normal Mode. Testibrie's items can be salvaged and sold. Once you've easily acquired all four pieces in normal mode, resign and switch to Hard Mode and simply make your way to him.
[edit] NPCs
[edit] Allies

5 (20) Ascalon Veteran
6 (20) Captain Calhaan
15 (20) Kilnn Testibrie
[edit] Foes
-
3 (3) Moa Bird
8 (23) Charr Axe Fiend
6 (23) Charr Axe Warrior
5,6 (23) Charr Blade Warrior
6,8 (23) Charr Scout
8 (23) Charr Hunter
5,6 (23) Charr Stalker
7 (23) Charr Shaman
4 (22) Carrion Devourer
4 (22) Whiptail Devourer
3 (22) Plague Devourer
4 (22) Shatter Gargoyle
3 (22) Flash Gargoyle
4 (22) Grawl
3 (22) Grawl Ulodyte
[edit] Bosses
7 (26) Drub Gorefang
7 (26) Slur Scarchest
7 (26) Swag the Lasher
7 (26) Maul Riptear
7 (26) Marr Burnhorn
7 (26) Fume Kindleflail
10 (27) Bonfaaz Burntfur
6 (26) Igg Fecpelter
6 (26) Fleck Grokspit
6 (26) Spazz Mindrender
6 (26) Claw Fleshfixer
6 (26) Onaona Kubkub
6 (26) Makani Ookook
[edit] Dialogue
[edit] Initial dialogue
- Captain Calhaan: "We fear the Charr General Bonfaaz Burntfur is planning a mass raid on the Wall."
- Captain Calhaan: "Head north into enemy territory and find out what that mangy beast has planned."
- Ascalon Verteran "It's been awfully quiet around here. No Charr patrols for days."
- Ascalon Verteran "Yeah. It's eerie. Everyone's on edge."
- Ascalon Verteran "I don't think Ascalon could hold back another Charr invasion."
- Ascalon Verteran "They're planning something, I know it."
[edit] Intermediate dialogue
When talking to Kilnn Testibrie the first time.
- Kilnn Testibrie: "In life, I was known as the Champion of Surmia. In death I am but a restless spirit."
- Kilnn Testibrie: "Please help me. The enchanted armor that sealed my tomb has been stolen."
- Kilnn Testibrie: "Find it and return it to me, so that I may pass into the Rift."
If talking to him before recovering all four pieces.
- Kilnn Testibrie: "Please bring back all four parts of my armor."
After returning all four pieces to him.
- Kilnn Testibrie: "Thank you!"
- Kilnn Testibrie: "I will remember your kindness when we meet again in the Underworld."
[edit] Cinematics
- For more information, see The Great Northern Wall (cinematics)
[edit] Intermediate cinematic
- <party leader>: "The Charr invasion force. Captain Calhaan was right.
- Bonfaaz Burntfur signals the charge.
- <party leader>: They've spotted us. Back to the Wall!"
[edit] End cinematic
- Captain Calhaan: "You're back. Well done. What news of the Charr?"
- <party leader>: "We found Bonfaaz Burntfur and the Charr army, sir, in a valley to the north."
- <party leader>: "But I'm afraid we were spotted. They come for the Wall as we speak!"
- Captain Calhaan: "There are too many. We'll never hold them back."
- Captain Calhaan: "The Wall is lost. We must fall back."
- Captain Calhaan: "Retreat! Retreat!"
- Captain Calhaan: "Regroup at the bunkers just north of Fort Ranik."
- Captain Calhaan: "We can't let the Charr make it to the capital."
[edit] Notes
- Interactive objects
- Players looking for the Cartographer title can uncover large areas of the map by heading towards the source of Charr instead of running from them. There are two sections, north and west.
- To reach the northern area run past the attacking Charr after the cutscene. The area behind them is easy to explore.
- To reach the western area follow the mission path after the cutscene until you see a group of Charr running towards you from the right. Follow that path. It'll lead you to uncover a large southwestern area of the map.
- You will encounter purple-pink waterish liquid which gives you the environmental effect Tar.
- Characters from other than the Prophecies campaign will not receive any reward for completing this mission on normal mode.
- After the first cutscene, make sure you take the correct path. If you choose the wrong one, you won't know until you're just opposite the gate, and by then, it's too late. The Charr will have beaten you there by then.
- Bringing a run skill for at least one of the players will speed up the last part of the mission. On hard mode a run skill is almost a must since the enemies also run faster.
- High-level players can fight through the mob of Charr instead of running; however, the mission timer will still tick down and eventually kill the party, and Bonfazz Burntfur isn't actually to be found in the Charr army after the cutscene.
| Prophecies missions |
|---|
| The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Elona Reach and Thirsty River » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice |
| Locations in Ascalon |
|---|
| Missions • Towns and outposts • Arenas • Explorable areas • Landmarks |

