Vampirism

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Binding Ritual. Create a level 4...14 spirit that dies after 75...150 seconds. Attacks by this spirit steal up to 10...20 Health, and you are healed for 10...20 Health.

Concise description

Binding Ritual. Creates a level 4...14 spirit (lifespan 75...150 seconds). Its attacks steal 10...20 Health, and you are healed for 10...20.

Progression
Level
0
4
75
10
10
1
6
90
12
12
2
8
105
14
14
3
10
120
16
16
4
12
135
18
18
5
14
150
20
20
6
14
150
20
20
7
14
150
20
20
8
14
150
20
20
9
14
150
20
20
10
14
150
20
20

[edit] Acquisition

Hero skill trainers

[edit] Related skills

[edit] Notes

  • This skill creates a Spirit of Vampirism that uses the Vampirism (attack) skill.
  • The life stealing attack of this spirit activates every two seconds.
  • The attacks used by this spirit steal life, so it does not receive the bonus damage from Signet of Ghostly Might.
  • The amount which you are healed will always be the same because Vampirism heals you. The amount of health left on a target only affects how much the spirit is healed by the life stealing, not how much you are healed. Therefore additional life stealing such as through Spiritleech Aura does not give additional healing to you.
Anomaly Anomaly.The distance of healing is much greater than Spirit range and it seems that healing covers all the current location.
Bug Bug.The increase in life stealing still follows the old Sunspear Title track, e.g. at Sunspear General (7), the spirit only steal 17 health

[edit] Trivia

  • A Vampire is a supernatural creature that lives off the blood (or "lifeforce") of others. In some Slavic and Eastern European folklore, the term can be synonymous with ghost, spirit, or ghoul.
  • The functionality of this skill has changed since its introduction; see its skill history for details.
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