The Great Northern Wall

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Disambig icon.png This article is about a mission. This name is also used for an outpost, a Zaishen mission, and a landmark.
The Great Northern Wall
The Great Northern Wall map.jpg
Campaign Prophecies
Region Ascalon
Type Cooperative
Party size 4
Duration Medium
Preceded by Defend the Wall
Followed by Fort Ranik

It's been too quiet lately. Go past the wall and find Bonfaaz and his army. Try to find out what they're up to.

Contents

[edit] Mission information

[edit] Objectives

Scout for Bonfaaz Burntfur's Charr forces.

  • Search north of the Wall to find the Charr army.
  • Report your findings to Captain Calhaan.
  • ADDED: Find a new way back. Run to the Wall.
  • *BONUS* Recover the four pieces of Kilnn Testibrie's armor and return them to his tomb.

[edit] Rewards

Normal Mode Rewards
Mission
1,000 XP
1 Skill-point-tango-icon-20.png
Bonus
1,000 XP
Hard Mode Rewards
Mission
2,000 XP
500 Gold
1 Skill-point-tango-icon-20.png
Bonus
2,000 XP
500 Gold
1 Skill-point-tango-icon-20.png

[edit] Walkthrough

Loading screen

Speak to the Captain who will brief you on the situation and send you to scout North of the wall to find the Charr army. Try to avoid walking over Tar, which has an iridescent purple appearance and causes a 30% movement reduction. Travel north-west, you will find a gate with a lever and a Devourer or Grawl boss nearby. Beyond the gate there is a large group of Gargoyles attacking Grawls. Wait until the fight is over before attacking or simply run past them as they don't tend to follow. Cross the bridge and take the path to your left, heading West. There are Charr campfires along the path.

After the cinematic, run back South to Captain Calhaan at the wall. Do not stop for anything as the Charr will catch you. If playing with heroes or henchmen, you may wish to flag them to cause a distraction and help ensure that one member reaches Captain Calhaan to complete the mission.

[edit] Bonus

Kilnn Testibrie who is standing in an area to the east of the gate asks you to recover his armor set: Crest, Cuisse, Greaves and Pauldron. Some parts can be found before you actually talk to him. Search the wreckage hidden behind a ruin (at point 1). Close to where the Gargoyles and Grawls are fighting (point 2). Another can be found a short walk north from this NPC (point 3). The last one is towards the first group of charr (point 4). Take the four items back to Kilnn. You must finish the bonus before the cinematic.

[edit] Skill recommendations

[edit] Hard mode

The Charr will run faster, use speed boost to ease your escape. An alternative is to skip the cinematic to buy a head start.

[edit] NPCs

[edit] Allies

Humans (Ascalon Army)

Ghost

[edit] Charmable animals

Animals

[edit] Foes

Charr

Devourers

Gargoyles

Grawls

[edit] Bosses

Charr

Devourers

Gargoyles

Grawls


1 Bonfaaz Burntfur can be seen in the first cinematic and when the cinematic is skipped, but will be removed from the game when the Charr will advance towards the wall.

[edit] Dialogue

[edit] Initial dialogue

Captain Calhaan: "We fear the Charr General Bonfaaz Burntfur is planning a mass raid on the Wall."
Captain Calhaan: "Head north into enemy territory and find out what that mangy beast has planned."
Ascalon Veteran: "It's been awfully quiet around here. No Charr patrols for days."
Ascalon Veteran: "Yeah. It's eerie. Everyone's on edge."
Ascalon Veteran: "I don't think Ascalon could hold back another Charr invasion."
Ascalon Veteran: "They're planning something, I know it."

[edit] Intermediate dialogue

When talking to Kilnn Testibrie the first time.

Kilnn Testibrie: "In life, I was known as the Champion of Surmia. In death I am but a restless spirit."
Kilnn Testibrie: "Please help me. The enchanted armor that sealed my tomb has been stolen."
Kilnn Testibrie: "Find it and return it to me, so that I may pass into the Rift."

If talking to him before recovering all four pieces.

Kilnn Testibrie: "Please bring back all four parts of my armor."

After returning all four pieces to him.

Kilnn Testibrie: "Thank you!"
Kilnn Testibrie: "I will remember your kindness when we meet again in the Underworld."

[edit] Intermediate cinematic

<Party leader>: "The Charr invasion force. Captain Calhaan was right.
<Party leader>: They've spotted us. Back to the Wall!"

[edit] End cinematic

Captain Calhaan: "You're back. Well done. What news of the Charr?"
<Party leader>: ""We found Bonfaaz Burntfur and the Charr army, sir, in a valley to the north."
<Party leader>: "But I'm afraid we were spotted. They come for the Wall as we speak!"
Captain Calhaan: "There are too many. We'll never hold them back."
Captain Calhaan: "The Wall is lost. We must fall back."
Captain Calhaan: "Retreat! Retreat!"
Captain Calhaan: "Regroup at the bunkers just north of Fort Ranik."
Captain Calhaan: "We can't let the Charr make it to the capital."

[edit] Notes

  • Interactive objects
    • Lever (used to operate the first gate).
    • Lever (used by the Charr to open the second gate).
    • Wreckage (chest)
  • Complete exploration of this mission contributes approximately 0.9% to the Cartographer title.
    • Players can uncover large areas of the map by heading towards the source of Charr instead of running from them. There are two sections, north and west.
      • To reach the northern area run past the attacking Charr after the cinematic. The area behind them is easy to explore.
      • To reach the western area follow the mission path after the cinematic until you see a group of Charr running towards you from the right. Follow that path. It'll lead you to uncover a large southwestern area of the map. A running skill is recommended for finishing this section on the first try.
  • Unlike other quest items, Testibrie's items can be salvaged and sold.
  • After completing this mission, your party will be teleported to Fort Ranik.

[edit] Trivia

Anomaly Anomaly.During the end cinematic of this mission, the subtitles appear as "We found Bonfaaz Burntfur and the Charr army, sir, in a valley to the north."; however, the party leader says the words in a different order, saying "Sir, we found Bonfaaz Burntfur and the Charr army, in a valley to the north."

Prophecies missions
The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Thirsty River and Elona Reach » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice
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