Talk:Quickening Zephyr

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[edit] Trainers

nightfall skill trainers needed still The Holy Llama 18:59, 24 April 2007 (EDT)

Is it just me or does this cause 10e things to cost 14e? 71.185.105.127 06:45, 20 December 2007 (UTC)

Does this spirit half the recharge of ursan skills, too? Pudding 16:33, 8 April 2008 (UTC)
Yes it does, it's useful when used with Volfen, because they can maintain (starting at rank 6) Volfen Agility, which means recharge their skills 66% faster, meaning they can maintain Volfen Bloodlust (33% increased attack speed to all allies within earshot).

Is there a cap on skill recharge? 72.222.217.198 19:58, 25 January 2009 (UTC)

50% max from any combination of sources, no defined hard cap from a single source. MA Anathe 20:18, 25 January 2009 (UTC)

Expertise is calculated after QZ increase? how the hell can anyone know?

  • (Energy Cost) * (QZ%) * (Expertise%) = (Same no matter how you multiply it)

Unless im not seeing something? Justice 01:51, 26 August 2009 (UTC)

Quite right. (For doubters wanting an example, say 15 expertise for a 25 cost; down to 10. +QZ==13... same as the table.) I've removed the note, though one could be added like "Expertise and Quickening Zephyr stack for a total effect, not an overruled one." if someone cares. | 72 {U|S|T|C} - 23:18, 27 August 2009 (UTC)
Ummm... I had a thought - unless the game's rounding is affected and someone actually tested it. If no one knows about it, I'll test it myself | 72 {U|S|T|C} - 03:22, 1 September 2009 (UTC)

[edit] Effects its own recharge?

Does this halve its own recharge or no?

how it would?