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Aura of Holy Might

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Enchantment Spell. All nearby foes take 40...48...50 holy damage. For 20 seconds, you deal 20...30...32% more damage with your scythe. When this Enchantment ends, all nearby foes take 40...48...50 holy damage.

Concise description

Enchantment Spell. (20 seconds.) You deal +20...30...32% damage with your scythe. Initial effect: nearby foes take 40...48...50 holy damage. End effect: all nearby foes take 40...48...50 holy damage.

Progression
Holy damage
+% Damage
0
40
20
1
41
21
2
41
22
3
42
22
4
43
24
5
44
25
6
45
26
7
45
26
8
47
28
9
47
29
10
48
30
11
49
30
12
50
32

Contents

[edit] Acquisition

[edit] Related skills

[edit] Notes

  • This enchantment changes your scythe damage to holy damage, making it extremely effective in areas containing lots of undead.
  • The extra damage from this skill is calculated from base damage, not final damage like Vow of Strength.
  • The damage increase from this skill is not added as a percent; instead, it is added on to your effective damage rating. This translates into a damage bonus as follows:
Progression
Allegiance Rank
actual +% Damage
0
41.4
1
43.9
2
46.4
3
46.4
4
51.6
5
54.2
6
56.9
7
56.9
8
62.5
9
65.3
10
68.2
11
68.2
12
74.1
  • After reaching the first allegiance rank, Kurzick/Luxon Supporter, level 20 characters may learn this skill from a Kurzick Bureaucrat or Luxon Scavenger for 3000 Faction.
  • The icon for the Kurzick version is on top, and the icon for the Luxon version is on the bottom.

[edit] Trivia

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