Spirit Transfer

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Spell. The Spirit nearest you loses 5...41...50 Health. Target ally is healed for 5 for each point of Health lost.

Concise description

Spell. The spirit nearest you loses 5...41...50 Health. Heals target ally for 5 for each point of Health lost.

Progression
Health gained
0
5
25
1
8
40
2
11
55
3
14
70
4
17
85
5
20
100
6
23
115
7
26
130
8
29
145
9
32
160
10
35
175
11
38
190
12
41
205
13
44
220
14
47
235
15
50
250
16
53
265
17
56
280
18
59
295
19
62
310
20
65
325
21
68
340

[edit] Acquisition

Skill trainers

[edit] Related skills

[edit] Notes

  • An effective spell against Spikes, however its energy cost is considered too high to serve as your main heal.
  • This skill can work on enemy Spirits. However, good candidates for your spirits are Bloodsong and Vampirism (since they will heal back the damage), and Life (since it will be dying soon anyway).
  • This spell works on the nearest Spirit, not necessarily one nearby or in earshot. In fact, the range is slightly outside of earshot, making it useful even in the remote vicinity of a Spirit.
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