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Offering of Spirit

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Elite Spell. Gain 8...15...17 Energy. If any Spirits are within earshot, you do not sacrifice Health.

Concise description

Elite Spell. You gain 8...15...17 Energy. You do not sacrifice Health if any spirits are within earshot.

Progression
Energy gain
0
8
1
9
2
9
3
10
4
10
5
11
6
12
7
12
8
13
9
13
10
14
11
15
12
15
13
16
14
16
15
17
16
18
17
18
18
19
19
19
20
20
21
21

[edit] Acquisition

Signet of Capture

[edit] Related skills

[edit] Notes

  • If used as soon and as efficiently (i.e., not going over maximum energy) as possible, this skill nets the equivalent of +2 pips of energy regeneration at 11-12 Channeling Magic and 2.4 pips at 15 Channeling Magic.
  • Heroes have a hard time using this skill. They will almost always wait until they are nearly entirely drained of energy, sometimes ignoring it completely.
  • It is worth remembering that when a Spirit is summoned, it isn't actually considered to be physically there until roughly 1 second after the Binding Ritual (or Signet of Spirits) has completed, so if you are summoning a Spirit to use this spell with, do not use this spell immediately after you perform a Binding Ritual.
  • Consider using Spirit Siphon if you plan on always having a Spirit available to save an elite slot. At rank 12 or higher this skill only returns 2 more energy than Spirit Siphon.
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