Vampirism

From Guild Wars Wiki
Jump to: navigation, search

Binding Ritual. Create a level 4...14 spirit that dies after 75...150 seconds. Attacks by this spirit steal up to 10...20 Health, and you are healed for 10...20 Health.

Concise description

Binding Ritual. Creates a level 4...14 spirit (lifespan 75...150 seconds). Its attacks steal 10...20 Health, and you are healed for 10...20.

Progression
Level
0
4
75
10
1
6
90
12
2
8
105
14
3
10
120
16
4
12
135
18
5
14
150
20
6
14
150
20
7
14
150
20
8
14
150
20
9
14
150
20
10
14
150
20
Progression
Sunspear rank
0
10
1
11
2
12
3
13
4
14
5
15
6
16
7
17
8
18
9
19
10
20

Acquisition[edit]

Hero skill trainers

Related skills[edit]

Notes[edit]

  • This skill creates a Spirit of Vampirism that uses the Vampirism attack skill.
  • The attacks used by this spirit steal life, so it does not receive the bonus damage from Signet of Ghostly Might.
  • The amount which you are healed will always be the same because Vampirism heals you. The amount of health left on a target only affects how much the spirit is healed by the life stealing, not how much you are healed. Therefore, additional life stealing from Spiritleech Aura does not give additional healing to you.
Anomaly Anomaly.The distance of healing is much greater than spirit range and it seems that healing covers all the current location.
Bug Bug.Unlike the progression of other Sunspear skills after the May 17, 2012 update, Vampirism's life stealing continues to follow the progression prior to that update (i.e. maximum effectiveness is reached at Sunspear rank 10 instead of 5) even though the descriptions display 20 life stealing from rank 5 to 9.

Trivia[edit]

  • A vampire is a supernatural creature that lives off the blood (or "lifeforce") of others. In some Slavic and Eastern European folklore, the term can be synonymous with ghost, spirit, or ghoul.
  • The functionality of this skill has changed since its introduction; see its skill history for details.