Glyph
From Guild Wars Wiki
Skill type. A Glyph is a type of skill that is only available to the Elementalists. Glyphs are used to alter the effects of the next one or more spells cast.- Glyphs cannot be removed by foes once they have been activated.
- All glyphs cost 5 energy to cast and have an activation time of one second.
- If the glyph is not completely "used up" within a time (15 seconds unless otherwise specified), the glyph's effect ends.
- If a glyph is cast while another glyph is already active, the new one replaces the old one. Casting a glyph is not casting a spell, therefore none of the effects of the previous glyph will affect the new one.
- Spells will not generally consume a glyph's "charges" if they are cancelled, the only exceptions are Glyph of Energy and Glyph of Lesser Energy.
- Glyph effects always occur before the effect of the spell effect where applicable, such as Glyph of Immolation and Glyph of Restoration.
[edit] List of glyphs
| Icon | Name | Description | | | | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|
| Glyph of Concentration | Glyph. For 15 seconds, your next 1 spell cannot be interrupted and ignore the effects of being Dazed. | 5 | 1 | 10 | Prophecies | |||
| Glyph of Elemental Power | Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells. | 5 | 1 | 5 | | Core | ||
| Glyph of Energy | Elite Glyph. For 15 seconds, your next Spell costs 10...30...35 less Energy to cast and does not cause Exhaustion. | 5 | 1 | 10 | Energy Storage | Prophecies | ||
| Glyph of Essence | Glyph. For 15 seconds, your next Spell casts instantly but causes you to lose all Energy. | 5 | 1 | 20 | Factions | |||
| Glyph of Immolation | Glyph. For 15 seconds, your next 1...3...4 Spells that target a foe also cause Burning for 1...3...4 seconds. | 5 | 1 | 10 | Fire Magic | Eye of the North | ||
| Glyph of Lesser Energy | Glyph. For the next 15 seconds, your next 2 Spells cost 10...16...18 less Energy to cast. | 5 | 1 | 30 | | Energy Storage | Core | |
| Glyph of Renewal | Elite Glyph. For 15 seconds, your next Spell instantly recharges. | 5 | 1 | 10 | Prophecies | |||
| Glyph of Restoration | Glyph. For 15 seconds, your next 2 Spells heal you for 30...90...105 Health, and you are healed for 150...350...400% of the Energy cost of each Spell. | 5 | 1 | 8 | Energy Storage | Nightfall | ||
| Glyph of Sacrifice | Glyph. For 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. | 5 | 1 | 15 | Prophecies | |||
| Glyph of Swiftness | Glyph. For 15 seconds, your next 1...3...3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. | 5 | 1 | 10 | Air Magic | Eye of the North | ||
| Hidden Rock | Glyph. Your next snowball knocks down target foe and causes Daze for 10 seconds. | 2 | 10 | Core | ||||
| Polymock Glyph of Concentration | Glyph. For 15 seconds, your next spell cannot be interrupted. | 1 | 1 | 30 | Eye of the North | |||
| Polymock Glyph of Power | Glyph. If you are below 50% health, your next spell that targets a foe deals 200 additional damage. If you are below 25% health, your next 2 spells are affected. | 1 | 1 | 10 | Eye of the North | |||
| Yellow Snow | Glyph. Lose one condition. Your next snowball causes Disease for 10 seconds. | 2 | 4 | Core |
[edit] Wintersday Note
In the snowball fights which have occurred during Wintersday events, there were snowball glyphs available for use which have different properties than the standard glyphs.















