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Ether Nightmare

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Hex Spell. Target foe loses 5...8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds.

Concise description

Hex spell. Causes 5...8 Energy loss. Target and foes in the area have -1 Health degeneration for each point of Energy lost (10 seconds).

Progression
Energy loss
0
5
1
5
2
6
3
6
4
7
5
7
6
8
7
8
8
8
9
8
10
8
11
8
12
8

[edit] Acquisition

[edit] Notes

  • Consider combining with Signet of Illusions if your allegiance rank is low and your Illusion Magic rank is high.
  • After reaching the first allegiance rank, Kurzick/Luxon Supporter, level 20 characters may learn this skill from a Kurzick Bureaucrat or Luxon Scavenger for 3000 Faction.
  • The icon for the Kurzick version is on top, and the icon for the Luxon version is on the bottom.
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