Guilt
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Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12...14 Energy from that foe.
- Concise description
Progression | |
---|---|
Energy stolen
|
0 5
1 6
2 6
3 7
4 7
5 8
6 9
7 9
8 10
9 10
10 11
11 12
12 12
13 13
14 13
15 14
16 15
17 15
18 16
19 16
20 17
21 18
|
Acquisition[edit]
- Prophecies
- Prophecies
- Eye of the North
Related skills[edit]
Notes[edit]
- The AI will cast this on foes with no spells.
Anomaly.Contrary to the concise description, Guilt will take effect if the hexed character attempts to cast a spell on any NPC hostile to them, including other foes. For example, in Varajar Fells, an Ice Imp's Maelstrom will fail if they attempt to cast it on a Modniir Hunter.
Trivia[edit]
- The functionality of this skill has changed since its introduction; see its skill history for details.